Market Research Logo

Gobal Connected Aircraft Market, By [Entertainment Systems (Embedded In-Flight, Portable In-Flight, BYOD), Services (Passenger Entertainment, Passenger Connectivity, eBusiness, Infotainment, Onboard Emergency), Connectivity Technologies (Swift Broadband,

Gobal Connected Aircraft Market, By [Entertainment Systems (Embedded In-Flight, Portable In-Flight, BYOD), Services (Passenger Entertainment, Passenger Connectivity, eBusiness, Infotainment, Onboard Emergency), Connectivity Technologies (Swift Broadband, ATG, ATG4, Ku band, Ka band, GTO, 2ku), Regions] - Trends & Forecast, 2015–2020

The connected aircraft market is one of the fastest growing market due to the growing demand of inflight internet by the air passengers. The connected aircraft entertainment systems provides entertainment to the air passengers in the form of games, music, movies, information, radio, and news. These entertainment system provides one screen for each passenger with high quality audio and video programs. The passengers can directly access direct broadcast satellite, international news, flight information, live views of the landscape through binoculars and safety instructions in their own regional language.

The market for connected aircraft will have strong positive growth with a CAGR of 14.9% during the forecast period 2015-2020. The need for connected aircraft is increasing with the growing demand of air passengers especially from businessmen and millennial population. Less time, low prices and tourism are some of the factors that are contributing towards the growth of this sector. Also, the increasing competition within the players have taken the products and services to the new level and is giving the players to come up with new products and services. However, high cost of the production impacts the revenue.

With the passage of time, the vendors are trying to introduce new distinctive service to attract and retain the customers. Airlines are now moving towards the new connectivity technologies such as Ka band that are helping airlines to provide high speed inflight internet.

Some of the major providers of in-flight entertainment market are Panasonic Avionics, Thales Group, Rockwell Collins, Gogo, Inmarsat, and global Eagle Entertainment. The report also talks about companies to watch for that includes MI Airlines, PXCom SAS, and Aero Technics.

This study covers and analyses “Connected Aircrafts market” globally. Bringing out the complete key insights of this industry, this report aims to provide opportunity for players to understand the latest trends, current market scenario, government initiative, and technologies related to the market. In addition, helps the venture capitalist in understanding the companies better and take informed decisions.


