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Global Digital Content Market 2015-2019

Global Digital Content Market 2015-2019

About Digital Content

Digital content is the content in digital format. It is formed of bits and can be stored on a hard disk. Typically, digital content refers to information available for distribution on electronic media. It can also be downloaded. Digital content has many forms: from text and audio and videos files, to graphics, animations, and images. With the growing popularity of smartphones, tablets, and e-readers, a consumer has a wide variety of options to get the digital content besides the computer. Today, it is important to know what kind of digital content is created and how it is delivered. Therefore, to be successful in the digital content realm, digital content creators must present their content in the most attractive way.

TechNavio's analysts forecast the Global Digital Content market will grow at a CAGR of 13.73 percent over the period 2014-2019.

Covered in this Report

This report covers the present scenario and the growth prospects of the Global Digital Content market for the period 2015-2019. It includes digital content in the following segments: Audio, Video, Games, and Text. The market size is calculated on the basis of revenue generated from these segments. The Audio segment consists of digital music, which includes revenue generated by downloads, subscription and streaming services. The Video segment consists of IPTV service, VOD, online videos, OTT/streaming, and digital cable TV. The Games segment consists of PC games, tablet games, social media/casual games, mobile games, and console games. The Text segment consists of digital newspaper, e-books and online business information.

Key Vendors

  • APAC
  • Europe
  • North America
  • ROW
Key Vendors
  • Activision Blizzard
  • Amazon.com
  • Apple
  • Bloomberg
  • CBS
  • Comcast
  • Deezer
  • DIRECTV
  • Dish Network
  • Electronic Arts
  • EMI Music Publishing
  • Fairfax Media
  • Fox Music Publishing
  • Gannett
  • Giant Interactive Group
  • Google
  • GungHo Online Entertainment
  • Hachette
  • HarperCollins Publishers
  • Hulu
  • Hungama Digital Media Entertainment
  • King Digital Entertainment
  • Microsoft
  • NCSOFT
  • News
  • Nexon
  • Nintendo
  • Penguin Random House
  • Reed Elsevier
  • Schibsted
  • Sony
  • Spotify
  • Take-Two Interactive Software
  • Tencent Holdings
  • The New York Times
  • Thomson Reuters
  • Universal Music Group
  • Wolters Kluwer
  • Zynga
Other Prominent Vendors
  • Bertelsmann
  • Blinkbox Music
  • Bungie
  • Carrefour
  • CCP hf
  • Cellufun
  • Cengage Learning
  • Changyou.com
  • CipSoft
  • Cryptic Studios
  • Daily Mail and General Trust
  • Digital Chocolate
  • Disney Interactive
  • Dogan Yayin Holding
  • Doovle
  • Dun and Bradstreet
  • eGames
  • Entertainment One
  • Equifax
  • Experian
  • Facebook
  • FactSet Research Systems
  • Falcon Technologies International
  • Gaana.com
  • GameHouse
  • Gamelion
  • Glu Games
  • gPotato
  • Grooveshark
  • Gruppo Editoriale L'Espresso
  • Guvera
  • HandyGames
  • Hitachi Maxwell
  • HMV Retail
  • India Games
  • Indigo Books & Music
  • Infinity Ward
  • Infogroup
  • Informa
  • Interactive Data
  • Jagex Games Studio
  • JB Hi-Fi
  • Johnston Press
  • Joymax
  • Kabam
  • Kensington Publishing
  • Kiloo ApS
  • Last.fm
  • Lee Enterprises
  • Level-5
  • Lions Gate Entertainment
  • Macmillan Publishers
  • McGraw Hill
  • Mecom Group
  • MercurySteam Entertainment
  • Metro
  • Microsoft Studio
  • Minh Chau
  • Mitchell
  • Mixcloud
  • MOG
  • Myspace
  • Namco Bandai Games
  • NetEase
  • Oberon Media
  • OGPlanet
  • Perfect World
  • Postmedia Network Canada
  • Punch Entertainment
  • Rara
  • RCS Media Group
  • Redboss
  • Rhapsody
  • Rocksteady Studios
  • Saavn
  • Samsung Music Hub
  • Sanoma
  • Sega
  • Seven West Media
  • Shanda Interactive Entertainment
  • Sharp
  • Singapore Press Holdings
  • Slacke
  • SME
  • Softnyx
  • Songl
  • Songza
  • SoundCloud
  • Square Enix Holdings
  • SYBO Games
  • Syn Sophia
  • Taiyo Yuden
  • Tamedia
  • TDK
  • Telegraaf Media Groep
  • Tencent Holdings
  • The Lego Group
  • The McClatchy
  • TheStreet
  • Thomson Reuters
  • Thumbplay
  • Torstar
  • Trinity Mirror
  • TuneIn Radio
  • TuneIn Radio
  • Turbine
  • Umedisc
  • UMG
  • United Business Media
  • UTStarcom
  • Visual Concepts
  • Warner Bros. Interactive Entertainment
  • We Are Hunted
  • Wiley
  • Wolters Kluwer
Key Market Driver
  • Need for Digitization
  • For a full, detailed list, view our report
Key Market Challenge
  • Privacy and Security Concerns
  • For a full, detailed list, view our report
Key Market Trend
  • Increase in Adoption of Cloud Services
  • For a full, detailed list, view our report
Key Questions Answered in this Report
  • What will the market size be in 2019 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

