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Global MMO Games Market 2015-2019

Global MMO Games Market 2015-2019

Market outlook of the global MMO games market

Massively multiplayer online (MMO) games are designed to be played on different network-capable platforms like video game consoles, smartphones, or PCs. Rapid technological advancements that have led to the emergence of HD displays and audio devices having HDMI wireless network capabilities are some of the major growth promoting factors in this market during the forecast period. Also, the launch of next generation gaming consoles is expected to positively spur market growth, resulting in its healthy CAGR of more than 8% by 2019.

The advent of digital downloading is a significant factor that is expected to drive market growth during the forecast period. The latest gaming consoles are equipped with Wi-Fi, network connectivity, and HDD, which allows gamers to directly download games into their console. This removes the hassle of visiting a store to purchase physical discs, which are prone to damage by wear and tear.

Revenue-based segmentation of the global MMO games market

  • Paid games
  • Free-to-play games
In this market research report, analysts estimate the free-to-play games segment to generate the highest revenue during the forecast period. Growing popularity of this segment can be attributed to the elimination of entry barriers, which allows developers to penetrate the market in developing countries where owning a TV console is a luxury.

Geographical segmentation of the MMO games market
  • Americas
  • APAC
  • EMEA
Geographically, the APAC region is estimated to be the highest revenue-generating segment during the forecast period. High revenue share of APAC can be attributed to its large consumer base for online games and the presence of numerous game developers in this region, which helps this market to surpass USD 16 billion by 2019.

Competitive landscape and key vendors

This market is highly competitive and consolidated due to the presence of multiple vendors like Activision Blizzard and Electronic Arts. Intense vendor competition, rapid advancements in technology, and frequent changes in consumer preferences pose significant challenges for the vendors in this market. Consequently, in order to survive and succeed in this market, vendors have to distinguish their product and service offerings through a clear and unique value proposition.

Key vendors in this market are -
  • Activision Blizzard
  • Electronic Arts Inc.
  • NCSOFT Corp.
  • Nexon Co. Ltd.
  • Riot Games
  • Tencent Holding
  • Valve Corporation
  • Wargaming.net
Other prominent vendors mentioned in this market analysis are Aeria Games and Entertainment Inc., Ankama Games, CCP hf, Changyou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames Inc., gPotato, Jagex Games Studio, Joymax, NetEase Inc., OGPlanet, Perfect World Co. Ltd., Shanda Interactive Entertainment Ltd., Softnyx Ltd., Sony Online Entertainment LLC, Square Enix Holdings Co. Ltd., and Turbine Inc.

Key questions answered in the report include
  • What will the market size and the growth rate be in 2019?
  • What are the key factors driving the global MMO games market?
  • What are the key market trends impacting the growth of the global MMO games market?
  • What are the challenges to market growth?
  • Who are the key vendors in the global MMO games market?
  • What are the market opportunities and threats faced by the vendors in the global MMO games market?
  • Trending factors influencing the market shares of the EMEA, Americas, and APAC?
  • What are the key outcomes of the five forces analysis of the global MMO games market?
Technavio also offers customization on reports based on specific client requirement.

Related reports
  • Global Online Gaming Market 2015-2019
  • Global Games Market 2015-2019
  • Game Market in APAC 2015-2019
  • Global MMO Game Market 2014-2018


Press Release

Technavio Announces the Publication of its Research Report – Global MMO Gaming Market 2015-2019
Technavio recognizes the following companies as the key players in the Global MMO Gaming Market: Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve Corporation and Wargaming.net
Other Prominent Vendors in the market are: Aeria Games and Entertainment Inc., Ankama Games, CCP hf, Changyou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames Inc., gPotato, Jagex Games Studio, Joymax, NetEase Inc., OGPlanet, Perfect World Co. Ltd., Shanda Interactive Entertainment Ltd., Softnyx Ltd., Sony Online Entertainment LLC, Square Enix Holdings Co. Ltd., and Turbine Inc.
Commenting on the report, an analyst from Technavio’s team said: “The global MMO gaming market will witness significant growth during the forecast period. This is primarily because of the presence of several trends emerging in the market. A major trend being witnessed in the market is the increased development of a number of hardware platforms, which will fuel the demand for games.”
According to the report, one of the major market drivers is the rapidly changing gamer demographic. As the average age of a gamer has increased from 17 years to 24 years, the money spent on games has risen because most gamers in the 24-25 year age group are generally employed.
Further, the report states that the emergence of smartphones and tablets is one such major challenge that can have a negative impact on the sales of packaged console games.

