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Global Virtual Reality Glove Market 2016-2020

Global Virtual Reality Glove Market 2016-2020

About VR Gloves

VR gloves are the groundbreaking innovation in the field of VR. The technology enables users to touch, feel, and sense objects in the virtual world. Though, a VR glove looks similar to a regular glove, the architecture of an average VR glove includes a motherboard with an integrated sensor fusion, a LED lighting placed on the cover of the motherboard (typically under the logo), a lithium-polymer battery, multiple haptic actuators to simulate touch, and conductive fabric to recognize gesture commands. Apart from these, the glove may also contain adjustable cuff to ensure that it fits the user and breathable fabric to facilitate air circulation.

Technavio’s analysts forecast the global VR glove market to grow at a CAGR of 82.2% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global VR glove market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of VR gloves.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global VR Glove Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • CyberGlove
  • Manus VR
  • GloveOne
  • Virtalis
Other prominent vendors
  • Dexmo
  • Synertial
  • Yost Labs
Market driver
  • Increased penetration of VR headsets and consoles
  • For a full, detailed list, view our report
Market challenge
  • Price premium associated with VR glove-compatible headsets
  • For a full, detailed list, view our report
Market trend
  • Emergence of smartphone-integrated VR headsets
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global VR Glove Market 2016-2020

Technavio recognizes the following companies as the key players in the global VR glove market: CyberGlove, Manus VR, GloveOne, and Virtalis

Other Prominent Vendors in the market are: Dexmo, Synertial, and Yost Labs

Commenting on the report, an analyst from Technavio’s team said: “Following 3D, 4D, and 5D, advances in technology in the global VR content market have led to the introduction of 360-degree videos. VR is the new rage in the entertainment sphere and is making its way to various digital arenas. As of 2016, the concept of VR is emerging as one of the mainstream platforms that is leading to the technological transformation of the digital world. As of 2016, tech giants such as Facebook, Sony, and HTC have launched their flagship VR devices such as Oculus Rift, Morpheus, and Vive, respectively. With these companies launching their products, the market is set to see the launch of more new VR devices during the forecast period.”

According to the report, the gaming market is amongst the fastest growing markets in terms of technology adoption. Moreover, gaming being the highest adopter of VR content is supporting the growth of the market. As of 2015, VR gaming accounted for 5% of the global gaming market, and the contribution will increase to 12% by 2020. The share of VR content in the gaming segment is mainly influenced by the emergence and increased adoption of VR headsets and consoles. One of the major trends likely to foster the growth of VR consoles during the forecast period will be the ability to touch virtual objects through VR gloves. This provides an enhanced simulated environment through VR hardware and software. The gloves provide the closest real-life experience. VR uses synchronized sound, sight, and touch with data suites. This has increased the number of gamers who prefer VR over traditional gaming devices. The increasing disposable income and enhanced adaptability with devices are making VR headsets and consoles more and more affordable for consumers.

Further, the report states that technological advances have resulted in a large number of companies coming up with advanced VR headsets. These companies have designed VR headsets that give the users real-life experiences through the virtual world. The increasing popularity of control VR has propelled the growth of the global VR glove market, which provides a control VR environment. However, these gloves are priced very high, and the ASP is going to increase further during the forecast period. As of 2015, the ASP of these gaming gloves was $230 in 2015, which is expected to reach $300 by 2018. Considering the gloves being accessories to a gaming console, the price is high. Due to this, these gloves may not be a viable option for the middle-class population. This hinders the size of the addressable market for VR gloves.



Companies Mentioned

CyberGlove, Manus VR, GloveOne, Virtalis, Dexmo, Synertial, Yost Labs.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Base year
    • Vendor segmentation
    • Summation errors
    • Top-vendor offerings
      • Table Product offerings of key leading vendors
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
      • Table Key highlights of global VR glove market
  • Market landscape
    • Market overview
      • Table Market segmentation of global VR glove market
    • Product life cycle
      • Table Product life cycle of VR gloves 2015 and 2020
    • Market size and forecast
      • Table Global VR glove market 2015-2020 ($ millions)
      • Table Global VR glove market 2015-2020 (thousand units)
      • Table ASP of VR gloves 2015-2020 ($)
    • Five forces analysis
      • Table Five forces analysis
  • End-user industry
    • Gaming
    • Entertainment
    • Industrial
    • Military and aviation
    • Healthcare
    • Education
  • Market segmentation by technology adopter
    • Global VR glove market by technology adopter
      • Table Global VR glove market by technology adopter 2015 and 2020 (revenue)
    • Innovators
      • Table Global VR glove market by innovator 2015-2020 ($ millions)
      • Table Global VR glove market by innovator 2015-2020 (thousands of units)
    • Early adopters
      • Table Global VR glove market by early adopter 2015-2020 ($ millions)
      • Table Global VR glove market by early adopter 2015-2020 (thousands of units)
    • Early majority
      • Table Global VR glove market by early majority 2015-2020 ($ millions)
      • Table Global VR glove market by early majority 2015-2020 (thousands of units)
    • Market segment comparison
      • Table Global VR glove market segment comparison by technology adopter ($ millions)
  • Geographical segmentation
    • Global VR glove market by geography
      • Table Global VR glove market by geography 2015 and 2020
    • VR glove market in Americas
      • Table VR glove market in Americas ($ millions)
      • Table VR glove market in Americas (thousands of units)
    • VR glove market in EMEA
      • Table VR glove market in EMEA ($ millions)
      • Table VR glove market in EMEA (thousands of units)
    • VR glove market in APAC
      • Table VR glove market in APAC ($ millions)
      • Table VR glove market in APAC (thousands of units)
    • Market segment comparison
      • Table Global VR glove market segment comparison by geography ($ millions)
  • Key leading countries
    • Key leading countries in global VR glove market
      • Table Market share of top 10 countries in global VR glove market 2015
      • Table Top 10 countries in terms of revenue and market share 2015
  • Buying criterion
    • Table Buying criteria for VR gloves and impact
  • Market drivers
    • Increased penetration of VR headsets and consoles
    • Growth in number of VR users
      • Table Global VR content market by user 2015-2020 (millions of users)
    • Enhanced consumer experience
    • Technological advantages
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
  • Vendor landscape
    • Competitive scenario
    • Other prominent vendors
      • Table Other prominent vendors in global VR glove market
  • Appendix
    • List of abbreviations
  • Explore Technavio

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