Global Physical Education Technology Market 2016-2020
About Physical Education Technology Market
The physical education technology market is highly dynamic as it is still in its nascent stage, with many vendors still exploring ways to converge technology with physical education activities while ensuring educational institutions do not incur substantial additional expenditure. The market is represented by a varied mix of vendors ranging from pure play physical education technology companies to equipment companies where physical education is one of the core segments of revenue generations.
Technavio’s analysts forecast the global physical education technology market to grow at a CAGR of 32.75% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the global physical education technology market for 2016-2020. To calculate the market size, the report considers the revenue generated from the sales of the products.
The market is divided into the following segments based on geography:
Technavio Announces the Publication of its Research Report – Global Physical Education Technology Market 2016-2020
Technavio recognizes the following companies as the key players in the global physical education technology market: Gopher Sport, Interactive Health Technologies, Polar Electro, and School Specialty.
Other Prominent Vendors in the market are: ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, and Focused Fitness.
Commenting on the report, an analyst from Technavio’s team said: “Suitable software solutions and packages are available through which teachers can evaluate their students on a wide spectrum of parameters. The data obtained can be used to generate reports and dashboards under various aspects. For instance, the WELNET software offered by Focused Fitness consists of modules, such as fitness, cognitive assessment, behavior log, motor skills, online learning, data analysis, and survey. Through these modules assessment at granular levels can be made. Hence, this factor adds a lot of weightage to the assessment functionalities of an education system. This makes it as a leading trend in the market.”
According to the report, rising involvement of physical education stakeholders will be a key driver for market growth. To foster the idea of being healthy and physically fit among students, educators are promoting and spreading awareness about the importance of focusing on physical education apart from the regular academic courses. In addition to the promulgation of the importance of physical fitness, many institutions have incorporated software solutions and data capturing devices within their infrastructure. These devices are synchronized with computing devices that collect data related to various fitness activities such as calories lost and heart rate fluctuation. Data captured at such ground levels are immensely beneficial for teachers, district heads, and state associations.
Further, the report states that limited funding for incorporation of technology will be a major challenge for the market. One of the biggest hurdles faced by institutions is the budget constraints to fund their physical education-related activities. There has been a conventional outlook toward this field and comparatively less focus on it compared to other subjects. Greater emphasis has been put on preparing students for employment opportunities, especially in developing regions such as India and Africa. Institutions are inclined toward adopting technological solutions to primarily enhance their teaching and learning for STEM-related subjects. The failure to understand the importance of implementing physical education in their curriculum and the lack of adequate budget are hindering the adoption physical education technology. The absence of adequate infrastructure facilities is also delaying installation of software and purchase of computers and other devices. Therefore, this factor will have a negative impact on the market growth.
Gopher Sport, Interactive Health Technologies, Polar Electro, School Specialty, ASUS, Exergame Fitness, Fitbit, FITSTATS Technologies, Garmin, Jawbone, Konami, Motorola Mobility, Nike, Pebble, Sony, Sqord, Focused Fitness.