Licensed Sports Merchandise Market Report – Focus on North America: 2016 Edition
Sports licensing has grown in scope and sophistication over the past decade, and is one of the top four revenue producers in the licensing world. In the US, the business is dominated by the four major sports leagues, National Football League, Major League Baseball, National Basketball Association and the National Hockey League along with NASCAR. In addition more than 300 colleges and universities in the US are involved in collegiate licensing, marketing their rights primarily to the apparel market with sometimes very respectable revenues, depending on the performance of their sports teams and the size of the university or college. In terms of its segments, sports apparel have the highest growth rate while among the sporting equipment, videogames/software are expected to grow at a faster rate as compared to sporting goods & toys and games.
The report “Licensed Sports Merchandise Market” provides an in-depth analysis of the US and Canada market for licensed sports merchandise. The major trends, growth drivers as well as issues being faced by the industry are being presented in this report. The major players in the industry, VF Corporation, G III Appeal Group, Fanatics Inc. and Dick’s Sporting Goods Inc. are being profiled.
The key factors driving the growth of the licensed sports merchandise market are accelerating sports market in North America, rising demand of sporting goods, increasing GDP in the US and Canada, growing demand for e-commerce and rising demand for top sports. Some of the noteworthy trends and developments of this industry are growth of online streaming, introduction of domestic and housewares, licensing of player, technological advancement and rising demand of social media. However, the expansion of licensed sports merchandise market is hindered by counterfeiting/duplicate products, declining retail shelf space and high entry barriers.
By combining SPSS Inc.’s data integration and analysis capabilities with our relevant findings, we have predicted the future growth of the industry. We employed various significant variables that have an impact on this industry and created regression models with SPSS Base to determine the future direction of the industry. Before deploying the regression model, the relationship between several independent or predictor variables and the dependent variable was analyzed using standard SPSS output, including charts, tables and tests.
- 1. Licensing Market – An Introduction
- Table 1: Flowchart to Demonstrate the Processes Involved In Licensing
- 1.1 Types of Licensing
- 1.1.1 Character and Entertainment Licensing
- 1.1.2 Corporate Trademark and Brand Licensing
- 1.1.3 Fashion Licensing
- 1.1.4 Sports Licensing
- 1.1.5 Art Licensing
- 1.2 Facts about Sports Licensing and Merchandising
- 1.2.1 Licensing Programs
- 1.2.2 The Importance of Marketing
- 1.2.3 Elements of a Licensing Agreement
- 2. Global Licensed Merchandise Market
- 2.1 Global Retail Sales of Licensed Merchandise Market by Value
- Table 2: Global Retail Sales of Licensed Merchandise by Value (2006-2014)
- 2.2 Global Retail Sales of Licensed Merchandise by Region
- Table 3: Global Retail Sales of Licensed Merchandise by Region (2014)
- 2.3 Global Retail Sales of Licensed Merchandise by Product Category
- Table 4: Global Retail Sales of Licensed Merchandise by Product Category (2014)
- 2.4 Global Retail Sales of Licensed Merchandise by Property Type
- Table 5: Global Retail Sales of Licensed Merchandise by Property Type (2014)
- 3. The US & Canada Licensed Merchandise Market
- 3.1 The US/Canada Retail Sales of Licensed Merchandise by Value
- Table 6: The US & Canada Retail Sales Licensed Merchandise Market by Value (2008-2014)
- 3.2 The US/Canada Retail Sales of Licensed Merchandise by Product Category
