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VFX Market: Global Industry Analysis, Trends, Market Size, and Forecasts up to 2024

The report on the global VFX market provides qualitative and quantitative analysis for the period from 2016 to 2024. The report predicts the global VFX market to grow with a CAGR of 12.7% over the forecast period from 2018-2024. The study on VFX market covers the analysis of the leading geographies such as North America, Europe, Asia-Pacific, and RoW for the period of 2016 to 2024.
The report on VFX market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global VFX market over the period of 2016 to 2024. Moreover, the report is a collective presentation of primary and secondary research findings.
Porter's five forces model in the report provides insights into the competitive rivalry, supplier and buyer positions in the market and opportunities for the new entrants in the global VFX market over the period of 2016 to 2024. Further, IGR- Growth Matrix gave in the report brings an insight into the investment areas that existing or new market players can consider.

Report Findings
1) Drivers
VFX helps to achieve special effects which otherwise was impossible
Increase use of VFX in gaming for realistic gameplay effects and environmental effects
2) Restraints
Huge capital investment and shortage of skilled VFX professionals
3) Opportunities
Increasing adoption of VFX technology owing to rising movie budget
Advancements and continuous improvements in VFX technology

Research Methodology
A) Primary Research
Our primary research involves extensive interviews and analysis of the opinions provided by the primary respondents. The primary research starts with identifying and approaching the primary respondents, the primary respondents are approached include
1. Key Opinion Leaders associated with Infinium Global Research
2. Internal and External subject matter experts
3. Professionals and participants from the industry
Our primary research respondents typically include
1. Executives working with leading companies in the market under review
2. Product/brand/marketing managers
3. CXO level executives
4. Regional/zonal/ country managers
5. Vice President level executives.
B) Secondary Research
Secondary research involves extensive exploring through the secondary sources of information available in both the public domain and paid sources. At Infinium Global Research, each research study is based on over 500 hours of secondary research accompanied by primary research. The information obtained through the secondary sources is validated through the crosscheck on various data sources.
The secondary sources of the data typically include
1. Company reports and publications
2. Government/institutional publications
3. Trade and associations journals
4. Databases such as WTO, OECD, World Bank, and among others.
5. Websites and publications by research agencies

Segment Covered
The global VFX market is segmented on the basis of component, type, and application.

The Global VFX Market by Component
Software
Hardware
Services

The Global VFX Market by Type
Matte Painting
Digital Animation
Compositing

The Global VFX Market by Application
Movies
Advertisement
TV Shows
Gaming


Company Profiles
The companies covered in the report include
Red Giant Software
Video Copilot
Blackmagic Fusion
FuseFX
Vision Effects, Inc.
Worldwide FX
CoSA VFX
Whiskytree
Foundry Visionmongers
Genarts

What does this report deliver?
1. Comprehensive analysis of the global as well as regional markets of the VFX market.
2. Complete coverage of all the segments in the VFX market to analyze the trends, developments in the global market and forecast of market size up to 2024.
3. Comprehensive analysis of the companies operating in the global VFX market. The company profile includes analysis of product portfolio, revenue, SWOT analysis and latest developments of the company.
4. IGR- Growth Matrix presents an analysis of the product segments and geographies that market players should focus to invest, consolidate, expand and/or diversify.


The report on VFX market is a comprehensive study and presentation of drivers, restraints, opportunities, demand factors, market size, forecasts, and trends in the global VFX market over the period of 2016 to 2024. Moreover, the report is a collective presentation of primary and secondary research findings.

1. Preface
1.1. Report Description
1.2. Research Methods
1.3. Research Approaches
2. Executive Summary
2.1. VFX Market Highlights
2.2. VFX Market Projection
2.3. VFX Market Regional Highlights
3. Global VFX Market Overview
3.1. Introduction
3.2. Market Dynamics
3.2.1. Drivers
3.2.2. Restraints
3.2.3. Opportunities
3.3. Porter's Five Forces Analysis
3.4. IGR-Growth Matrix Analysis
3.4.1. IGR-Growth Matrix Analysis by Component
3.4.2. IGR-Growth Matrix Analysis by Type
3.4.3. IGR-Growth Matrix Analysis by Application
3.4.4. IGR-Growth Matrix Analysis by Region
3.5. Value Chain Analysis of VFX Market
4. VFX Market Macro Indicator Analysis
5. Global VFX Market by Component
5.1. Software
5.2. Hardware
5.3. Services
6. Global VFX Market by Type
6.1. Matte Painting
6.2. Digital Animation
6.3. Compositing
7. Global VFX Market by Application
7.1. Movies
7.2. Advertisement
7.3. TV Shows
7.4. Gaming
8. Global VFX Market by Region 2018-2024
8.1. North America
8.1.1. North America VFX Market by Component
8.1.2. North America VFX Market by Type
8.1.3. North America VFX Market by Application
8.1.4. North America VFX Market by Country
8.2. Europe
8.2.1. Europe VFX Market by Component
8.2.2. Europe VFX Market by Type
8.2.3. Europe VFX Market by Application
8.2.4. Europe VFX Market by Country
8.3. Asia-Pacific
8.3.1. Asia-Pacific VFX Market by Component
8.3.2. Asia-Pacific VFX Market by Type
8.3.3. Asia-Pacific VFX Market by Application
8.3.4. Asia-Pacific VFX Market by Country
8.4. RoW
8.4.1. RoW VFX Market by Component
8.4.2. RoW VFX Market by Type
8.4.3. RoW VFX Market by Application
8.4.4. RoW VFX Market by Sub-region
9. Company Profiles and Competitive Landscape
9.1. Competitive Landscape in the Global VFX Market
9.2. Companies Profiles
9.2.1. Red Giant Software
9.2.2. Video Copilot
9.2.3. Blackmagic Fusion
9.2.4. FuseFX
9.2.5. Vision Effects, Inc.
9.2.6. Worldwide FX
9.2.7. CoSA VFX
9.2.8. Whiskytree
9.2.9. Foundry Visionmongers
9.2.10. Genarts
10. Appendix
10.1. Primary Research Findings and Questionnaire

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