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Development Trends and Future Opportunities of Virtual Reality and Its Applications

Development Trends and Future Opportunities of Virtual Reality and Its Applications

Following Facebook's decision to purchase Oculus VR, a VR (Virtual Reality) company, for US$2.0 billion, VR again grabbed headlines. With more branded HMDs (Head Mounted Displays) waiting in the pipeline that are poised to be released in the first half of 2016, more hardware and software vendors are devoted to the development of VR applications. This report examines the latest development of VR from three dimensions: key hardware, digital media content, and investment opportunities, with an aim to provide insights into VR trends of the future.


  • VIRTUAL REALITY HAS A FULL RANGE OF HARDWARE IN PLACE
    • PC/console-based VR Headsets Offer Higher User Experience but Costly
      • Table Comparison of Branded PC/Console-based VR Headsets Currently Available
    • Mobile-based VR Headsets Have Lower Entry Barriers
      • Table Comparison of Mobile-based VR Headsets Currently Available
  • MULTIMEDIA CONTENT PRODUCTION STILL ENCOUNTERS CHALLENGES
    • Video Content
    • Digital Games
  • VENTURE CAPITALS AND IT BRANDS HAVE DIFFERENT HIGHLIGHTED AREAS
    • Venture Capitals Take Aims at Virtual Content Production
      • Table Profile of Major VR HMD Headset Investees in 1H 2015
    • Leading Brands Continue to Focus on VR Immersive Applications
  • MIC PERSPECTIVES
    • PC/Console-based VR Headsets as Better Investment Options
    • Multimedia Content Key for VR Monetization
    • Multimedia Content Making Tools and Platforms, and Enhanced Immersive Experience are What Counts
  • APPENDIX
    • Glossary of Terms
    • List of Companies

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