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Toys and Games Market 2015-2019

Toys and Games Market 2015-2019

Market analysis of toys and games

Technavio's market research analyst predicts the global toys and games market to grow at a CAGR of 5% during the forecast period. The rise in disposable income and the growth of online sales are the primary drivers of the growth of this market. Many international and local vendors sell toys and games through e-retailing that helps in promotion of their brands. The prices offered to a customer are often lower online due to the reduction in overhead costs. For instance, during 2012, the online sales of toys and games accounted for 13% of the total online retail sales in North America.

The rising demand for eco-friendly toys is also expected to boost the market growth during the forecast period. Eco-friendly toys are made from the materials like wood, cardboard, and organic cotton. For instance, Green Toys make their products from recyclable plastic milk bottles. The company also tied up with Walmart to sell their toys, as it was the most preferred shopping venue for the customers.

Product segmentation and analysis of the toys and games market

Plush toys
Infant/pre-school toys
Activity toys
Dolls
Games and puzzles
Ride-on
Plush toys dominated the market during 2014 with a market share of around 23% and is expected to reach a market value of around USD 24 billion by the end of 2019. These toys are made of soft raw materials such as terrycloth and are used as comfort objects. Moreover, these toys are used for decorating or gifting on special occasions such as birthdays or Valentine's Day.

Segmentation by distribution channel and analysis of the toys and games market

Specialty stores
Hypermarkets/supermarkets
Department stores
E-retailers
General retailers
Specialty stores accounted for 47% of the distribution market during 2014. These stores include independent retail stores that exclusively offer products in a single category and sell branded toys and games. For instance, Toys "R" Us is a specialty store that provides toys and games in the US.

Geographical segmentation and analysis of the toys and games market

Americas
APAC
EMEA
The Americas accounted for the largest market share of around 44% during 2014. The report predicts this region to maintain its market dominance until the end of 2019, growing at a rate of 4%. The promotion and discounting of toys and games is the major factor for the growth of the market in this region.  Lego is a leading player in the toys and games market in Brazil, and the company focuses mainly on construction toys.

Competitive landscape and key vendors

The global toys and games market is highly fragmented and includes numerous big and small vendors and large retail chains. The vendors in this market compete on the basis of product differentiation, price, brand loyalty, easy availability of products, and technology.

The key vendors in the market are:

Hasbro
Lego
Ravensburger
Tomy Co
Mattel
Other vendors in the market include Funtastic, JAKKS Pacific, Lansay France, LeapFrog Enterprises, Vivid Imaginations, Toy Quest, Playmates Toys, MGA Entertainment, and Kids II.

Key questions answered in the report include

What will the market size and the growth rate be in 2019?
What are the key factors driving the global toys and games market?
What are the key market trends impacting the growth of the global toys and games market?
What are the challenges to market growth?
Who are the key vendors in the toys and games market?
What are the market opportunities and threats faced by the vendors in the toys and games market?
Trending factors influencing the market shares of the Americas, APAC, and EMEA?
What are the key outcomes of the five forces analysis of the global toys and games market?
Technavio also offers customization on reports based on specific client requirement.

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Press Release

Technavio Announces the Publication of its Research Report – Global Toys and Games Industry 2015-2019

Technavio recognizes the following companies as the key players in the Global Toys and Games Industry: Hasbro, Lego, Ravensburger, Tomy Co and Mattel

Other Prominent Vendors in the market are: Funtastic, JAKKS Pacific, Lansay France, LeapFrog Enterprises, Vivid Imaginations, Toy Quest, Playmates Toys, MGA Entertainment, and Kids II.

Commenting on the report, an analyst from Technavio’s team said: “The global toys and games market is expected to witness several trends that will positively affect its growth during the forecast period. One such emerging trend is the increase in the release of licensed toys as a result of the popularity of TV shows, cartoons, and movie characters among children.”

According to the report, the global toys and games market is driven by several factors. The major drivers are the rising disposable income and growing middle-class population and the rise in the online sales of toys and games. E-retailing has become one of the emerging trends for almost all types of retail services and this has enhanced the online sales.

Further, the report states that the major challenge hindering the growth of this market is the stringent government regulations that monitor the chemical, physical, and mechanical safety of toys.

Companies Mentioned

Hasbro, Lego, Ravensburger, Tomy Co, Mattel, Funtastic, JAKKS Pacific, Lansay France, LeapFrog Enterprises, Vivid Imaginations, Toy Quest, Playmates Toys, MGA Entertainment, and Kids II.

  • Executive summary
    • Highlights
  • Scope of the report
    • Top-vendor offerings
      • Table Product offerings
  • Market research Methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Overview of global toys and games market
    • Market size and forecast
      • Table Global toys and games market 2014-2019 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by distribution channel
    • Table Global toys and games market by distribution channel 2014
  • Market segmentation by product
    • Table Global toys and games market by product 2014
    • Table Global toys and games market by product 2019
    • Global plush toys market
      • Table Global plush toys market 2014-2019 ($ billions)
    • Global infant/preschool toys market
      • Table Global infant/preschool toys market 2014-2019 ($ billions)
    • Global activity toys market
      • Table Global activity toys market 2014-2019 ($ billions)
    • Global dolls market
      • Table Global dolls market 2014-2019 ($ billions)
    • Global games and puzzles market
      • Table Global games and puzzles market 2014-2019 ($ billions)
    • Global ride-on toys market
      • Table Global ride-on toys market 2014-2019 ($ billions)
    • Global other toys market
      • Table Global other toys market 2014-2019 ($ billions)
  • Geographical segmentation
    • Table Global toys and games market by geographical segmentation 2014
    • Table Global toys and games market by geographical segmentation 2019
    • Toys and games market in Americas
      • Table Toys and games market in Americas 2014-2019 ($ billions)
    • Toys and games market in EMEA
      • Table Toys and games market in EMEA 2014-2019 ($ billions)
    • Toys and games market in APAC
      • Table Toys and games market in APAC 2014-2019 ($ billions)
  • Key leading countries
    • Table Key leading countries
  • Market drivers
    • Table Major drivers in global toys and games market
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Table Major challenges in global toys and games market
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Table Major trends in global toys and games market
  • Vendor landscape
    • Competitive scenario
      • Table Major vendors in global toys and games market
    • Other prominent vendors
  • Key vendor analysis
    • Hasbro
      • Table Hasbro: Business segmentation by revenue 2014
      • Table Hasbro: Business segmentation by revenue 2013 and 2014 ($ billions)
      • Table Hasbro: Geographical segmentation by revenue 2014
    • Lego
    • Mattel
      • Table Mattel: Business segmentation by revenue 2014
      • Table Mattel: Business segmentation by revenue 2013 and 2014 ($ billions)
      • Table Mattel: Geographical segmentation by revenue 2014
    • Ravensburger
    • TOMY
      • Table TOMY: Business segmentation by revenue 2014
      • Table TOMY: Business segmentation by revenue 2013 and 2014 ($ billions)
  • Appendix
    • List of abbreviations
  • Explore Technavio

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