Market Research Logo

Global Gaming Simulators Market 2017-2021

Global Gaming Simulators Market 2017-2021

About Gaming Simulators

Gaming simulators are considered the super-category of video games. The main purpose of these simulators is to simulate various aspects of the virtual world through real-world motions. This would require the optimal use of software and hardware platforms. The software platform ensures an accurate mapping between the gaming movement inside the virtual world and the gamer input in the real world. The hardware platform ensures a swift interface that can attract the crowd. The addition of motion detection in simulators is one of the biggest innovations, especially in the hardware segment.

Technavio’s analysts forecast the global gaming simulators market to grow at a CAGR of 17.46% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming simulators market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of driving, shooting, and flight simulatorsThe market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Gaming Simulators Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • CXC Simulations
  • D-BOX Technologies
  • Eleetus
  • Vesaro
Other prominent vendors
  • Aeon Sim
  • Hammacher Schlemmer
  • Hexatech Hexathrill
  • Norman Design
  • SimXperience
  • Sony Computer Entertainment
Market driver
  • Gaming simulators integrated with VR headsets
  • For a full, detailed list, view our report
Market challenge
  • Gaming simulators are expensive
  • For a full, detailed list, view our report
Market trend
  • Acceptance of 360-degree camera as next-generation technology in gaming simulator market
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Gaming Simulators Market 2017-2021

Technavio recognizes the following companies as the key players in the global gaming simulators market: CXC Simulations, D-BOX Technologies, Eleetus, and Vesaro.

Other Prominent Vendors in the market are: Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design, SimXperience, and Sony Computer Entertainment.

Commenting on the report, an analyst from Technavio’s team said: “The latest trend gaining momentum in the market is acceptance of 360-degree camera as next-generation technology in gaming simulator market. Technological advances in the global VR content market have led to the introduction of 360-degree videos. VR is considered as a mainstream gaming platform in the entertainment domain and is making its way to various digital arenas. The concept of VR with gaming simulators is rapidly growing, and it is one of the leading technological transformations in the gaming world.”

According to the report, one of the major drivers for this market is gaming simulators integrated with VR headsets. VR creates an immersive environment for the gamer and enhances the gaming experience. It allows gamers to be completely involved in the game without getting distracted. VR headsets can act as a substitute for expensive LED screens. The increasing integration of gaming simulators with VR headsets will drive the growth of the gaming simulator market. With the growing penetration of VR headsets, consumers have become more aware of the functionality and usability of the headsets. Therefore, consumers will be more comfortable using VR headsets for gaming.

Further, the report states that the primary challenge for the gaming simulator market is that the product is pricing out the majority of the middle-class population. Simulators are predominantly used at commercial places as owning one is not a financially viable option for over 99% of the population. A quality gaming simulator costs around $50,000. An average gamer that wants to experience gaming using a gaming simulator will need to pay a price premium to play for limited time.



Companies Mentioned

XC Simulations, D-BOX Technologies, Eleetus, Vesaro, Aeon Sim, Hammacher Schlemmer, Hexatech Hexathrill, Norman Design, SimXperience, Sony Computer Entertainment.

  • Executive summary
  • Scope of the report
    • Market overview
    • Base year and forecast period
    • Vendor segmentation
    • Summation errors
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
  • Market landscape
    • Market overview
      • Table Overview of global gaming simulator market
    • Market size and forecast
      • Table Global gaming simulator market 2016-2021 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by game type
    • Global gaming simulator market by game type
      • Table Global gaming simulator market by game type 2016 and 2021 (% share)
    • Global gaming simulator market by racing
      • Table Global gaming simulator market by racing 2016-2021 ($ billions)
    • Global gaming simulator market by shooting
      • Table Global gaming simulator market by shooting 2016-2021 ($ billions)
    • Global gaming simulator market by flight
      • Table Global gaming simulator market by flight 2016-2021 ($ billions)
    • Comparison of global gaming simulator market by game type
      • Table Comparison of global gaming simulator market by game type 2016-2021 ($ billions)
  • Market segmentation by technology
    • Global gaming simulator market by technology
      • Table Global gaming simulator market by technology 2016 and 2021 (% share)
    • Global gaming simulator market by hardware
      • Table Global gaming simulator market by hardware 2016-2021 ($ billions)
    • Global gaming simulator market by software
      • Table Global gaming simulator market by software 2016-2021 ($ billions)
    • Comparison of global gaming simulator market by technology
      • Table Comparison of global gaming simulator market by technology 2016-2021 ($ billions)
  • Market segmentation by end-user
    • Global gaming simulator market by end-user
      • Table Global gaming simulator market by end-user 2016 and 2021 (% share)
    • Global gaming simulator market by commercial users
      • Table Global gaming simulator market by commercial users 2016-2021 ($ billions)
    • Global gaming simulator market by residential users
      • Table Global gaming simulator market by residential users 2016-2021 ($ billions)
    • Comparison of global gaming simulator market by end-user
      • Table Comparison of global gaming simulator market by end-user 2016-2021 ($ billions)
  • Geographical segmentation
    • Global gaming simulator market by geography
      • Table Global gaming simulator market by geography 2016 and 2021 (% share)
    • Gaming simulator market in Americas
      • Table Gaming simulator market in Americas 2016-2021 ($ billions)
    • Gaming simulator market in EMEA
      • Table Gaming simulator market in EMEA 2016-2021 ($ billions)
    • Gaming simulator market in APAC
      • Table Gaming simulator market in APAC 2016-2021 ($ billions)
    • Comparison of global gaming simulator market by geography
      • Table Comparison of global gaming simulator market by geography 2016-2021 ($ billions)
  • Key leading countries
    • Table Top 10 countries in global gaming simulator market 2016 (% share)
    • Table Revenue and market share of the top 10 countries in global gaming simulator market 2016
    • Gaming simulator market in US
      • Table Gaming simulator market in US 2016-2021 ($ billions)
    • Global gaming simulator market in China
      • Table Global gaming simulator market in China 2016-2021 ($ billions)
  • Market drivers
    • Gaming simulators integrated with VR headsets
    • Increasing sophistication of games
    • Gaming simulators provide the ultimate gaming experience
    • High scope for revenue generation
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
  • Vendor landscape
    • Competitive scenario
    • Other prominent vendors
      • Table Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report