- Table 7: The US & Canada Retail Sales of Licensed Merchandise by Product Category (2014)
- 3.3 The US/Canada Retail Sales of Licensed Merchandise by Property Type
- Table 8: The US & Canada Retail Sales of Licensed Merchandise by Property Type (2014)
- 3.4 The US/Canada Retail Sales of Licensed Merchandise by Distribution Channels
- Table 9: The US & Canada Retail Sales of Licensed Merchandise by Distribution Channels (2014)
- 4. North America Licensed Sports Merchandise Market
- 4.1 Retail Sales of Licensed Sports Merchandise Market by Value
- Table 10: Retail Sales of Licensed Sports Merchandise in the US and Canada by Value (2006-2014)
- 4.2 Retail Sales of Licensed Sports Merchandise by Product Category
- Table 11: Retail Sales of Licensed Sports Merchandise in the US and Canada by Product Category (2014)
- 4.3 Retail Sales Share of Licensed Sports Merchandise by Product Category
- Table 12: Retail Sales Share of Licensed Sports Merchandise in the US and Canada by Product Category (2014)
- 4.4 Retail Sales of Licensed Sports Merchandise by League
- Table 13: Retail Sales of Licensed Sports Merchandise in the US and Canada by League (2014)
- 4.5 Retail Sales Share of Licensed Sports Merchandise by League
- Table 14: Retail Sales Share of Licensed Sports Merchandise in the US and Canada by League (2014)
- 4.6 Retail Sales of Licensed Sports Merchandise by Distribution Channels
- Table 15: Retail Sales of Licensed Sports Merchandise in the US and Canada by Distribution Channel (2014)
- 5. Market Dynamics
- 5.1 Growth Drivers
- 5.1.1 Rising Demand of Sporting Goods
- Table 16: Consumer Purchases of Sporting Goods in the US (2002-2015E)
- 5.1.2 Accelerating Sport Market in North America
- Table 17: North America Sport Market (2009-2019E)
- 5.1.3 Accelerating Economic Growth
- Table 18: GDP at Current Prices in the US and Canada (2009-2014)
- 5.1.4 E-commerce Grows as Channel for Sports Licensed Goods
- Table 19: The US E-Commerce Retail Sales (2013-2018E)
- Table 20: The US Retail Ecommerce Sales Share by Product (2014)
- 5.1.5 Rising Demand for Top Sports
- 5.2 Key Trends
- 5.2.1 Growth of Online Streaming
- 5.2.2 Introduction of Domestic and Housewares Products
- 5.2.3 Licensing of Player
- 5.2.4 Technological Advancement
- 5.2.5 Rising Demand of Social Media
- 5.3 Challenges
- 5.3.1 Counterfeiting/Duplicate Products
- 5.3.2 Declining Retail Shelf Space
- 5.3.2 Declining Retail Shelf Space
- Table A: Entry Barriers for Licensed Sports Merchandise
- 6. Competitive Landscape
- Table B: Competitive Positioning of Licensed Merchandise Market Players in the US (2014)
- 7. Company Profiles
- 7.1 VF Corporation
- 7.1.1 Business Overview
- Table 21: VF Corporation Revenue Share by Business Segment (2015)
- 7.1.2 Financial Overview
- Table 22: VF Corporation Revenue and Net Income (2010-2015)
- 7.1.3 Business Strategies
- 7.2 G III Apparel Group
- 7.2.1 Business Overview
- Table 23: G III Apparel Group Net Sales by Business Segment (2015)
- Table 24: G III Apparel Group Net Sales by Region (2015)
- 7.2.2 Financial Overview
- Table 25: G III Apparel Group Net Sales and Net Income (2011-2015)
- 7.2.3 Business Strategies
- 7.3 Fanatics Inc.
- 7.3.1 Business Overview
- 7.3.2 Business Strategies
- 7.4 DICK'S Sporting Goods, Inc.
- 7.4.1 Business Overview
- Table 26: Dick’s Net Sales by Business Segment (2014)
- 7.4.2 Financial Overview
- Table 27: Dick’s Net Sales and Net Income (2010-2014)
- 7.4.3 Business Strategies
- 8. Market Outlook
- 8.1 Market Forecast
- Table 28: Forecasted Retail Sales of Licensed Sports Merchandise in the US and Canada (2014-2018E)
- 8.2 Forecast Methodology
- Table C: Dependent & Independent Variables (2010-2015)
- 8.2.1 Dependent and Independent Variables
- 8.2.2 Correlation Analysis
- Table D: Correlation Matrix
- 8.2.3 Regression Analysis
- Table E: Models Summary – Coefficient of Determination
- Table F: Regression Coefficients Output