North America Gaming Market Forecast 2019-2027
KEY FINDINGS
The gaming market in the North Americas is boosting its growth at 5.53% CAGR during the forecasting period 2019-2027. From this region, the United States and Canada are considered for analysis. The regional market value was found to be $ XX billion in 2018 and is expected to reach $ XX billion by the end of the forecasting period. The shift towards online gaming and deeper penetration of internet has been driving the market growth.
MARKET INSIGHTS
The increasing number of smartphones and internet users has led them to download big size games and play them online. Thus, the easy availability of smartphone coupled with support by internet connectivity will switch in more consumers for the gaming market. The United States grasps the majority of the market share and is also growing at the fastest pace in the regional market of North America. Also, the technological advancements in gaming technology will be creating lucrative growth opportunities for the gaming market in the United States.
COMPETITIVE INSIGHTS
Gaming market players like Nintendo Co., Ltd., Nvidia Computer Game Company, Square Enix Holdings Co., Ltd., Electronic Arts Inc., Gameloft (acquired by Vivendi), Nexon Co, Ltd., Rockstar Games Inc., Bethesda Softworks LLC, Sony Corporation, Sega, Zynga, Microsoft Corporation, Tencent Games, Ubisoft Entertainment S.A. and Activision Blizzard are the leading giants in the North America.
- 1. Research Scope
- 1.1. Study Goals
- 1.2. Scope Of The Market Study
- 1.3. Who Will Find This Report Useful?
- 1.4. Study & Forecasting Years
- 2. Research Methodology
- 2.1. Sources Of Data
- 2.1.1. Secondary Data
- 2.1.2. Primary Data
- 2.2. Top-down Approach
- 2.3. Bottom-up Approach
- 2.4. Data Triangulation
- 3. Executive Summary
- 3.1. Market Summary
- 3.2. Key Findings
- 3.2.1. Mobile Gaming Dominates The Device Type Segment
- 3.2.2. Emergence Of Games As A Service
- 3.2.3. Surge In The Revenue Generation From Gaming Industry
- 3.2.4. Online Gaming Is Anticipated To Advance Dynamically
- 3.2.5. Software Segment To Grow With The Highest Cagr
- 4. Market Dynamics
- 4.1. Timeline Of Gaming Industry
- 4.2. Parent Market Analysis: Media & Entertainment
- 4.3. Market Scope & Definition
- 4.4. Market Drivers
- 4.4.1. Emergence Of Next Generation Gaming Consoles
- 4.4.2. Growing Internet Penetration
- 4.4.3. Surge In The Number Of Smartphone Users
- 4.4.4. Easy Availability Of Games At Free Of Cost
- 4.4.5. Huge & Loyal Consumer Base Of Digital Games
- 4.5. Market Restraints
- 4.5.1. High Cost Of Game Development
- 4.5.2. Piracy Issues
- 4.6. Market Opportunities
- 4.6.1. Growing Adoption Of Augmented & Virtual Reality In Gaming Industry
- 4.6.2. Development In Worldwide E-sports Market
- 4.7. Market Challenges
- 4.7.1. Increasing Prevalence Of Counterfeit Gaming Products
- 4.7.2. Complexity Of Localization Of Games
- 4.7.3. Difficulties Related To Hardware Compatibility
- 5. Market By Type
- 5.1. Online
- 5.2. Offline
- 6. Market By Components
- 6.1. Software
- 6.2. Hardware
- 7. Market By Device Type
- 7.1. Console
- 7.2. Mobile
- 7.2.1. Action
- 7.2.2. Arcade
- 7.2.3. Strategy & Brain Games
- 7.2.4. Casino
- 7.2.5. Casual
- 7.2.6. Sports
- 7.2.7. Rpg
- 7.3. Computer
- 8. Key Analytics
- 8.1. Porter’s Five Force Model
- 8.1.1. Threat Of New Entrants
- 8.1.2. Threat Of Substitute
- 8.1.3. Bargaining Power Of Suppliers
- 8.1.4. Bargaining Power Of Buyers
- 8.1.5. Threat Of Competitive Rivalry
- 8.2. Key Buying Criteria
- 8.2.1. Game Ratings
- 8.2.2. Price
- 8.2.3. Exclusivity
- 8.2.4. Online Service
- 8.2.5. Device Type & Compatibility
- 8.2.5.1. Performance
- 8.2.5.2. Backward Compatibility
- 8.2.5.3. Peripherals
- 8.2.5.4. Storage
- 8.2.5.5. Media Support
- 8.3. Opportunity Matrix
- 8.4. Vendor Landscape
- 8.5. Value Chain Analysis
- 8.5.1. Suppliers
- 8.5.2. Research & Development
- 8.5.3. Hardware Manufacturing, Software Development & Publishing
- 8.5.4. Distributors
- 8.6. Investment Analysis
- 8.6.1. By Type
- 8.6.2. By Device Type
- 9. Geographical Analysis - North America
- 9.1. United States
- 9.2. Canada
- 10. Competitive Landscape
- 10.1. Market Share Analysis
- 10.2. Key Company Analysis
- 10.3. Corporate Strategies
- 10.3.1. Product Launch, Innovation & Product Upgradation
- 10.3.2. Partnership & Collaboration
- 10.3.3. Merger & Acquisition
- 10.3.4. Other Key Strategies
- 10.4. Company Profiles
- 10.4.1. Activision Blizzard
- 10.4.2. Bethesda Softworks Llc
- 10.4.3. Electronic Arts Inc.
