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Global Gaming Chair Market 2017-2021

Global Gaming Chair Market 2017-2021

About Gaming Chair

Gaming chairs come with lumbar support and a head cushion to provide gamers comfort while gaming. The comfort offered by gaming chairs elevates the gaming experience for players. Gaming chairs are a necessity for professional and hardcore gamers. The gaming market has progressed from board games to high-end video games. It has led to the development and commercialization of gaming and the increased popularity of electronic devices, such as PCs and gaming-specific consoles. Consumers are looking for interactive entertainment options. Gaming is one of the premium forms of entertainment. Games have various genres across a wide variety of platforms. With the increase in popularity of e-sports in the gaming market and rise in the number of gamers aspiring to be professional gamers, gaming chairs are becoming more of a need than a luxury. Gamers are investing heavily in gaming peripherals, such as mouses, keyboards, and headphones. Investing in a gaming chair is considered a more expensive proposition. Consumers should invest in gaming chairs depending on the amount of time they spend on gaming. A gaming chair is a requirement for a gamer that spends more than six hours a day gaming.

Technavio’s analysts forecast the global gaming chair market to grow at a CAGR of 6.58% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global gaming chair market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gaming chairs. It also presents the vendor landscape of the top four vendors in the market and lists the other prominent vendors.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Gaming Chair Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Arozzi
  • DXRacer
  • ThunderX3
  • Vertagear
Other prominent vendors
  • Ace Bayou
  • Corsair
  • N.Seat
  • Playseat
  • Repose
  • Subsonic
  • SecretLab
  • StemPilot
Market driver
  • Increase in demand for sophisticated gaming techniques
  • For a full, detailed list, view our report
Market challenge
  • High prices and maintenance costs
  • For a full, detailed list, view our report
Market trend
  • Introduction of VR and motion gaming
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?


Press Release

Technavio Announces the Publication of its Research Report – Global Gaming Chair Market 2017-2021

Technavio recognizes the following companies as the key players in the global gaming chair market: Arozzi, DXRacer, ThunderX3, and Vertagear.

Other Prominent Vendors in the market are: Ace Bayou, Corsair, N.Seat, Playseat, Repose, Subsonic, SecretLab, and StemPilot.

Commenting on the report, an analyst from Technavio’s team said: “The latest trend gaining momentum in the market is Introduction of VR and motion gaming. The introduction of virtual reality (VR) and motion gaming is likely to revolutionize the global gaming industry during the forecast period. High-end technological advances have changed the 2D gaming environment to a more comprehensive and immersive gaming environment, allowing users to explore the virtual world. Interactive gaming is gaining prominence in the global gaming industry. It is expected to positively influence the gaming chair market. Head-mounted displays, tracking devices, motion controllers, and gaming gloves are some of the products that are used to provide a VR experience. With rapid advances in technology, these products are expected to be integrated with gaming chairs to provide gamers with an immersive, comfortable, and exciting gaming experience.”

According to the report, one of the major drivers for this market is Increase in demand for sophisticated gaming techniques. With the increase in sophisticated and complex games, gaming techniques have evolved to a considerable extent as of 2017. The level of sophistication varies based on the target audience, which is highly diverse. There are several reasons for consumers to engage in gaming. While some consumers consider gaming as a source of entertainment, many consider it as an escape from reality. Some individuals play games to relieve stress. The sophistication in gaming varies with changing consumer interests. The demand for more sophisticated games such as interactive games, especially in the adult gaming segment, has been increasing significantly and is likely to continue to grow during the forecast period.

Further, the report states that one of the major factors hindering the growth of this market is High prices and maintenance costs. The high price of gaming chairs may not be a problem for enthusiasts. However, it may pose a challenge for a large number of average gamers that do not prefer buying gaming chairs because they are expensive. Gaming chairs are prone to damage, and their maintenance can be a tedious job for users. The majority of the gaming chairs available in the market come with built-in radio receivers, headphones, or subwoofers. Many gaming chairs, especially racing gaming chairs, are further equipped with components such as pedals and control buttons. The continuous use of these chairs leads to wear and tear of these components. This increases the maintenance cost of these chairs.

