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M-education Market in the US 2016-2020

About Mobile Education

Mobile education involves the use of wireless mobile technology, either alone or in combination with other information and communication technology (ICT), to enable learning at any time and from any location. This has resulted in a more student-centric education system, in which the learners have more control over the learning process. The process of education has become more convenient with the use of mobile technologies, as learners can decide the time, place, and method of learning.

Technavio’s analysts forecast the M-education market in the US to grow at a CAGR of 18.10% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the M-education market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from product groups such as content, authoring tools, game and simulation tools, and others.Technavio's report, M-education market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors

  • Blackboard
  • D2L
  • LearnCast
  • McGraw-Hill Education
  • Pearson
Other prominent vendors
  • Age of Learning
  • Aptara
  • Articulate
  • BenchPrep
  • DubLabs
  • Edmodo
  • Haiku Learning
  • IXL Learning
  • Saba Software
  • Schoology
  • WizIQ
Market driver
  • Increased penetration of mobile devices
  • For a full, detailed list, view our report
Market challenge
  • Security, privacy, and legal issues
  • For a full, detailed list, view our report
Market trend
  • Cloud-based m-learning
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – M-Education Market in the US 2016-2020

Technavio recognizes the following companies as the key players in the M-Education Market in the US: Blackboard, D2L, LearnCast, McGraw-Hill Education, and Pearson.

Other Prominent Vendors in the market are: Age of Learning, Aptara, Articulate, BenchPrep, DubLabs, Edmodo, Haiku Learning, IXL Learning, Saba Software, Schoology, and WizIQ.

Commenting on the report, an analyst from Technavio’s team said: “A noteworthy trend in the education sector is the rise of cloud-based m-learning. Mobile technology in the education sector has given rise to several issues. Handling the data created in the learning process and its storage is one of them. The storage solution needs to be easy to use and access. Cloud-based m-learning is a solution to many of these issues including storage of educational data. The benefits of cloud solutions are inspiring educational institutions to deploy them. Accessibility is one major advantage of cloud solutions. For instance, cloud storage gives access to stored data through dashboards, which can categorize, store, and retrieve data irrespective of location and time.”

According to the report, a driver of market growth is the increased penetration of mobile devices. Mobile devices are gradually substituting notebooks and desktops as the preferred medium of digitized knowledge delivery in the academic sector as these devices are portable allowing personalized and flexible access to digitized content. One of the reasons for the growing popularity is that they make information accessible anywhere and anytime, making education more flexible. Mobile and web-based applications are used to deliver education through portable devices like smartphones and tablets.

Further, the report states that a major challenge to market growth would be security, privacy, and legal issues.

Companies Mentioned

Blackboard, D2L, LearnCast, McGraw-Hill Education, Pearson, Age of Learning, Aptara, Articulate, BenchPrep, DubLabs, Edmodo, Haiku Learning, IXL Learning, Saba Software, Schoology, WizIQ.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
    • Transformation from e-learning to m-education
      • Table M-education industry
    • Market size and forecast
      • Table M-education market in US 2015-2020 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • M-education market in US by product
      • Table M-education market in US by product 2015
      • Table M-education market in US by product 2020
      • Table M-education market in US by product 2015-2020 ($ billions)
      • Table M-education market in US by product 2015-2020
    • M-education market in US by content
      • Table M-education market in US by content 2015-2020 ($ billions)
    • M-education market in US by authoring tools
      • Table M-education market in US by authoring tools 2015-2020 ($ billions)
    • M-education market in US by game and simulation tools
      • Table M-education market in US by game and simulation tools 2015-2020 ($ billions)
    • M-education market in US by other
      • Table M-education market in US by other 2015-2020 ($ millions)
  • Market segmentation by end-user
    • M-education market in US by end-user
      • Table M-education market in US by end-user 2015
      • Table M-education market in US by end-user 2020
      • Table M-education market in US by end-user 2015-2020 ($ billions)
      • Table M-education market by end-user 2015-2020
    • M-education market in US by higher education
      • Table M-education market in US by higher education 2015-2020 ($ billions)
    • M-education market in US by K-12
      • Table M-education market in US by K-12 2015-2020 ($ billions)
    • M-education market in US by pre-K
      • Table M-education market in US by pre-K 2015-2020 ($ billions)
  • Market drivers
    • Increased penetration of mobile devices
      • Table US mobile device ownership till K-12 2015
    • Learning accessibility
    • Cost reduction
    • Increased demand for personalized learning
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Security, privacy, and legal issues
    • Copyright issues
    • Device limitations
    • Lack of technical skills
    • Social attitudes against m-learning
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Cloud-based m-learning
    • Big data for mobile-based learning
    • Augmented reality for mobiles
    • Social mobile learning
    • Mobile assessment
    • Gamified mobile learning
  • Vendor landscape
    • Competitive scenario
    • Market vendor analysis 2015
    • Other prominent vendors
  • Key vendor analysis
    • Blackboard
    • D2L
    • LearnCast
    • McGraw-Hill Education
      • Table Business segmentation by revenue 2014
    • Pearson
      • Table Pearson: Business segmentation by revenue 2014
  • Other prominent vendors
    • Age of Learning
    • Aptara
    • Articulate
    • BenchPrep
    • DubLabs
    • Edmodo
    • Haiku Learning
    • IXL Learning
    • Saba Software
    • Schoology
    • WizIQ
  • Appendix
    • List of abbreviations
  • Explore Technavio

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