- 10.4.4. Gameloft (Acquired By Vivendi)
- 10.4.5. Microsoft Corporation
- 10.4.6. Nexon Co., Ltd.
- 10.4.7. Nintendo Co., Ltd.
- 10.4.8. Nvidia
- 10.4.9. Rockstar Games Inc.
- 10.4.10. Sega
- 10.4.11. Sony Corporation
- 10.4.12. Square Enix Holdings Co., Ltd.
- 10.4.13. Tencent Games
- 10.4.14. Ubisoft Entertainment Sa
- 10.4.15. Zynga
- List Of Tables
- Table 1: North America Gaming Market, By Country, 2019-2027 (In $ Billion)
- Table 2: Revenue Generated By Major Players Of Gaming Industry In 2017 (In $ Million)
- Table 3: Timeline Of Gaming Industry
- Table 4: Eighth Generation Gaming Consoles
- Table 5: Most Pirated Games As Of 2017
- Table 6: North America Gaming Market, By Type, 2019-2027, (In $ Billion)
- Table 7: North America Gaming Market, By Components, 2019-2027, (In $ Billion)
- Table 8: North America Gaming Market, By Device Type, 2019-2027, (In $ Billion)
- Table 9: North America Mobile Gaming Market, By Game Genre 2019-2027, (In $ Billion)
- Table 10: Some Of The Most Popular Action Games
- Table 11: Some Of The Most Popular Arcade Games
- Table 12: Some Of The Most Popular Strategy & Brain Games
- Table 13: Some Of The Most Popular Casino Games
- Table 14: Some Of The Most Popular Casual Games
- Table 15: Some Of The Most Popular Sports Games
- Table 16: Some Of The Most Popular Rpg Games
- Table 17: Opportunity Matrix
- Table 18: Vendor Landscape
- Table 19: Leading Distributors Of Digital Games Worldwide
- Table 20: North America Gaming Market, By Country, 2019-2027 (In $ Billion)
- Table 21: List Of Product Launches
- Table 22: List Of Partnership & Collaboration
- Table 23: List Of Merger & Acquisition
- Table 24: List Of Other Key Strategies
- List Of Figure
- Figure 1: North America Gaming Market, By Device Type, 2018 & 2027 (In %)
- Figure 2: Mobile-cellular Telephone Subscriptions Across Geographies, 2010-2017, (In Million)
- Figure 3: Internet Penetration Rate Across Key Geographies In 2017 (In %)
- Figure 4: Smartphone Users Across The World, 2016-2020 (In Billion)
- Figure 5: Rising Number Of Software Piracy Rate Of Key Countries, 2010-2016 (In %)
- Figure 6: Average Rate Of Unlicensed Software Used Across Key Geographies In 2017 (In %)
- Figure 7: Worldwide Growth In Unit Shipments Of Augmented Reality Headset, 2016-2021 (In Million)
- Figure 8: North America Gaming Market, By Online, 2019-2027 (In $ Billion)
- Figure 9: North America Gaming Market, By Offline, 2019-2027 (In $ Billion)
- Figure 10: North America Gaming Market, By Software, 2019-2027 (In $ Billion)
- Figure 11: North America Gaming Market, By Hardware, 2019-2027 (In $ Billion)
- Figure 12: North America Gaming Market, By Console, 2019-2027 (In $ Billion)
- Figure 13: North America Gaming Market, By Mobile, 2019-2027 (In $ Billion)
- Figure 14: North America Mobile Gaming Market, By Action Games, 2019-2027 (In $ Billion)
- Figure 15: North America Mobile Gaming Market, By Arcade Games, 2019-2027 (In $ Billion)
- Figure 16: North America Mobile Gaming Market, By Strategy & Brain Games, 2019-2027 (In $ Billion)
- Figure 17: North America Mobile Gaming Market, By Casino Games, 2019-2027 (In $ Billion)
- Figure 18: North America Mobile Gaming Market, By Casual Games, 2019-2027 (In $ Billion)
- Figure 19: North America Mobile Gaming Market, By Sports Games, 2019-2027 (In $ Billion)
- Figure 20: North America Mobile Gaming Market, By Rpg Games, 2019-2027 (In $ Billion)
- Figure 21: North America Gaming Market, By Computer, 2019-2027 (In $ Billion)
- Figure 22: Porter’s Five Force Analysis
- Figure 23: Key Buying Impact Analysis Of Gaming Market
- Figure 24: Key Buying Impact Analysis Of Gaming Devices
- Figure 25: Value Chain Analysis
- Figure 26: Investment Analysis Of Gaming Market, By Device Type, In 2018
- Figure 27: Investment Analysis Of Gaming Market, By Type, In 2018
- Figure 28: North America Gaming Market, Regional Outlook, 2018 & 2027 (In %)
- Figure 29: United States Gaming Market, 2019-2027 (In $ Billion)
- Figure 30: Canada Gaming Market, 2019-2027 (In $ Billion)
- Figure 31: Market Share Analysis Of Key Players In 2018 (In %)