Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)

Global Online Gambling Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)

The global online gambling market is expected to reach US$90.36 billion in 2024, growing at a CAGR 11.50% during the period spanning 2020-2024. The growth in the market was supported by factors like rising internet users, increasing use of smartphones, rising economic growth, surging demand for sports and rising adoption of blockchain technology. The online gambling market is expected to experience certain trends like increasing demand for smartwatch devices, rising adoption of virtual reality and increasing digitalization. The market is also expected to face certain challenges such as surge in frauds, addiction of online gambling and physical & psychological effects of online gambling.

The global online gambling market by type can be segmented as follows: sports betting, casinos, poker and bingo. In 2019, the highest share of the market was held by sports betting, followed by casinos, poker and bingo. The global online gambling market by device can be segmented as follows: mobile, desktop and tab. In 2019, the dominant share of the market was held by mobile, followed by desktop and tab. The market by regulation can be segmented as follows: unregulated, regulated and regulating. In 2019, the highest share of the market was held by unregulated, followed by regulated.

In 2019, the dominant share of the market was held by Europe, followed by Asia Pacific, North America and Middle East. Growth in the Europe market was supported by rising use of smartphones and increasing digitalization.

Scope of the report:

  • The report provides a comprehensive analysis of the global online gambling market with potential impact of COVID-19.
  • The major regional markets i.e. Europe, Asia Pacific, North America & Middle East have been analyzed along with country analysis of UK, Spain, Italy and the US.
  • The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
  • The competitive landscape of the market, along with the company profiles of leading players (William Hill, GVC Holdings, Flutter Entertainment, Kindred Group, 888 Holdings and Betsson) are also presented in detail.
Key Target Audience:
  • Online Gambling Companies
  • Technology Providers
  • End Users (Businesses/Consumers)
  • Investment Banks
  • Government Bodies & Regulating Authorities


