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Global Physical Education Technology Market 2016-2020

Global Physical Education Technology Market 2016-2020

About Physical Education Technology Market

The physical education technology market is highly dynamic as it is still in its nascent stage, with many vendors still exploring ways to converge technology with physical education activities while ensuring educational institutions do not incur substantial additional expenditure. The market is represented by a varied mix of vendors ranging from pure play physical education technology companies to equipment companies where physical education is one of the core segments of revenue generations.

Technavio’s analysts forecast the global physical education technology market to grow at a CAGR of 32.75% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global physical education technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of the products.

The market is divided into the following segments based on geography:

  • APAC
  • Europe
  • North America
  • ROW
Technavio's report, Global Physical Education Technology Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Gopher Sport
  • Interactive Health Technologies
  • Polar Electro
  • School Specialty
Other prominent vendors
  • ASUS
  • Exergame Fitness
  • Fitbit
  • FITSTATS Technologies
  • Garmin
  • Jawbone
  • Konami
  • Motorola Mobility
  • Nike
  • Pebble
  • Sony
  • Sqord
  • Focused Fitness
Market driver
  • Provides improved fitness and skills development
  • For a full, detailed list, view our report
Market challenge
  • Limited funding for incorporation of technology
  • For a full, detailed list, view our report
Market trend
  • Rising dependency on mobile apps
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Physical Education Technology Market 2016-2020

Technavio recognizes the following companies as the key players in the global physical education technology market: Gopher Sport, Interactive Health Technologies, Polar Electro, and School Specialty.

Other Prominent Vendors in the market are: ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, and Focused Fitness.

Commenting on the report, an analyst from Technavio’s team said: “Suitable software solutions and packages are available through which teachers can evaluate their students on a wide spectrum of parameters. The data obtained can be used to generate reports and dashboards under various aspects. For instance, the WELNET software offered by Focused Fitness consists of modules, such as fitness, cognitive assessment, behavior log, motor skills, online learning, data analysis, and survey. Through these modules assessment at granular levels can be made. Hence, this factor adds a lot of weightage to the assessment functionalities of an education system. This makes it as a leading trend in the market.”

According to the report, rising involvement of physical education stakeholders will be a key driver for market growth. To foster the idea of being healthy and physically fit among students, educators are promoting and spreading awareness about the importance of focusing on physical education apart from the regular academic courses. In addition to the promulgation of the importance of physical fitness, many institutions have incorporated software solutions and data capturing devices within their infrastructure. These devices are synchronized with computing devices that collect data related to various fitness activities such as calories lost and heart rate fluctuation. Data captured at such ground levels are immensely beneficial for teachers, district heads, and state associations.

Further, the report states that limited funding for incorporation of technology will be a major challenge for the market. One of the biggest hurdles faced by institutions is the budget constraints to fund their physical education-related activities. There has been a conventional outlook toward this field and comparatively less focus on it compared to other subjects. Greater emphasis has been put on preparing students for employment opportunities, especially in developing regions such as India and Africa. Institutions are inclined toward adopting technological solutions to primarily enhance their teaching and learning for STEM-related subjects. The failure to understand the importance of implementing physical education in their curriculum and the lack of adequate budget are hindering the adoption physical education technology. The absence of adequate infrastructure facilities is also delaying installation of software and purchase of computers and other devices. Therefore, this factor will have a negative impact on the market growth.

Companies Mentioned

Gopher Sport, Interactive Health Technologies, Polar Electro, School Specialty, ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, Focused Fitness.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market drivers
    • Increasing emphasis on differentiated instruction
      • Table Key elements of physical education technology
    • Easily suited to curriculum needs
    • Rising involvement of physical education stakeholders
    • Provides improved fitness and skills development
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Limited funding for incorporation of technology
    • Government apathy toward physical education
    • Lack of technical skills
    • Integration with traditional systems
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Exergaming concepts in physical education
    • Evolving assessment and grading opportunities
    • Rising dependency on mobile apps
    • Increased vendor participation
  • Market landscape
    • Market overview
    • Market size and forecast
      • Table Global physical education technology market 2015-2020 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • Global physical education technology market by product
      • Table Global physical education technology market by product 2015
    • Global physical education technology market by equipment
      • Table Global physical education technology market by equipment 2015-2020 ($ billions)
    • Global physical education technology market by software
      • Table Global physical education technology market by software 2015-2020 ($ billions)
    • Global physical education technology market by other
      • Table Global physical education technology market by other 2015-2020 ($ billions)
      • Table Types of exergames
  • Geographical segmentation
    • Global physical education technology market by geography
      • Table Global physical education technology market by geography 2015 (% share)
      • Table Global physical education technology market by geography 2020
      • Table Global physical education technology market by geography 2015-2020 ($ billions)
      • Table Global physical education technology market by geography 2015-2020
    • Physical education technology market in North America
      • Table Physical education technology market in North America 2015-2020 ($ billions)
    • Physical education technology market in Europe
      • Table Physical education technology market in Europe 2015-2020 ($ billions)
    • Physical education technology market in APAC
      • Table Physical education technology market in APAC 2015-2020 ($ billions)
    • Physical education technology market in ROW
      • Table Physical education technology market in ROW 2015-2020 ($ billions)
  • Vendor landscape
    • Competitive scenario
    • Competitive benchmarking
      • Table Vendor analysis
      • Table Key vendors: Strategic initiatives overview
  • Key vendor analysis
    • Gopher Sport
      • Table Gopher Sport: Business units
      • Table Gopher Sport: Key offerings
    • Interactive Health Technologies
      • Table Interactive Health Technologies: Solution offerings
    • Polar Electro
      • Table Polar Electro: Business offerings
      • Table Polar Electro: Physical education solutions
    • School Specialty
      • Table School Specialty: Product offerings in physical education technology market
  • Other prominent vendors
    • ASUS
    • Exergame Fitness
    • Fitbit
    • FITSTATS Technologies
    • Garmin
    • Jawbone
    • Konami
    • Motorola Mobility
    • Nike
    • Pebble
    • Sony
    • Sqord
    • Focused Fitness
  • Appendix
    • List of abbreviations
  • Explore Technavio

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