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Games Consoles in Europe

Games Consoles in Europe

Summary

Games Consoles in Europe industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value and volume 2013-17, and forecast to 2022). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

synopsis

Essential resource for top-line data and analysis covering the Europe games consoles market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.

Key Highlights

  • The games consoles market consists of the total revenues generated by Nintendo, Microsoft and Sony through the sale of their console platforms including both their respective home entertainment consoles and their handheld models.
  • The European games consoles market had total revenues of $3,620.3m in 2017, representing a compound annual growth rate (CAGR) of 0.4% between 2013 and 2017.
  • Home Entertainment sales had the highest volume in the European games consoles market in 2017, with total sales of 11.8 million units, equivalent to 69.7% of the market's overall volume.
  • The highly anticipated release of the Nintendo Switch in March 2017, the Xbox One in November 2017 and the PlayStation 4 Pro in November 2016 were key drivers of the strong growth experienced in 2017.
Scope
  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Europe
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Europe
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Europe games consoles market with five year forecasts by both value and volume
Reasons to buy
  • What was the size of the Europe games consoles market by value in 2017?
  • What will be the size of the Europe games consoles market in 2022?
  • What factors are affecting the strength of competition in the Europe games consoles market?
  • How has the market performed over the last five years?
  • Who are the top competitiors in Europe's games consoles market?


Executive Summary 2
Market value 2
Market value forecast 2
Market volume 2
Market volume forecast 2
Category segmentation 2
Geography segmentation 2
Market share 2
Market rivalry 2
Market Overview 7
Market definition 7
Market analysis 7
Market Data 9
Market value 9
Market volume 10
Market Segmentation 11
Category segmentation 11
Geography segmentation 12
Market share 13
Market Outlook 14
Market value forecast 14
Market volume forecast 15
Five Forces Analysis 16
Summary 16
Buyer power 17
Supplier power 19
New entrants 20
Threat of substitutes 22
Degree of rivalry 24
Leading Companies 26
Microsoft Corporation 26
Nintendo Co., Ltd. 29
Sony Interactive Entertainment Inc. 32
Methodology 33
Industry associations 34
Related MarketLine research 34
Appendix 35
About MarketLine 35
List of Tables
Table 1: Europe games consoles market value: $ million, 2013-17
Table 2: Europe games consoles market volume: thousand units, 2013-17
Table 3: Europe games consoles market category segmentation: thousand units, 2017
Table 4: Europe games consoles market geography segmentation: $ million, 2017
Table 5: Europe games consoles market share: % share, by volume, 2017
Table 6: Europe games consoles market value forecast: $ million, 2017-22
Table 7: Europe games consoles market volume forecast: thousand units, 2017-22
Table 8: Microsoft Corporation: key facts
Table 9: Microsoft Corporation: key financials ($)
Table 10: Microsoft Corporation: key financial ratios
Table 11: Nintendo Co., Ltd.: key facts
Table 12: Nintendo Co., Ltd.: key financials ($)
Table 13: Nintendo Co., Ltd.: key financials (¥)
Table 14: Nintendo Co., Ltd.: key financial ratios
Table 15: Sony Interactive Entertainment Inc.: key facts
List of Figures
Figure 1: Europe games consoles market value: $ million, 2013-17
Figure 2: Europe games consoles market volume: thousand units, 2013-17
Figure 3: Europe games consoles market category segmentation: % share, by volume, 2017
Figure 4: Europe games consoles market geography segmentation: % share, by value, 2017
Figure 5: Europe games consoles market share: % share, by volume, 2017
Figure 6: Europe games consoles market value forecast: $ million, 2017-22
Figure 7: Europe games consoles market volume forecast: thousand units, 2017-22
Figure 8: Forces driving competition in the games consoles market in Europe, 2017
Figure 9: Drivers of buyer power in the games consoles market in Europe, 2017
Figure 10: Drivers of supplier power in the games consoles market in Europe, 2017
Figure 11: Factors influencing the likelihood of new entrants in the games consoles market in Europe, 2017
Figure 12: Factors influencing the threat of substitutes in the games consoles market in Europe, 2017
Figure 13: Drivers of degree of rivalry in the games consoles market in Europe, 2017
Figure 14: Microsoft Corporation: revenues & profitability
Figure 15: Microsoft Corporation: assets & liabilities
Figure 16: Nintendo Co., Ltd.: revenues & profitability
Figure 17: Nintendo Co., Ltd.: assets & liabilities

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