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Global Education Apps Market- Market Study 2015-2019

About education apps

Digitization of content has resulted in the advent of various technological innovations that improves the learning process of students. Amongst all other innovations, the development of educational apps is a major concept that is expected to drive the education technology market. Since the semi-urban and urban world is witnessing increased mobile connectivity, there exists a huge potential for growth in the global education apps market. Currently, there are more than 3.17 million applications available in various app stores, out of which approximately 15%-16% apps are categorized under education.

Technavio's analysts forecast the global education apps market to grow at a CAGR of 34.72% over the period 2014-2019.

Covered in this report

The report covers the current scenario and the growth prospects of the global education apps market for the period of 2015-2019. To calculate the market size, the report considers revenue generated from the sales of education apps for the following end-users:

  • Pre-primary schools
  • Primary and secondary schools
  • Higher education institutes
Technavio's report, Global Education Apps Market 2015-2019, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the Americas, APAC, and EMEA; it also covers the landscape of the global education apps market and its growth prospects in the coming years. The report includes a discussion of the key vendors operating in this market.

Key regions
  • Americas
  • APAC
  • EMEA
Key vendors
  • Duo Lingo
  • Edmodo
  • Lumos Labs
  • Rosetta Stone
  • WizIQ
Other prominent vendors
  • Age of Learning
  • Bench Prep
  • DubLabs
  • IXL Learning
Key market driver
  • Integration of learning tools
  • For a full, detailed list, view our report
Key market challenge
  • Inability to measure effectiveness of usage
  • For a full, detailed list, view our report
Key market trend
  • Increased focus on competency-based education
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Global Education Apps Market 2015-2019

Technavio recognizes the following companies as the key players in the Global Education Apps Market: Lumos Labs, Duo Lingo, Rosetta Stone, Edmodo and Wiz IQ

Other Prominent Vendors in the market are: Age of Learning, BenchPrep, DubLabs, and IXL Learning.

Commenting on the report, an analyst from Technavio’s team said: “Game-based learning is designed to impart knowledge on a specific subject matter with the help of interactive measures, leading to set defined outcomes. It allows users to play the game multiple times, allowing them to master the game, which consequently results in better understanding of the topic.

According to the report, the evolved education system is strongly supported by digitization and IoT, which promotes customized learning for students. The adoption of gadgets such as tablets and laptops have paved the way for digital textbooks and other online education content in different formats. This has facilitated the implementation of learning management system (LMS) to manage content, student data, and performance assessment.

Further, the report states that unlike bigger technologies such as LMS, the credibility of most education app vendors, apart from the leading vendors, is questionable. Therefore, there is apprehension in including education apps within the learning process, especially in the pre-primary education segment.

Companies Mentioned

Lumos Labs, Duo Lingo, Rosetta Stone, Edmodo, Wiz IQ, Age of Learning, BenchPrep, DubLabs, IXL Learning.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Top vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Global mobile applications market
      • Table Types of mobile applications
      • Table Global mobile application market 2014-2019 ($ billions)
    • Market overview
      • Table Key developments in m-learning
      • Table Education apps development: Key considerations
      • Table Global education apps market 2014
      • Table Global education apps market 2019
    • Market size and forecast
      • Table Global education apps market 2014-2019 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • Segmentation of global education apps market by product
      • Table Segmentation of global education apps market by product 2014
      • Table Segmentation of global education apps market by product 2019
      • Table Segmentation of global education apps market by product 2014-2019 ($ billions)
      • Table Segmentation of global education apps market by product 2014-2019
    • Global education apps market by pre-primary education
      • Table Global education apps market by pre-primary education 2014-2019 ($ billions)
    • Global education apps market by primary and secondary education
      • Table Global education apps market by primary and secondary education 2014-2019 ($ billions)
    • Global education apps market by higher education
      • Table Global education apps market by higher education 2014-2019 ($ billions)
  • Geographical segmentation
    • Segmentation of global education apps market by geography 2014
      • Table Segmentation of global education apps market by geography 2014
      • Table Segmentation of global education apps market by geography 2019
      • Table Segmentation of global education apps market by geography 2014-2019 ($ billions)
      • Table Segmentation of global education apps market by geography 2014-2019
    • Education apps market in Americas
      • Table Education apps market in Americas 2014-2019 ($ billions)
    • Education apps market in EMEA
      • Table Education apps market in EMEA 2014-2019 ($ billions)
    • Education apps market in APAC
      • Table Education apps market in APAC 2014-2019 ($ billions)
  • Market drivers
    • Table Global education tablet market 2014-2019 ($ billions)
    • Table Number of Internet users through mobile devices 2013-2019 (billions)
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Table Key features of MDM
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Table Game-based learning market by educational institutions 2015-2019 ($ millions)
    • Table Global e-learning market 2015-2019 ($ billions)
  • Vendor landscape
    • Competitive scenario
    • Market vendor analysis
      • Duolingo
    • Edmodo
    • Lumos Labs
    • Rosetta Stone
    • WizIQ
  • Other prominent vendors
    • Age of Learning
    • BenchPrep
      • Table BenchPrep: Product offerings
    • DubLabs
      • Table DubLabs services
    • IXL Learning
      • Table IXL Learning: Product offerings
  • Key vendor analysis
    • Duolingo
    • Edmodo
    • Lumos Labs
    • Rosetta Stone
      • Table Rosetta Stone: Products and services
      • Table Rosetta Stone: Business segmentation by revenue 2014
      • Table Rosetta Stone: Business segmentation by revenue 2013 and 2014 ($ millions)
      • Table Rosetta Stone: Geographical segmentation by revenue 2014
      • Table Rosetta Stone: Geographical segmentation by revenue 2013 and 2014 ($ millions)
    • Wiz IQ
      • Table Wiz IQ: Product segmentation
  • Appendix
    • List of abbreviations
  • Explore Technavio

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