Global E-Sports Market 2018-2022
E-sports, also referred to as electronic sports, is a multiplayer video game tournament held among professional gamers.
Technavio’s analysts forecast the Global E-sports Market to grow at a CAGR of 27.57% during the period 2018-2022.
Covered in this report
The report covers the present scenario and the growth prospects of the global e-sports market. To calculate the market size, the report considers the revenue generated through e-sports betting.
The market is divided into the following segments based on geography:
Technavio Announces the Publication of its Research Report – Global E-sports Market 2018-2022
Technavio recognizes the following companies as the key players in the global e-sports market: Activision Blizzard, Epic Games, Nintendo, Riot Games, Valve, and Wargaming.net.
Commenting on the report, an analyst from Technavio’s team said: “One trend affecting this market is the increase in e-sports betting.” With the increase in e-sports betting, the attraction towards e-sports is growing.
According to the report, one driver influencing this market is the growing confidence of sponsors on e-sports. The large viewership numbers are encouraging a number of sponsors to enter the market to bring about more visibility for their brands.
Further, the report states that one challenge affecting this market is the high costs of e-sports peripherals. The peripherals used with e-sports consoles include power pads, wireless headsets, VR, hard drive, camera, controllers and remote, wheels, and joysticks.
Learn how to effectively navigate the market research process to help guide your organization on the journey to success.Download eBook