Casinos and Gaming in Italy industry profile provides top-line qualitative and quantitative summary information including: market size (value 2011-15, and forecast to 2020). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market. Essential resource for top-line data and analysis covering the Italy casinos and gaming market. Includes market size and segmentation data, textual and graphical analysis of market growth trends, leading companies and macroeconomic information.
Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the casinos and gaming market in Italy
Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the casinos and gaming market in Italy
Leading company profiles reveal details of key casinos and gaming market players' global operations and financial performance
Add weight to presentations and pitches by understanding the future growth prospects of the Italy casinos and gaming market with five year forecasts
Macroeconomic indicators provide insight into general trends within the Italy economy
Reasons To Buy
What was the size of the Italy casinos and gaming market by value in 2015?
What will be the size of the Italy casinos and gaming market in 2020?
What factors are affecting the strength of competition in the Italy casinos and gaming market?
How has the market performed over the last five years?
What are the main segments that make up Italy's casinos and gaming market?
The casinos and gaming market consists of all forms of betting and gaming. All values are stated in terms of gross gaming win. This is the total amount waged by customers minus the total amount paid out to customers as winnings, but before the payment of any applicable taxes, disbursements to charitable or other causes by games established for those purposes, or other expenses.
The Italian casinos and gaming market had total gross gaming win of $16.1bn in 2015, representing a compound annual rate of change (CARC) of -3.2% between 2011 and 2015.
Gaming is a highly substitutable leisure activity which is closed linked to the macroeconomic conditions of the respective market. Given the sluggish economic performance of Italy in recent years, the market data has reflected perfectly.