TechNavio Announces the Publication of its Research Report – Global Digital Content Market 2015-2019

TechNavio recognizes the following companies as the key players in the Global Digital Content Market: Activision Blizzard Inc., Amazon.com Inc., Apple Inc., Bloomberg L.P., CBS Inc., Comcast Corp., Deezer, DIRECTV, Dish Network Corp., Electronic Arts Inc., EMI Music Publishing Ltd., Fairfax Media Ltd., Fox Music Publishing Inc., Gannett Co. Inc., Giant Interactive Group Inc., Google Inc., GungHo Online Entertainment Inc., Hachette Livre, HarperCollins Publishers LLC, Hulu LLC, Hungama Digital Media Entertainment Pvt. Ltd., King Digital Entertainment plc, Microsoft Corp., NCSOFT Corp., News Corp., Nintendo Co. Ltd., Penguin Random House Co., Reed Elsevier plc, Schibsted ASA, Sony Corp., Spotify AB, Take-Two Interactive Software Inc., Tencent Holdings Ltd., The New York Times Co., Thomson Reuters Corp., Ubisoft Entertainment S.A., Universal Music Group, Wolters Kluwer NV and Zynga Inc.

Other Prominent Vendors in the market are: 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, AOL, APN News and Media, Asobo Studio, Aspiro, Axel Springer, Beats Electronics, Behavior Interactive, Bertelsmann, Blinkbox Music, Bungie, Carrefour, CCP hf, Cellufun, Cengage Learning, Changyou.com, CipSoft, Cryptic Studios, Daily Mail and General Trust, Digital Chocolate, Disney Interactive, Doğan Yayin Holding, Doovle, Dun & Bradstreet, eGames, Entertainment One, Equifax, Experian, Facebook, FactSet Research Systems, Falcon Technologies International, Gaana.com, GameHouse, Gamelion, Glu Games, gPotato, Grooveshark, Gruppo Editoriale L'Espresso, Guvera, HandyGames, Hitachi Maxwell, HMV Retail, India Games, Indigo Books & Music, Infinity Ward, Infogroup, Informa, Interactive Data, Jagex Games Studio, JB Hi-Fi, Johnston Press, Joymax, Kabam, Kensington Publishing, Kiloo ApS, Last.fm, Lee Enterprises, Level-5, Lions Gate Entertainment, Macmillan Publishers, McGraw Hill, Mecom Group, MercurySteam Entertainment, Metro, Microsoft Studio, Minh Chau, Mitchell, Mixcloud, MOG, Myspace, Namco Bandai Games, NetEase, Oberon Media, OGPlanet, Perfect World, Postmedia Network Canada, Punch Entertainment, Rara, RCS Media Group, Redboss, Rhapsody, Rocksteady Studios, Saavn, Samsung Music Hub, Sanoma, Sega, Seven West Media, Shanda Interactive Entertainment, Sharp, Singapore Press Holdings, Slacke, SME, Softnyx, Songl, Songza, SoundCloud, Square Enix Holdings, SYBO Games, Syn Sophia, Taiyo Yuden, Tamedia, TDK, Telegraaf Media Groep, The Lego Group, The McClatchy, TheStreet, Thumbplay, Torstar, Trinity Mirror, TuneIn Radio, Turbine, Umedisc, UMG, United Business Media, UTStarcom, Visual Concepts, Warner Bros. Interactive Entertainment, We Are Hunted and Wiley.

