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Global Home Entertainment Market 2017-2021

Global Home Entertainment Market 2017-2021

About Home Entertainment

Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies and TV shows on other electronic devices. Users can enhance, integrate, and manage the media streaming for live or on-demand content.

Technavio’s analysts forecast the global home entertainment market to grow at a CAGR of 10.21% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global home entertainment market for 2017-2021. The report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Home Entertainment Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Bose
  • LG Electronics
  • Samsung Electronics
  • Sony
  • Yamaha
Other prominent vendors
  • Atlantic Technology
  • Cambridge Audio
  • Definitive Technology
  • Denon Electronics
  • Edifier International
  • Focal Dimension
  • Harman International
  • JBL
  • JVC Kenwood
  • Koninklijke Philips
  • Panasonic
  • Pioneer
  • Polk Audio
  • Qualcomm Technologies
  • Sennheiser
  • Sonos
  • Vizio
  • Zvox
Market driver
  • Growing availability of content
  • For a full, detailed list, view our report
Market challenge
  • High cost of switching to new technology
  • For a full, detailed list, view our report
Market trend
  • Growing technological advances
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?


Press Release

Technavio Announces the Publication of its Research Report – Global Home Entertainment Market 2017-2021

Technavio recognizes the following companies as the key players in the global home entertainment market: Bose, LG Electronics, Samsung Electronics, Sony, and Yamaha.

Other Prominent Vendors in the market are: Atlantic Technology, Cambridge Audio, Definitive Technology, Denon Electronics, Edifier International, Focal Dimension, Harman International, JBL, JVC Kenwood, Koninklijke Philips, Panasonic, Pioneer, Polk Audio, Qualcomm Technologies, Sennheiser, Sonos, Vizio, and Zvox.

Commenting on the report, an analyst from Technavio’s team said: “One trend in the market is growing technological advances. Rapid technological growth is one of the major trends observed in the global home entertainment market. The availability of efficient Internet services has fueled the demand for online content. Users can access desired contents according to their schedule, comfort, and convenience.”

According to the report, one driver in the market is growing availability of content. The global entertainment industry is witnessing a continuous increase in the development of new content. The widespread global digitalization has led to the high penetration of the Internet across the globe. This has made a huge amount of contents available to the masses. The rules and regulations related to the publishing of online contents are somewhat lesser stringent than the regular entertainment industry. Therefore, a vast variety of content is now available online.

Further, the report states that one challenge in the market is high cost of switching to new technology. New and innovative products are being launched in the global home entertainment market. Consumers in both developed and developing countries are some of the earliest adopters of innovative products such as streaming devices. With more access to technology, consumers in the Americas and Europe are the largest buyers of new and innovative products. However, despite manufacturers launching new products frequently, consumers prefer using the previously bought product rather than frequently upgrading or switching to a new device.

Companies Mentioned

Bose, LG Electronics, Samsung Electronics, Sony, Yamaha, Atlantic Technology, Cambridge Audio, Definitive Technology, Denon Electronics, Edifier International, Focal Dimension, Harman International, JBL, JVC Kenwood, Koninklijke Philips, Panasonic, Pioneer, Polk Audio, Qualcomm Technologies, Sennheiser, Sonos, Vizio, and Zvox.

  • Executive summary
  • Scope of the report
  • Research Methodology
  • Introduction
    • Market outline
  • Market landscape
    • Market overview
      • Table Global home entertainment market: Overview
    • Market size and forecast
      • Table Global home entertainment market size and forecast 2016-2021 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by type
    • Global home entertainment market by type
      • Table Global home entertainment market by type 2016-2021 (% share of revenues)
    • Global home entertainment services market
      • Table Global home entertainment services market 2016-2021 ($ billions)
      • Table Global home entertainment services market by medium 2016-2021 (% share ofrevenue)
      • Table Global home entertainment services market by digital medium 2016-2021 ($ billions)
      • Table Global digital medium market by type 2016-2021 (% share of revenue)
      • Table Global digital medium market by VOD 2016-2021 ($ billions)
      • Table Global VOD market by type 2016-2021
      • Table Global VOD market by OTT 2016-2021 ($ billions)
      • Table Global managed VOD market 2016-2021 ($ billions)
      • Table Global digital medium market by video streaming 2016-2021 ($ billions)
      • Table Global home entertainment market by physical medium 2016-2021 ($ billions)
      • Table Global physical medium market by type 2016-2021 (% of revenue)
      • Table Global physical medium market size and forecast by purchases 2016-2021 ($billions)
      • Table Global physical medium market by rentals 2016-2021 ($ billions)
    • Global home entertainment devices market
      • Table Global home entertainment devices market 2016-2021($ billions)
      • Table Global home entertainment devices market by product 2016-2021 (% share ofrevenue)
      • Table Global home entertainment devices market by video devices 2016-2021 ($ billions)
      • Table Global home entertainment devices market by video devices 2016-2021 ($ share ofrevenue)
      • Table Global video devices market by projectors 2016-2021 ($ billions)
      • Table Global video devices market by DVD and Blu-ray players 2016-2021 ($ billions)
      • Table Global home entertainment market by HTiB 2016-2021 ($ billions)
      • Table Global home entertainment devices market by soundbars 2016-2021 ($ billions)
      • Table Global home entertainment devices market by connectivity 2016-2021 (% share ofrevenue)
      • Table Global home entertainment devices market by wired connectivity 2016-2021 ($billions)
      • Table Global home entertainment devices market by wireless connectivity 2016-2021 ($billions)
  • Geographical segmentation
    • Global home entertainment market by geography
      • Table Global home entertainment market by geography 2016-2021 (% share of revenue)
    • Home entertainment market in Americas
      • Table Home entertainment market in Americas 2016-2021 ($ billions)
    • Home entertainment market in EMEA
      • Table Home entertainment market in EMEA 2016-2021 ($ billions)
    • Home entertainment market in APAC
      • Table Home entertainment market in APAC 2016-2021 ($ billions)
  • Key leading countries
    • Table Key leading countries 2016 (% share of revenue)
    • Home entertainment market in US
      • Table Home entertainment market in US 2016-2021 ($ billions)
    • Home entertainment market in China
      • Table Home entertainment market in China 2016-2021 ($ billions)
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
    • Growing technological advances
    • Growing popularity of hybrid rooms
    • Rising popularity of VR and 360videos
    • Increasing focus on strategic partnerships and intra-industrial relationships
  • Vendor landscape
    • Competitive scenario
    • Key leading vendors by devices
      • Table Bose: Business segmentation
      • Table LG Electronics: Business segmentation
      • Table Samsung Electronics: Business segmentation
      • Table Sony: Business segmentation
      • Table Yamaha: Business segmentation
    • Key leading vendors by services
      • Table Amazon: Recent developments
      • Table Hulu: Business segmentation
      • Table Hulu: Recent developments
      • Table Netflix: Business segmentation
      • Table Netflix: Recent developments
    • Other prominent vendors
      • Table Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

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