1. Market Overview
1.1 Gambling
Table 1: Types of Gambling
1.2 Online Gambling
Table 2: Forms of Online Gambling
1.3 Forms of Online Gambling
Table 3: Types of Online Gambling
1.4 Pros of Online Gambling
Table 4: Pros of Online Gambling
1.5 Cons of Online Gambling
Table 5: Cons of Online Gambling
2. Impact of COVID-19
2.1 Impact on Global Economy
2.2 Shutdown of Land-Based Casinos
2.3 Global Prevalence of COVID-19
Table 6: Global Coronavirus Infected Cases (Jan’20 – Jul’20)
2.4 Impact on Online Traffic
Table 7: Global COVID-19 Impact on Online Traffic
3. Market Analysis
3.1 Global Online Gambling Market by Value
Table 8: Global Online Gambling Market by Value (2015-2019)
3.2 Global Online Gambling Market Forecast by Value
Table 9: Global Online Gambling Market Forecast by Value (2020-2024)
3.3 Global Online Gambling Market by Type
Table 10: Global Online Gambling Market by Type (2019)
3.3.1 Global Online Sports Betting Market by Value
Table 11: Global Online Sports Betting Market by Value (2015-2019)
3.3.2 Global Online Sports Betting Market Forecast by Value
Table 12: Global Online Sports Betting Market Forecast by Value (2020-2024)
3.3.3 Global Online Sports Betting Market by Type
Table 13: Global Online Sports Betting Market by Type (2019)
3.3.4 Global Online Casino Market by Value
Table 14: Global Online Casino Market by Value (2015-2019)
3.3.5 Global Online Casino Market Forecast by Value
Table 15: Global Online Casino Market Forecast by Value (2020-2024)
3.3.6 Global Online Poker Market by Value
Table 16: Global Online Poker Market by Value (2015-2019)
3.3.7 Global Online Poker Market Forecast by Value
Table 17: Global Online Poker Market Forecast by Value (2020-2024)
3.3.8 Global Online Bingo Market by Value
Table 18: Global Online Bingo Market by Value (2015-2019)
3.3.9 Global Online Bingo Market Forecast by Value
Table 19: Global Online Bingo Market Forecast by Value (2020-2024)
3.4 Global Online Gambling Market by Device
Table 20: Global Online Gambling Market by Device (2019)
3.4.1 Global Mobile Online Gambling Market Forecast by Value
Table 21: Global Mobile Online Gambling Market Forecast by Value (2019-2024)
3.4.2 Global Desktop Online Gambling Market Forecast by Value
Table 22: Global Desktop Online Gambling Market Forecast by Value (2019-2024)
3.4.3 Global Tab Online Gambling Market Forecast by Value
Table 23: Global Tab Online Gambling Market Forecast by Value (2019-2024)
3.5 Global Online Gambling Market by Regulation
Table 24: Global Online Gambling Market by Regulation (2019)
3.6 Global Online Gambling Market by Region
Table 25: Global Online Gambling Market by Region (2019)
4. Regional Market
4.1 Europe
4.1.1 Europe Online Gambling Market by Value
Table 26: Europe Online Gambling Market by Value (2015-2019)
4.1.2 Europe Online Gambling Market Forecast by Value
Table 27: Europe Online Gambling Market Forecast by Value (2020-2024)
4.1.3 Europe Online Gambling Market by Type
Table 28: Europe Online Gambling Market by Type (2019)
4.1.4 Europe Online Gambling Market by Device
Table 29: Europe Online Gambling Market by Device (2019)
4.1.5 UK Online Gambling Market by Value
Table 30: UK Online Gambling Market by Value (2015-2019)
4.1.6 UK Online Gambling Market Forecast by Value
Table 31: UK Online Gambling Market Forecast by Value (2020-2024)
4.1.7 Spain Online Gambling Market by Value
Table 32: Spain Online Gambling Market by Value (2015-2019)
4.1.8 Spain Online Gambling Market Forecast by Value
Table 33: Spain Online Gambling Market Forecast by Value (2020-2024)
4.1.9 Italy Online Gambling Market by Value
Table 34: Italy Online Gambling Market by Value (2015-2019)
4.1.10 Italy Online Gambling Market Forecast by Value
Table 35: Italy Online Gambling Market Forecast by Value (2020-2024)
4.2 Asia Pacific
4.2.1 Asia Pacific Online Gambling Market by Value
Table 36: Asia Pacific Online Gambling Market by Value (2015-2019)
4.2.2 Asia Pacific Online Gambling Market Forecast by Value
Table 37: Asia Pacific Online Gambling Market Forecast by Value (2020-2024)
4.3 North America
4.3.1 North America Online Gambling Market by Value
Table 38: North America Online Gambling Market by Value (2015-2019)
4.3.2 North America Online Gambling Market Forecast by Value
Table 39: North America Online Gambling Market Forecast by Value (2020-2024)
4.3.3 The US Online Gambling Market by Value
Table 40: The US Online Gambling Market by Value (2015-2019)