Commenting on the report, an analyst from TechNavio’s team said: “Increased adoption of cloud services is one of the major trends providing growth opportunities to the vendors. The adoption of cloud computing services has the potential to bring operational efficiency, reliability, and productivity. Cloud computing provides consumers with legal access to music online and is rapidly being adopted by firms because it enhances portability, enabling subscribed users to access digital content stored in remote servers irrespective of the devices used.”

According to the report, the need for digitization is one of the major drivers of the market. The increase in the number of smartphones and tablets has led to a considerable increase in the consumption of digital content.

Further, the report states that the increase in privacy and security concerns is one of the key challenges in this market. Consumers are reluctant to share their personal information online or make online transactions because of the risk of personal data being shared by companies, leading to a lack of privacy and fraudulent transactions.

Companies Mentioned

Activision Blizzard , Amazon.com , Apple , Bloomberg , CBS , Comcast , Deezer, DIRECTV, Dish Network , Electronic Arts , EMI Music Publishing, Fairfax Media , Fox Music Publishing, Gannett , Giant Interactive Group , Google , GungHo Online Entertainment , Hachette,HarperCollins Publishers , Hulu , Hungama Digital Media Entertainment, King Digital Entertainment , Microsoft , NCSOFT , News , Nexon , Nintendo , Penguin Random House, Reed Elsevier , Schibsted , Sony , Spotify , Take-Two Interactive Software , TencentHoldings , The New York Times , Thomson Reuters , Universal Music Group, Wolters Kluwer , Zynga , Bertelsmann , Blinkbox Music, Bungie, Carrefour , CCP hf, Cellufun, Cengage Learning, Changyou.com, CipSoft, Cryptic Studios, Daily Mail and General Trust, DigitalChocolate , Disney Interactive, Dogan Yayin Holding , Doovle, Dun and Bradstreet, eGames, Entertainment One, Equifax , Experian, Facebook, FactSet Research Systems , Falcon Technologies International, Gaana.com, GameHouse, Gamelion, Glu Games , gPotato,Grooveshark, Gruppo Editoriale L'Espresso, Guvera, HandyGames, Hitachi Maxwell , HMV Retail, India Games, Indigo Books & Music, Infinity Ward, Infogroup, Informa , Interactive Data, Jagex Games Studio, JB Hi-Fi , Johnston Press, Joymax, Kabam, KensingtonPublishing, Kiloo ApS, Last.fm, Lee Enterprises, Level-5, Lions Gate Entertainment , Macmillan Publishers, McGraw Hill, Mecom Group , MercurySteam Entertainment, Metro , Microsoft Studio, Minh Chau, Mitchell, Mixcloud, MOG, Myspace, Namco BandaiGames, NetEase, Oberon Media, OGPlanet, Perfect World, Postmedia Network Canada, Punch Entertainment, Rara, RCS Media Group, Redboss, Rhapsody, Rocksteady Studios, Saavn, Samsung Music Hub, Sanoma , Sega, Seven West Media , Shanda InteractiveEntertainment, Sharp , Singapore Press Holdings, Slacke, SME, Softnyx, Songl, Songza, SoundCloud, Square Enix Holdings, SYBO Games, Syn Sophia, Taiyo Yuden , Tamedia, TDK , Telegraaf Media Groep, Tencent Holdings, The Lego Group, The McClatchy,TheStreet, Thomson Reuters , Thumbplay, Torstar, Trinity Mirror, TuneIn Radio, TuneIn Radio, Turbine, Umedisc , UMG, United Business Media , UTStarcom, Visual Concepts, Warner Bros. Interactive Entertainment , We Are Hunted, Wiley, Wolters Kluwer