Companies Mentioned

Activision Blizzard, Electronic Arts Inc., NCSOFT Corp., Nexon Co. Ltd., Riot Games, Tencent Holding, Valve Corporation, Wargaming.net, Aeria Games and Entertainment Inc., Ankama Games, CCP hf, Changyou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames Inc., gPotato, Jagex Games Studio, Joymax, NetEase Inc., OGPlanet, Perfect World Co. Ltd., Shanda Interactive Entertainment Ltd., Softnyx Ltd., Sony Online Entertainment LLC, Square Enix Holdings Co. Ltd., Turbine Inc.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Base year
    • Vendor segmentation
    • Summation errors
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Types of MMO games
    • Global gaming market 2014
      • Table Global gaming market segmentation by type 2014
    • Market size and forecast
      • Table Global MMO gaming market 2014-2019 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by genre
    • Global MMO gaming market by genre
      • Table Global MMO gaming market by genre in 2014
      • Table Global MMO gaming market by genre in 2019
    • Global MMO gaming market by RPG
      • Table Global MMO gaming market by RPG 2014-2019 ($ billions)
    • Global MMO gaming market by MOBA games
      • Table Global MMO gaming market by MOBA games 2014-2019 ($ billions)
    • Global MMO gaming market by FPS games
      • Table Global MMO gaming market by FPS games 2014-2019 ($ billions)
  • Market segmentation by revenue
    • Global MMO gaming market by revenue
      • Table Global MMO gaming market by revenue in 2014 ($ billions)
      • Table Percentage of smartphone gamers making in-app purchases for different reasons in 2014
      • Table Percentage of tablet gamers making in-app purchases for different reasons in 2014
    • Global MMO gaming market by free-to-play revenue
      • Table Global MMO gaming market by free-to-play games 2014-2019 ($ billions)
    • Global MMO gaming market by pay-to-play revenue
      • Table Global MMO gaming market by pay-to-play games 2014-2019 ($ billions)
      • Table Penetration of microtransaction revenue on pay-per-play MMO 2010-2019 ($ billions)
  • Geographical segmentation
    • Geographical segmentation of global MMO gaming market
      • Table Geographical segmentation of global MMO gaming market in 2014
      • Table Geographical segmentation of global MMO gaming market in 2019
    • MMO gaming market in APAC
      • Table MMO gaming market in APAC 2014-2019 ($ billions)
    • MMO gaming market in EMEA
      • Table MMO gaming market in EMEA 2014-2019 ($ billions)
    • MMO gaming market in North America
      • Table MMO gaming market in North America 2014-2019 ($ billions)
    • MMO gaming market in Latin America
      • Table MMO gaming market in Latin America 2014-2019 ($ billions)
    • Global MMO gamers by region
      • Table Global MMO gamers by geography 2014 (million players)
  • Key leading countries
    • Table Key leading countries in global MMO gaming market
    • Top 10 countries for global MMO gaming market
      • Table Market share of top 10 countries for MMO gaming market in 2014 by revenue
  • Market drivers
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
  • Vendor landscape
    • Competitive scenario
    • Other prominent vendors
  • Key vendor analysis
    • Activision Blizzard
      • Table Activision Blizzard: Business segmentation by revenue 2014
      • Table Activision Blizzard: Business/product segmentation by revenue 2013 and 2014
      • Table Activision Blizzard: Geographical segmentation by revenue 2013 and 2014
    • Electronic Arts
      • Table Electronic Arts: Business segmentation by revenue 2015
      • Table Electronic Arts: Business segmentation by revenue 2014 and 2015
      • Table Electronic Arts: Platform segmentation by revenue 2015
      • Table Electronic Arts: Platform segmentation by revenue 2014 and 2015 ($ millions)
      • Table Electronic Arts: Geographical segmentation by revenue 2015
    • NCSOFT
      • Table NCSOFT: Geographical segmentation by revenue 2014
    • Nexon
      • Table Nexon: Business segmentation by revenue 2014
    • Riot Games
    • Tencent Holdings
      • Table Tencent Holdings: Business segmentation 2014
      • Table Tencent Holdings: Business segmentation by revenue 2014
      • Table Tencent Holdings: Business segmentation by revenue 2013 and 2014 ($ billions)
      • Table Tencent Holdings: Geographical segmentation by revenue 2014
    • Valve Corporation
      • Table Valve Corporation: Product offerings
    • Wargaming.net
      • Table Wargaming.net : Product segmentation
  • Appendix
    • List of abbreviation
  • Explore Technavio

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