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Global Gesture Recognition Market 2016-2020

  • Executive summary
    • Highlights
  • Scope of the report
    • Table Global gesture recognition market landscape
    • Definition
    • Market size calculation
    • Geographical segmentation
      • Table Key countries
    • Vendor segmentation
    • Base year
    • Common currency conversion rates
      • Table Common currency rates
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
    • Gesture recognition technology overview
    • History
    • Current scenario
    • Future perspective
  • Market landscape
    • Market overview
      • Table Global gesture recognition market
    • Market size and forecast by unit shipment
      • Table Global gesture recognition market 2015-2020 (millions of units)
    • Market size and forecast by revenue
      • Table Global gesture recognition market 2015-2020 ($ millions)
    • Cost of incorporating gesture recognition technology in different consumer electronics and consumer automobiles
      • Table Cost of incorporating gesture recognition technology ($)
    • Five forces analysis for global gesture recognition market
  • Market segmentation by technology
    • Market overview
      • Table Market segmentation by technology 2015-2020
      • Table Contribution of 2D and 3D gesture recognition technology in market 2015-2020
    • 2D gesture recognition technology market
      • Table 2D gesture recognition technology adoption by product shipments 2015
      • Table 2D gesture recognition technology market by shipment 2020 (in millions)
    • 3D gesture recognition technology market
      • Table 3D gesture technology adoption by product shipments 2015
      • Table 3D gesture technology adoption by product shipments 2020
  • Market segmentation by product
    • Market overview
      • Table Global gesture recognition market by product 2015-2020 (by unit shipment)
    • Smartphones
      • Table Global gesture recognition market for smartphones if leading vendors do not enter market
    • PCs
    • Smart TVs
    • Gaming consoles
    • Tablets
      • Table 1Tablet shipment if other vendors do not enter gesture recognition market
    • Automobiles
    • Datasheet for gesture technology for consumer electronics and consumer automobiles
      • Table Global gesture recognition technology by shipment 2015-2020 (millions of units)
  • Geographical segmentation
    • Table Products and their ranking in region in terms of revenue 2015
    • Table Products and their ranking among different regions
    • Table Global gesture recognition market by revenue 2015-2020
    • APAC
      • Table Product wise segmentation share 2015
    • Americas
      • Table Product wise segmentation 2015
    • EMEA
      • Table Product wise segmentation share
      • Table Gesture recognition market by revenue for different regions ($ millions)
  • Market drivers
    • Processor manufacturers incorporating gesture recognition
    • Growing consumer electronics market
    • Emergence of gestures as a new way of communicating with machines
    • Development of 3D cameras
    • Development of motion-control gaming
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Limiting capabilities of hardware
    • Low value addition
    • Dependence on external light conditions
    • Expensive 3D cameras
    • Price wars among consumer electronic device manufacturers
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Power-free gesture recognition
    • Increase in number of vendors
    • Bundling of technologies to improve end-user experience
    • Strategic partnerships across supply chain
  • Vendor landscape
    • Competitive scenario
  • Vendor analysis
    • ArcSoft
    • Crunchfish
      • Table Key software solutions: Crunchfish
    • eyeSight Technologies
    • Intel
    • Microsoft
    • PointGrab
    • Samsung
      • Table Gesture feature availability in Samsung phone models as on 2015
    • SoftKinetic
    • Sony
  • Appendix
    • List of abbreviations
  • Explore Technavio

Global Gesture Recognition Market 2016-2020

About Gesture Recognition Technology

Gesture recognition technology interprets human motions by using computer algorithms. Human motions include movements of hand, fingers, arms, hea, or the entire body. Gestures are used as an input mechanism that replaces old-fashioned input methods, which use keyboards, mouse, and remote controls among others to control devices and perform certain functions.

Technavio’s analysts forecast the global gesture recognition market to grow at a CAGR of 73.1% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the global gesture recognition market for 2016-2020. To calculate the market size, the report considers the revenue generated by vendors providing gesture recognition technology for consumer electronic devices such as smartphones, tablets, gaming consoles, and smart TVs.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Gesture Recognition Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Crunchfish
  • eyeSight Technologies
  • Infineon Technologies
  • Freescale Semiconductor
  • Intel
  • Jabil
  • Microchip Technology
  • Microsoft
  • PointGrab
  • Pyreos
  • Qualcomm
  • Rithmio
  • Samsung Electronics
  • Softkinetic
  • Sony
  • Texas Instruments
  • Thalmic Labs
Market driver
  • Need for unique user experience
  • For a full, detailed list, view our report
Market challenge
  • Low value addition of gesture recognition technology
  • For a full, detailed list, view our report
Market trend
  • Power-free gesture recognition
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Gesture Recognition Market 2016-2020

Technavio recognizes the following companies as the key players in the global gesture recognition market: Crunchfish, eyeSight Technologies, Infineon Technologies, Freescale Semiconductor, Intel, Jabil, Microchip Technology, Microsoft, PointGrab, Pyreos, Qualcomm, Rithmio, Samsung Electronics, Softkinetic, Sony, Texas Instruments, and Thalmic Labs.

Commenting on the report, an analyst from Technavio’s team said: “One of the key trends for market growth will be increase in research & development activities. As gesture recognition is still in its introductory stage, many pure-play gesture recognition technology companies have been steadily increasing the amount of time and effort spent on R&D activities in a bid to provide more robust and accurate products. A number of large corporations are expected to consider acquisitions of pure-play gesture recognition technology companies to improve and expand their product portfolios. Many mobile phone manufacturers are targeting to have gesture recognition incorporated in many of their products by the end of the forecast period. Sony acquired Softkinetic Systems in 2015 for their body sensing and image recognition technology. Keeping the future requirements in mind, gesture recognition vendors have been enhancing their focus on R&D to meet the expected rising demand in the coming years.”

According to the report, motion-controlled gaming will be a key driver for market growth. Motion-control gaming has gained popularity in the global gaming console market. Major gaming console manufacturers such as Microsoft, Sony, and Nintendo have motion controllers in their product line. Microsoft has Kinect that works as a motion controller as well as gesture recognition device. Sony's PlayStation Move can be used with its PlayStation Eye camera and up to four such motion controllers can be connected at once to enable multi-player gaming. Nintendo's Wii Remote is a motion controller that can be used with Wii U game consoles.

Further, the report states that high cost of 3D cameras will be a major challenge for the market. Using 2D cameras for gesture recognition in PCs will become a common trend in the near future. Extra cost of integrating gesture recognition through addition of a 2D camera is as low as one dollar, which could decline even further to just a few tens of cents. This has helped the market to grow to some extent. However, addition of 3D cameras and depth sensors is expensive, as it increases the cost of consumer electronic devices. This is a major challenge for manufacturers who not willing to take the risk to include 3D technology, as they fear of losing in the competition.

Companies Mentioned

Crunchfish, eyeSight Technologies, Infineon Technologies, Freescale Semiconductor, Intel, Jabil, Microchip Technology, Microsoft, PointGrab, Pyreos, Qualcomm, Rithmio, Samsung Electronics, Softkinetic, Sony, Texas Instruments, Thalmic Labs

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