Global VR gaming market 2020-2024
Technavio has been monitoring the VR gaming market and it is poised to grow by USD 206.19 bn during 2020-2024, progressing at a CAGR of 70% during the forecast period. Our reports on the VR gaming market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing popularity of 360-degree content and advancements in virtual gaming. In addition, the growing popularity of 360-degree content is anticipated to boost the growth of the market as well.
The VR gaming market analysis includes type segment, application segment, and geographical landscapes.
Technavio's VR gaming market is segmented as below:
- Mobile devices
By Geographical Landscapes
- North America
- South America
This study identifies the increasing adoption of VR in the interactive home entertainment industry as one of the prime reasons driving the VR gaming market growth during the next few years. Also, the introduction of digital downloading in gaming consoles and rising adoption of AR games will lead to sizable demand in the market.
Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on the VR gaming market covers the following areas:
- VR gaming market sizing
- VR gaming market forecast
- VR gaming market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading VR gaming market vendors that include Activision Blizzard Inc., Alphabet Inc., Electronic Arts Inc., HTC Corp., Nintendo Co. Ltd., Razer Inc., Samsung Electronics Co. Ltd., Sony Corp., Unity Technologies Inc., and Carl Zeiss AG. Also, the VR gaming market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.