1 Industry Overview
1.1 Industry Trends
2 Report Outline
2.1 Report Scope
2.2 Report Summary
2.3 Research Methodology
2.4 Report Assumptions
3 Market Snapshot
3.1 Total Addressable Market (TAM)
3.2 Segmented Addressable Market (SAM)
3.3 Related Markets
3.3.1 In-flight Retail Market
3.3.2 In-flight Hospitality Industry
4 Market Characteristics
4.1 Ecosystem
4.2 Market Segmentation
4.3 Market Dynamics
4.3.1 Drivers
4.3.1.1 Growing number of global air travellers
4.3.1.2 Competitive edge for the airlines
4.3.1.3 Increased demand for onboard Internet
4.3.1.4 Increased number of air fleets
4.3.2 Restraints
4.3.2.1 High installation costs
4.3.2.2 Low internet connectivity speed
4.3.2.3 Growing cyber safety concerns
4.3.3 Opportunities
4.3.3.1 For portable device manufactures
4.3.3.2 For content developers
4.3.3.3 For service industry
4.3.4 DRO - Impact Analysis
4.4 Porter 5 (Five) Forces  
5 Trends and Roadmap
5.1 Market Trends & Impact
5.2 Technology Roadmap
6 Entertainment Systems: Market Size & Analysis
6.1 Overview
6.1.1 Market Size and Analysis
6.2 Embedded In-Flight Entertainment Systems
6.2.1 Traditional Seat Display Units (SDU)
6.2.2 Smart SDU
6.2.3 Market Size and Analysis
6.3 Portable In-Flight Entertainment Systems
6.3.1 By Devices
6.3.1.1 Tablets
6.3.1.2 Phablets
6.3.1.3 Notebooks
6.3.2 By Operating Systems
6.3.2.1 Android
6.3.2.2 iOS
6.3.3 By Market Size and Analysis
6.4 Bring Your Own Device (BYOD)
6.4.1 By Devices
6.4.1.1 Smartphones
6.4.1.2 Tablets
6.4.1.3 Laptops and Notebooks
6.4.2 By Operating Systems
6.4.2.1 Android and iOS
6.4.3 By Market Size and Analysis
6.5 Vendor Profiles
6.5.1 Panasonic Avionics Corporation
6.5.1.1 Overview
6.5.1.2 Financial Health
6.5.1.3 Business Units
6.5.1.3.1 Overall
6.5.1.3.2 Market Specific
6.5.1.4 SWOT Analysis
6.5.1.5 Key Business Priorities
6.5.1.6 Business Strategy and View
6.5.2 Thales Group
6.5.2.1 Overview
6.5.2.2 Financial Health
6.5.2.3 Business Units
6.5.2.3.1 Overall
6.5.2.3.2 Market Specific
6.5.2.4 SWOT Analysis
6.5.2.5 Key Business Priorities
6.5.2.6 Business Strategies and Views
6.5.3 Rockwell Collins
6.5.3.1 Oveviewl
6.5.3.2 Financial Health
6.5.3.3 Business Units
6.5.3.3.1 Overall
6.5.3.3.2 Market Specific
6.5.3.4 SWOT Analysis
6.5.3.5 Key Business Priorities
6.5.3.6 Business Strategy and Views
6.5.4 Honeywell Aerospace
6.5.4.1 Overview
6.5.4.2 Financial Health
6.5.4.3 Business Units
6.5.4.3.1 Overall
6.5.4.3.2 Market Specific
6.5.4.4 SWOT Analysis
6.5.4.5 Key business Priorities
6.5.4.6 Business Strategies and Views
7 Services: Market Size & Analysis
7.1 Overview
7.1.1 Market Size & Analysis
7.2 Passenger Entertainment Services
7.2.1 Audio and Video Services
7.2.1.1 Preloaded Audio and Video services
7.2.2 On demand Audio and Video Services
7.2.3 Market Size and Analysis
7.2.4 Games
7.3 Passenger Connectivity Services
7.3.1 On board Wi-Fi
7.3.2 Onboard eCommerce
7.3.3 Voice services
7.3.4 Market Size and Analysis
7.4 eBusiness Services
7.4.1 Email
7.4.2 Skype Calls
7.4.3 Onboard conferencing
7.4.4 Social Media
7.4.5 In-flight Mobile Text Messaging
7.4.6 Market Size and Analysis
7.5 Infotainment Services
7.5.1 Pre-flight safety video demonstration
7.5.2 Live plane location detector maps
7.5.3 Live TV (news, regional or sports or infotainment channels)
7.5.4 eMagazines
7.5.5 Market Size and Analysis
7.6 Onboard Emergency Services
7.6.1 Health Services
7.6.2 Safety alerts
7.6.3 Market Size and Analysis
7.7 Vendor Profiles
7.7.1 Global Eagle Entertainment Inc.
7.7.1.1 Overview
7.7.1.2 Financial Health
7.7.1.3 Business Units
7.7.1.3.1 Overall
7.7.1.3.2 Market Specific
7.7.1.4 SWOT Analysis
7.7.1.5 Key business Priorities
7.7.1.6 Business Strategy and Views
7.7.2 Spafax
7.7.2.1 Overview
7.7.2.2 Financial Health
7.7.2.3 Business Units
7.7.2.3.1 Overall
