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Global Higher Education Active Learning Platform Market 2016-2020

  • Executive summary
    • Highlights
  • Scope of the report
    • Table Elements of active learning
    • Table Countries covered for market analysis
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Global higher education technology spending
      • Table Distribution of global education technology market 2015 (%)
      • Table Global higher education technology spending 2015-2020 ($ billions)
    • Global higher education active learning market
      • Table Active learning strategies
      • Table Global higher education active learning market 2015-2020 ($ millions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • Global higher education active learning market by product
      • Table Global higher education active learning market by product 2015-2020 ($ billions)
      • Table Global higher education active learning market by product 2015-2020 (% share)
    • Technologies segment in global higher education active learning market
      • Table Technologies segment for global higher education active learning market 2015-2020 ($ millions)
      • Table Distribution in technologies segment in global higher education active learning market 2015 (% share)
      • Table Lecture capture solutions in global higher education active learning market by product 2015 (%)
      • Table Interactive response systems in global higher education active learning market by product 2015 (%)
      • Table Application of learning analytics tools 2015 (%)
    • Active learning platforms segment in global higher education active learning market
      • Table Application of active learning platforms
      • Table Active learning platforms segment in global higher education active learning market 2015-2020 ($ millions)
  • Geographical segmentation
    • Global higher education active learning market by geography 2015-2020
      • Table Global higher education active learning market by geography 2015-2020 ($millions)
      • Table Global higher education active learning market by geography 2015-2020 (% share)
    • Higher education active learning market in North America
      • Table Higher education active learning market in North America 2015-2020 ($ millions)
    • Higher education active learning market in Europe
      • Table Higher education active learning market in Europe 2015-2020 ($ millions)
    • Higher education active learning market in APAC
      • Table Higher education active learning market in APAC 2015-2020 ($ millions)
      • Table IT spending in higher education in APAC 2015-2020 ($ billions)
      • Table Enrollments in higher education in China 2015-2020 (in millions)
    • Higher education active learning market in ROW
      • Table Higher education active learning market in ROW 2015-2020 ($ millions)
      • Table Distribution in Middle East and North Africa education market (%)
  • Market drivers
    • Higher probability of content absorption and retention
      • Table Effectiveness of prominent learning methods
      • Table Average retention rates of teaching methods
      • Table Instances of application of active learning platform in higher education institutions
    • Emergence of active learning spaces
    • Active learning for STEM education
      • Table US Government initiatives to advance STEM education 2015
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Implementation issues
    • Issues related to upgrading and maintenance
    • Strong customer support required by consumers
    • High cost of devices
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Emergence of flipped classrooms
    • Video content management in active learning
    • Emerging 3D technologies which enhance active learning
      • Table Global augmented and virtual reality markets 2015-2020 ($ billions)
    • Innovations to improve active learning in distance education
  • Vendor landscape
    • Competitive scenario
    • Competitive benchmarking
      • Table Vendor matrix
      • Table Key vendors - strategic initiatives overview
  • Key vendor analysis
    • Echo 360
    • Panopto
    • Turning Technologies
    • YuJa
  • Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

Global Higher Education Active Learning Platform Market 2016-2020

About Educational Technology

Educational technology is a means to enrich the learning experience. To that end, digital classrooms make use of advanced technological learning aids (such as interactive whiteboards and 3D printing) to boost student interactivity and to enhance knowledge retention. As a result, educational institutions have increased their budgets to include more collaboration, assessment, and enterprise resource planning systems in their delivery methods.

Technavio’s analysts forecast the global higher education active learning market to grow at a CAGR of 29.53% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global higher education active learning market for 2016-2020. To calculate the market size, the report considers the revenue generated from the higher education segment.

The market is divided into the following segments based on geography:

  • APAC
  • Europe
  • North America
  • ROW
Technavio's report, Global Higher Education Active Learning Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Echo 360
  • Panopto
  • Turning Technologies
  • YuJa
Other prominent vendors
  • Barco
  • Blackboard
  • Saba
  • Dell
  • Elmo
  • i>clicker
  • Promethean World
  • Sonic Foundry
  • Tegrity
  • Tophatmonocle
  • Via Response Technologies
Market driver
  • Higher probability of content absorption and retention
  • For a full, detailed list, view our report
Market challenge
  • Issues related to upgrading and maintenance
  • For a full, detailed list, view our report
Market trend
  • Video content management in active learning
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Higher Education Active Learning Market 2016-2020

Technavio recognizes the following companies as the key players in the global higher education active learning market: Echo 360, Panopto, Turning Technologies, and YuJa.

Other Prominent Vendors in the market are: Barco, Blackboard, Saba, Dell, Elmo, i>clicker, Promethean World, Sonic Foundry, Tegrity, Tophatmonocle, and Via Response Technologies.

Commenting on the report, an analyst from Technavio’s team said: “Emerging 3D technologies which enhance active learning will be a key trend for market growth. Technologies such as augmented reality, virtual reality, and 3D printing are some of the technologies expected to impact users of active learning modes in the forecast period. Apart from innovation in learning design, 3D technologies offer the possibility for improving active learning with truly interactive activities. As the adoption of these technologies increases, higher education institutions will increasingly invest in software (such as active learning platforms, video content management solutions, and other technologies) to seamlessly integrate 3D content in their lectures.”

According to the report, emergence of active learning spaces will be a key driver for market growth. Apart from software and hardware, institutions are investing in active learning spaces, which ensure that there is interactivity between students and instructors. Thus, old spaces on campuses are being redesigned to enable a more interactive environment for students and instructors, keeping in mind the technologies that can be adopted for active learning.

Further, the report states that as the marker gains traction, vendors will have to increasingly adopt innovative customer support methods such as webinars regarding product releases and improved functionalities. The improvement in customer support will play a crucial role in helping key vendors attain a competitive advantage. Since it will require the vendors to incur significant costs, it will be a major challenge for vendors.



Companies Mentioned

Echo 360, Panopto, Turning Technologies, YuJa, Barco, Blackboard, Saba, Dell, Elmo, i>clicker, Promethean World, Sonic Foundry, Tegrity, Tophatmonocle, Via Response Technologies.

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