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Global Gamification Market in Corporate Training Sector 2018-2022

Global Gamification Market in Corporate Training Sector 2018-2022

About Gamification Market in Corporate Training Sector

Gamification is the application of gaming elements to a company’s training curriculum to promote competitiveness and engagement among the employees.

Technavio’s analysts forecast the Global Gamification Market in Corporate Training Sector to grow at a CAGR of 9.99% during the period 2018-2022.

Covered in this report

The report covers the present scenario and the growth prospects of the gamification market in corporate training sector. To calculate the market size, the report considers the revenue generated from the sales of gamification market in corporate training sector.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, gamification market in corporate training sector 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • BUNCHBALL
  • Badgeville
  • Designing Digitally
  • Gameeffective
Market driver
  • Increased adoption of digitally designed solutions in corporate training
  • For a full, detailed list, view our report
Market challenge
  • High capital investments and low chances of profitability
  • For a full, detailed list, view our report
Market trend
  • Increased integration of social learning and micro-learning in corporate training
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


  • Executive summary
  • Scope of the report
  • Research methodology
  • Market landscape
    • Market ecosystem
      • Table Parent market
      • Table Global gamification market
    • Market characteristics
      • Table Market characteristics
    • Market segmentation analysis
      • Table Market segments
  • Market sizing
    • Market definition
      • Table Market definition - Inclusions and exclusions checklist
    • Market sizing 2017
      • Table Market size 2017
      • Table Validation techniques employed for market sizing 2017
    • Market size and forecast 2017-2022
      • Table Global - Market size and forecast 2017-2022 ($ bn)
      • Table Global - Year-over-year growth 2018-2022 (%)
  • Five forces analysis
    • Table Five forces analysis 2017
    • Table Five forces analysis 2022
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2017
  • Market segmentation by application
    • Table Application - Market share 2017-2022 (%)
    • Comparison by application
      • Table Comparison by application
    • Structure-based gamification - Market size and forecast 2017-2022
      • Table Structure-based gamification - Market size and forecast 2017-2022 ($ bn)
      • Table Structure-based gamification - Year-over-year growth 2018-2022 (%)
    • Content-based gamification - Market size and forecast 2017-2022
      • Table Content-based gamification - Market size and forecast 2017-2022 ($ bn)
      • Table Content-based gamification - Year-over-year growth 2018-2022 (%)
  • Customer landscape
    • Market opportunity by application
      • Table Market opportunity by application
      • Table Customer landscape
  • Regional landscape
    • Geographical segmentation
      • Table Global - Market share by geography 2017-2022 (%)
    • Regional comparison
      • Table Regional comparison
    • Americas - Market size and forecast 2017-2022
      • Table Americas - Market size and forecast 2017-2022 ($ bn)
      • Table Key leading countries
      • Table Americas - Year-over-year growth 2018-2022 (%)
    • EMEA - Market size and forecast 2017-2022
      • Table EMEA - Market size and forecast 2017-2022 ($ bn)
      • Table Key leading countries
      • Table EMEA - Year-over-year growth 2018-2022 (%)
    • APAC - Market size and forecast 2017-2022
      • Table APAC - Market size and forecast 2017-2022 ($ bn)
      • Table Key leading countries
      • Table APAC - Year-over-year growth 2018-2022 (%)
    • Market opportunity
      • Table Market opportunity
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
  • Vendor landscape
    • Overview
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
  • Vendor analysis
    • Vendors covered
      • Table Vendors covered
    • Vendor classification
      • Table Vendor classification
    • Market positioning of vendors
      • Table Market positioning of vendors
    • BUNCHBALL
      • Table BUNCHBALL: Overview
      • Table BUNCHBALL - Organizational developments
      • Table BUNCHBALL- Key offerings
    • Badgeville
      • Table Badgeville: Overview
      • Table Badgeville - Organizational developments
      • Table Badgeville - Key offerings
    • Designing Digitally
      • Table Designing Digitally: Overview
      • Table Designing Digitally - Organizational developments
      • Table Designing Digitally- Key offerings
    • Gameeffective
      • Table Gameeffective: Overview
      • Table Gameeffective - Organizational developments
      • Table Gameeffective - Key offerings
  • Appendix
    • List of abbreviations
  • Explore Technavio

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