7.7.2.3.2 Market Specific
7.7.2.4 SWOT Analysis
7.7.2.5 Key Business Priorities
7.7.2.6 Business Strategy and Views
7.7.3 Eros International Media Limited
7.7.3.1 Overview
7.7.3.2 ♥Financial Health
7.7.3.3 Business Units
7.7.3.3.1 Overall
7.7.3.3.2 Market Specific
7.7.3.4 SWOT Analysis
7.7.3.5 Key Business Priorities
7.7.3.6 Business Strategy and Views
7.7.4 Stellar Entertainment
7.7.4.1 Overview
7.7.4.2 Financial Health
7.7.4.3 Business Units
7.7.4.3.1 Market Specific
7.7.4.4 SWOT Analysis
7.7.4.5 Key Business Priorities
7.7.4.6 Business Strategy and views
8 Connectivity Technologies: Market Size & Analysis
8.1 Overview
8.1.1 Market Size and Analysis
8.2 Swift Broadband
8.2.1 Overview
8.2.2 Market Size and Analysis
8.3 Air to Ground (ATG)
8.3.1 Overview
8.3.2 Market Size and Analysis
8.4 ATG-4
8.4.1 Overview
8.4.2 Market Size and Analysis
8.5 Ku band
8.5.1 Overview
8.5.2 Market Size and Analysis
8.6 Ka band
8.6.1 Overview
8.6.2 Market Size and Analysis
8.7 Ground to Orbit (GTO)
8.7.1 Overview
8.7.2 Market Size and Analysis
8.8 2ku
8.8.1 Overview
8.8.2 Market Size and Analysis
8.9 Vendor Profiles
8.9.1 Gogo Inc.
8.9.1.1 Overview
8.9.1.2 Financial Health
8.9.1.3 Business Units
8.9.1.3.1 Overall
8.9.1.3.2 Market Specific
8.9.1.4 SWOT Analysis
8.9.1.5 Key Business Priorities
8.9.1.6 Business Strategies and Views
8.9.2 Inmarsat
8.9.2.1 Overview
8.9.2.2 Financial Health
8.9.2.3 Business Unit
8.9.2.3.1 Overall
8.9.2.3.2 Market Specific
8.9.2.4 SWOT Analysis
8.9.2.5 Key Business Priorities
8.9.2.6 Business Strategy and Views
8.9.3 Eutelsat S.A.
8.9.3.1 Overview
8.9.3.2 Financial Health:
8.9.3.3 Business Units
8.9.3.3.1 Overall
8.9.3.3.2 Market Specific
8.9.3.4 SWOT Analysis
8.9.3.5 Key Business Priorities
8.9.3.6 Business Strategy and Views
8.9.4 ViaSat
8.9.4.1 Overview
8.9.4.2 Financial Health
8.9.4.3 Business Units
8.9.4.3.1 Overall
8.9.4.3.2 Market Specific
8.9.4.4 SWOT Analysis
8.9.4.5 Key Business Priorities
8.9.4.6 Business Strategy and Views
9 Regions: Market Size & Analysis
9.1 Overview
9.1.1 Market Size and Analysis
9.2 North America
9.2.1 United States
9.2.2 Canada
9.2.3 Market Size & Analysis
9.3 Western Europe
9.3.1 Germany
9.3.2 UK
9.3.3 France
9.3.4 Market Size & Analysis
9.4 Asia-Pacific Excluding Japan (APEJ)
9.4.1 China
9.4.2 India
9.4.3 Market Size & Analysis
9.5 Central Eastern Europe
9.5.1 Market Size & Analysis
9.6 Latin America
9.6.1 Market Size & Analysis
9.7 Middle East and Africa
9.7.1 Market Size & Analysis
10 Competitive Landscape
10.1 Competitor Comparison Analysis
10.1.1 Analysis By Entertainment Systems
10.1.2 Analysis By Technologies
10.1.3 By Air Passenger Inflight Preferences
10.2 Market Landscape
10.2.1 Mergers & Acquisitions (M&A)
10.2.2 Joint Ventures & Collaborations
11 Expert Views
12 Global Generalists
12.1 Microsoft Corporation
12.1.1 Overview
12.1.2 Key Offerings
12.1.3 Objective and Progress
12.2 Amazon.com, Inc.
12.2.1 Overview
12.2.2 Key Offerings
12.2.3 Objective and Progress
12.3 IBM Corporation
12.3.1 Overview
12.3.2 Key Offerings
12.3.3 Objectives and Progress
12.4 Google
12.4.1 Overview
12.4.2 Key Offerings
12.4.3 Objectives and Progress
12.5 Apple Inc.
12.5.1 Overview
12.5.2 Key Offering
12.5.3 Objectives and Progress
13 Companies to Watch For
13.1 Conscious System Engineering
13.1.1 Overview
13.1.2 Key Offering
13.1.3 Objective and Progress
13.2 AirCom Pacific LLC
13.2.1 Overview
13.2.2 Key Offerings
13.2.3 Objectives and Progress
13.3 MI Airlines
13.3.1 Overview
13.3.2 Key Offerings
13.3.3 Objectives and Progress
13.4 PXCom SAS
13.4.1 Overview
13.4.2 Key Offerings
13.4.3 Objectives and Progress
13.5 Aero Technics LTD
13.5.1 Overview
13.5.2 Key Offerings
13.5.3 Objectives and Progress
Annexure
Acronyms

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report