Global Online Comic Book Market Growth (Status and Outlook) 2022-2028
A Webtoon is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
The global market for Online Comic Book is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC Online Comic Book market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States Online Comic Book market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe Online Comic Book market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China Online Comic Book market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key Online Comic Book players cover Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon and ToryComics, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global Online Comic Book market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global Online Comic Book market, with both quantitative and qualitative data, to help readers understand how the Online Comic Book market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions.
Market Segmentation:
The study segments the Online Comic Book market and forecasts the market size by Type (Subscription Based and Advertisement Based,), by Application (Mobile Phone, PC/Notebook, Tablet Computer and Others), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Subscription Based
Advertisement Based
Segmentation by application
Mobile Phone
PC/Notebook
Tablet Computer
Others
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
Chapter Introduction
Chapter 1: Scope of Online Comic Book, Research Methodology, etc.
Chapter 2: Executive Summary, global Online Comic Book market size and CAGR, Online Comic Book market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: Online Comic Book revenue, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global Online Comic Book revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, revenue segment by country, by type, and application.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global Online Comic Book market size forecast by region, by country, by type, and application
Chapter 13: Comprehensive company profiles of the leading players, including Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio and Webtoon Factory, etc.
Chapter 14: Research Findings and Conclusion
Please note: The report will take approximately 2 business days to prepare and deliver.
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