Companies Mentioned

Arozzi, DXRacer, ThunderX3, Vertagear, Ace Bayou, Corsair, N.Seat, Playseat, Repose, Subsonic, SecretLab, and StemPilot.

  • Executive summary
  • Scope of the report
  • Research methodology
  • Introduction
    • Market outline
  • Market landscape
    • Market overview
      • Table Global gaming chairs market 2016
    • Market size and forecast by revenue
      • Table Global gaming chair market by revenue 2016-2021 ($ bn)
    • Market size and forecast by shipment
      • Table Global gaming chair market by shipment 2016-2021 (millions of units)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by type
    • Global gaming chair market by type
      • Table Global gaming chair market by type 2016 (% revenue share)
      • Table Global gaming chair market by type 2016-2021 (% revenue share)
      • Table Global gaming chair market by type 2016-2021 (% shipment share)
    • Global racing chair market
      • Table Global racing chair market by revenue 2016-2021 ($ bn)
      • Table Global racing chair market by shipment 2016-2021 (millions of units)
    • Global memory foam chair market
      • Table Global memory foam chair market by revenue 2016-2021 ($ bn)
      • Table Global memory foam chair market by shipment 2016-2021 (millions of units)
    • Global gaming chair market by others
      • Table Global gaming chair market by others 2016-2021 ($ bn)
      • Table Global gaming chair market by others 2016-2021 (millions of units)
  • Market segmentation by pricing
    • Global gaming chair market by pricing
      • Table Global gaming chair market by pricing 2016 (% revenue share)
      • Table Global gaming chair market by pricing 2016-2021 (% revenue share)
      • Table Global gaming chair market by pricing 2016-2021 (% shipment share)
    • Global gaming chair market by low range
      • Table Global gaming chair market by low range 2016-2021 ($ bn)
      • Table Global gaming chair market by low range 2016-2021 (millions of units)
    • Global gaming chair market by mid-range
      • Table Global gaming chair market by mid-range 2016-2021 ($ bn)
      • Table Global gaming chair market by mid-range 2016-2021 (millions of units)
    • Global gaming chair market by high range
      • Table Global gaming chair market by high range 2016-2021 ($ bn)
      • Table Global gaming chair market by high range 2016-2021 (millions of units)
  • Regional landscape
    • Geographical segmentation
      • Table Global - Market share by geography 2016-2021 (% revenue share)
      • Table Global - Market share by geography 2016-2021 (% shipment share)
    • Regional comparison
      • Table Regional comparison
    • Americas - Market size and forecast
      • Table Americas - Market size and forecast 2016-2021 ($ bn)
      • Table Americas - Year-over-year growth 2017-2021 (% revenue)
      • Table Americas - Market size and forecast by shipment 2016-2021 (millions of units)
      • Table Americas - Year-over-year growth 2017-2021 (% shipment)
      • Table Top 3 countries in Americas
    • EMEA - Market size and forecast
      • Table EMEA - Market size and forecast 2016-2021 ($ bn)
      • Table EMEA - Year-over-year growth 2017-2021 (% revenue)
      • Table EMEA - Market size and forecast by shipment 2016-2021 (millions of units)
      • Table EMEA - Year-over-year growth 2017-2021 (% shipment)
      • Table Top 3 countries in EMEA
    • APAC - Market size and forecast
      • Table APAC - Market size and forecast 2016-2021 ($ bn)
      • Table APAC - Year-over-year growth 2017-2021 (% revenue)
      • Table APAC - Market size and forecast by shipment 2016-2021 (millions of units)
      • Table EMEA - Year-over-year growth 2017-2021 (% shipment)
      • Table Top 3 countries in APAC
    • Key leading countries
      • Table Key leading countries
    • Market opportunity
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
    • Introduction of VR and motion gaming
    • Technological advances in gaming chairs
    • Manufacturers increasingly focusing on posture
    • Vendors designing customized gaming chairs
  • Vendor landscape
    • Competitive scenario
    • Key vendors
      • Table Arozzi: Product segmentation 2016
      • Table DXRacer: Product segmentation 2016
      • Table ThunderX3: Product segmentation 2016
      • Table Vertagear: Product segmentation 2016
    • Other prominent vendors
      • Table Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

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