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Global Wearable Apps Market 2016-2020

Global Wearable Apps Market 2016-2020

About Wearable Apps

Wearable apps are wearable device-based applications that allow consumers to track and monitor their fitness levels and sports activities, keep a check on online transactions, and navigate maps using devices such as fitness bands, smartwatches, and smart glasses. These apps allow users to keep track of their heart rate, blood pressure, and the calories burned during a workout. Wearable apps are gaining popularity in the healthcare and industrial segments. They help to optimize operational efficiency. Most of the wearable apps work when they are synced with smartphones. However, as the technology is growing, a large number of vendors are creating stand-alone apps that can be installed in wearable devices, especially in smartwatches.

Technavio’s analysts forecast the global wearable apps market to grow at a CAGR of 56.86% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global wearable apps market for 2016-2020. To calculate the market size, the report considers the revenue generated from the app downloads by the following devices:

  • Smartwatches
  • Fitness bands
  • Smart glasses
The market is divided into the following segments based on geography:
  • Americas
  • APAC
  • EMEA
Technavio's report, Global Wearable Apps Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • app downloads by the following devices:
  • Smartwatches
  • Fitness bands
  • Smart glasses
Market driver
  • Availability of cost-effective fitness apps
  • For a full, detailed list, view our report
Market challenge
  • Presence of low-quality apps
  • For a full, detailed list, view our report
Market trend
  • Increase in adoption of smartwatches for children
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Wearable Apps Market 2016-2020

Technavio recognizes the following companies as the key players in the global wearable apps market: Apple, Fitbit, Google, Samsung Electronics, Appster, DMI, Fuzz Productions, Intellectsoft, Intersog, LeewayHertz, PointClear Solutions, Redmadrobot, Sourcebits, Touch Instinct, and Worry Free Labs

Commenting on the report, an analyst from Technavio’s team said: “Many smartwatch and smart glass manufacturers in the market are adopting crowdfunding strategies to raise funds for their projects. Crowdfunding helps to increase awareness among potential customers. Manufacturers organize seminars in order to attract investors. It also encourages several new vendors to enter the market, which will lead to an increase in competition and reduction in wearable device prices. Crowdfunding allows vendors to predict customers' interest in their products. It enables direct interaction with potential buyers by involving them in the product development stage. This helps vendors to manufacture the right products based on customers' requirements. IndieGoGo, GoFundMe, and Kickstarter are some of the popular vendors that adopted crowdfunding strategies to raise capital for wearable app projects.”

According to the report, sports and fitness apps have become an integral part of the life of millions of mobile users. Such apps help and guide users to maintain a healthy lifestyle and fitness regime. The three app categories that are in high demand are running trackers, heart rate monitors, and multi-sport and activity trackers. A large number of free sports and fitness apps are available in app stores. Some of the top 20 fitness apps include Argus, UP by Jawbone, MapMyFitness, UA Recorder, Endomondo, and RunKeeper. The growing demand for sports and fitness apps is driving the global smartwatch and fitness band wearable apps market.

Further, the report states that mobile apps are developed using SDKs that are provided by application platform providers. These apps are compatible with particular platforms such as mobiles and wearable devices. The programs need to be integrated with specifications to make them compatible with different OS. It demands significant amounts of investments, which is a challenge for vendors. For instance, fitness apps by some of the leading vendors such as Azumio and Under Armour are available for iOS and Android, but not for Windows. This restricts the revenue inflow from Windows OS users, which in turn affects the growth of the market.

Companies Mentioned

Apple, Fitbit, Google, Samsung Electronics, Appster, DMI, Fuzz Productions, Intellectsoft, Intersog, LeewayHertz, PointClear Solutions, Redmadrobot, Sourcebits, Touch Instinct, Worry Free Labs.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
      • Table Regions considered for global wearable apps market 2015-2020
    • End-user segments
    • Base year and forecast period
    • Vendor selection criteria
    • Summation error
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Overview of global wearable apps market
    • Product life cycle
      • Table Product life cycle of wearable apps 2015 and 2020
    • Global wearable apps market
      • Table Global wearable apps market 2015-2020 ($ billions)
      • Table Global wearable apps market (millions of downloads)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by device
    • Global wearable apps market by device
      • Table Global wearable apps market by device 2015-2020 (% revenue share)
      • Table Global wearable apps market by device 2015-2020 (% downloads)
    • Global smartwatch wearable apps market
      • Table Global smartwatch wearable apps market 2015-2020 ($ billions)
      • Table Global smartwatch wearable apps market 2015-2020 (millions of downloads)
    • Global fitness band wearable apps market
      • Table Global fitness band wearable apps market 2015-2020 ($ billions)
      • Table Global fitness band wearable apps market 2015-2020 (millions of downloads)
    • Global smart glass wearable apps market
      • Table Global smart glass wearable apps market 2015-2020 ($ billions)
      • Table Global smart glass wearable apps market 2015-2020 (millions of downloads)
  • Market segmentation by category
    • Global wearable apps market by category
      • Table Global wearable apps market by category 2014-2020 (% share of downloads)
      • Table Comparison of number of downloads in global wearable apps market by category 2015-2020 (millions of downloads)
      • Table CAGR comparison of global wearable apps market by category 2015-2020
    • Global wearable fitness apps market
      • Table Global wearable fitness apps market 2015-2020 (millions of downloads)
    • Global wearable industrial apps market
      • Table Global wearable industrial apps market 2015-2020 (millions of downloads)
    • Global wearable online transaction apps market
      • Table Global wearable online transaction apps market 2015-2020 (millions of downloads)
    • Global wearable customization apps market
      • Table Global wearable customization apps market 2015-2020 (millions of downloads)
    • Global wearable healthcare apps market
      • Table Global wearable healthcare apps market 2015-2020 (millions of downloads)
  • Buying criteria
    • Table Buying criteria of wearable apps
  • Geographical segmentation
    • Global wearable apps market by geography
      • Table Global wearable apps market by geography 2015-2020 (% revenue share)
      • Table Revenue comparison of global wearable apps market by geography ($ billions)
      • Table CAGR comparison of global wearable apps market by geography 2015-2020
    • Wearable apps market in Americas
      • Table Wearable apps market in Americas 2015-2020 ($ billions)
    • Wearable apps market in EMEA
      • Table Wearable apps market in EMEA 2015-2020 ($ billions)
    • Wearable apps market in APAC
      • Table Wearable apps market in APAC 2015-2020 ($ billions)
  • Key leading country
    • US
  • Market drivers
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
  • Vendor landscape
    • Competitive analysis
    • Key leading vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

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