4.3.4 The US Online Gambling Market Forecast by Value
Table 41: The US Online Gambling Market Forecast by Value (2020-2024)
4.3.5 The US Online Gambling Market by Type
Table 42: The US Online Gambling Market by Type (2019)
4.3.6 The US Online Gambling Market Value by Type
Table 43: The US Online Gambling Market Value by Type (2015-2019)
4.3.7 The US Online Gambling Market Value Forecast by Type
Table 44: The US Online Gambling Market Value Forecast by Type (2020-2024)
4.4 Middle East
4.4.1 Middle East Online Gambling Market by Value
Table 45: Middle East Online Gambling Market by Value (2015-2019)
4.4.2 Middle East Online Gambling Market Forecast by Value
Table 46: Middle East Online Gambling Market Forecast by Value (2020-2024)
4.5 ROW
4.5.1 ROW Online Gambling Market by Value
Table 47: ROW Online Gambling Market by Value (2015-2019)
4.5.2 ROW Online Gambling Market Forecast by Value
Table 48: ROW Online Gambling Market Forecast by Value (2020-2024)
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Surging Internet Users
Table 49: Global Internet Users and Penetration (2015-2020)
5.1.2 Upsurge in Smartphone Users
Table 50: Global Smartphone Users (2015-2020)
5.1.3 Rising GDP Per Capita
Table 51: Global GDP Per Capita (2015-2023)
5.1.4 Increasing Demand for Sports
Table 52: Global Sports Market (2018-2022)
5.1.5 Growing Adoption of Blockchain Technology
5.1.6 Declining Preferences for Land-Based Casinos
5.2 Key Trends & Developments
5.2.1 Surging Demand for Smartwatch Devices
Table 53: Global Smartwatch Shipment (2016-2022)
5.2.2 Virtual Reality (VR)
Table 54: Global Virtual Reality Revenue (2015-2020)
5.2.3 Digitalization
5.2.4 Artificial Intelligence & Machine Learning
5.3 Challenges
5.3.1 Upsurge in Frauds
5.3.2 Online Gambling Addiction
5.3.3 Physical & Psychological Effects
6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
Table 55: Key Players - Revenue Comparison (2019)
6.1.2 Market Capitalization Comparison- Key Players
Table 56: Key Players – Market Capitalization Comparison (2020)
6.1.3 Global Online Gambling Market Share - Key Players
Table 57: Key Players – Global Online Gambling Market Share (2019)
6.2 UK Market
6.2.1 UK Online Gambling Market Share – Key Players
Table 58: Key Players – UK Online Gambling Market Share (2019)
6.2.2 UK Online Casino Gaming Market Share – Key Players
Table 59: Key Players – UK Online Gambling Market Share (2019)
6.2.3 Australia Online Gambling Market Share – Key Players
Table 60: Key Players – Australia Online Gambling Market Share (2019)
6.3 Europe Market
6.3.1 Italy Online Gambling Market Share – Key Players
Table 61: Key Players – Italy Online Gambling Market Share (2019)
6.3.2 Spain Online Gambling Market Share – Key Players
Table 62: Key Players – Spain Online Gambling Market Share (2019)
7. Company Profiles
7.1 William Hill
7.1.1 Business Overview
7.1.2 Financial Overview
Table 63: William Hill Revenue and Profit (Loss) (2015-2019)
Table 64: William Hill Revenue by Segment (2019)
Table 65: William Hill Revenue by Segment (2019)
7.1.3 Business Strategies
7.2 GVC Holdings
7.2.1 Business Overview
7.2.2 Financial Overview
Table 66: GVC Holdings Revenue and Profit (Loss) (2015-2019)
Table 67: GVC Holdings Revenue by Segment (2019)
Table 68: GVC Holdings Revenue by Region (2019)
7.2.3 Business Strategies
7.3 Flutter Entertainment
7.3.1 Business Overview
7.3.2 Financial Overview
Table 69: Flutter Entertainment Revenue and Profit (Loss) (2015-2019)
Table 70: Flutter Entertainment Revenue by Segment (2019)
Table 71: Flutter Entertainment Revenue by Region (2019)
7.3.3 Business Strategies
7.4 Kindred Group
7.4.1 Business Overview
7.4.2 Financial Overview
Table 72: Kindred Group Revenue and Profit (2015-2019)
Table 73: Kindred Group Revenue by Segment (2019)
Table 74: Kindred Group Revenue by Region (2019)
7.4.3 Business Strategies
7.5 888 Holdings
7.5.1 Business Overview
7.5.2 Financial Overview
Table 75: 888 Holdings Revenue and Profit (2015-2019)
Table 76: 888 Holdings Revenue by Segment (2019)
Table 77: 888 Holdings Revenue by Region (2019)
7.5.3 Business Strategies
7.6 Betsson AB
7.6.1 Business Overview
7.6.2 Financial Overview
Table 78: Betsson AB Revenue and Income (2015-2019)
Table 79: Betsson AG Revenue by Segment (2019)
Table 80: Betsson AB Revenue by Region (2019)
7.6.3 Business Strategies

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