  • Executive Summary
  • List of Abbreviations
  • Scope of the Report
    • Market Overview
    • Product Offerings
  • Market Research Methodology
    • Market Research Process
    • Research Methodology
      • Table Market Research Methodology
  • Introduction
  • Market Landscape
    • Market Snapshot
      • Table Global Digital Content Market Snapshot
    • Market Overview
      • Table Global Digital Content Market Overview
      • Table Digital Transmission Channels
    • Global Digital Content Market Size and Forecast by Revenue
      • Table Global Digital Content Market 2014-2019 (US$ billion)
    • Global Digital Content Market Size and Forecast by Volume
      • Table Global Digital Content Market 2014-2019 (billion TB)
    • Five Forces Analysis
  • Market Segmentation by Category
    • Global Digital Content Market Segmentation by Category 2014-2019
      • Table Global Digital Content Market Segmentation by Category 2014
      • Table Global Digital Content Market Segmentation by Category 2014-2019 (US$ billion)
      • Table Global Digital Content Market Segmentation by Category 2014-2019
    • Global Digital Video Content Market
      • Market Size and Forecast
        • Table Global Digital Video Content Market 2014-2019 (US$ billion)
    • Global Digital Video Content Market Segmentation
      • Table Global Digital Video Content Market Segmentation 2014
      • Digital Cable TV
        • Table Global Digital Cable TV Market 2014-2019 (US$ billion)
      • IPTV
        • Table Global IPTV Market 2014-2019 (US$ billion)
      • Online Video
        • Table Global Online Video Market 2014-2019 (US$ billion)
      • OTT/Streaming
        • Table Global OTT/Streaming Market 2014-2019 (US$ billion)
      • VOD
        • Table Global VOD Market 2014-2019 (US$ billion)
    • Global Digital Text Content Market
      • Market Size and Forecast
        • Table Global Digital Text Content Market 2014-2019 (US$ billion)
    • Global Digital Text Content Market Segmentation
      • Table Global Digital Text Content Market Segmentation 2014
      • Business Information
        • Table Global Business Information Market 2014-2019 (US$ billion)
      • E-books
        • Table Global E-books Market 2014-2019 (US$ billion)
      • Digital Newspapers
        • Table Global Digital Newspapers Market 2014-2019 (US$ billion)
    • Global Digital Games Content Market
      • Market Size and Forecast
        • Table Global Digital Games Content Market 2014-2019 (US$ billion)
    • Global Digital Games Content Market Segmentation
      • Table Global Digital Games Content Market Segmentation 2014
      • PC Games
        • Table Global PC Games Market 2014-2019 (US$ billion)
      • Mobile Games
        • Table Global Mobile Games Market 2014-2019 (US$ billion)
      • Social Media/Casual Games
        • Table Global Social Media/Casual Games Market 2014-2019 (US$ billion)
      • Tablet Games
        • Table Global Tablet Games Market 2014-2019 (US$ billion)
      • Console Games
        • Table Global Console Games Market 2014-2019 (US$ billion)
    • Global Digital Audio Content Market
      • Market Size and Forecast
        • Table Global Digital Audio Content Market 2014-2019 (US$ billion)
    • Global Digital Audio Content Market Segmentation
      • Table Global Digital Audio Content Market Segmentation 2014
      • Downloads
        • Table Global Audio Downloads Market 2014-2019 (US$ billion)
      • Subscription
        • Table Global Audio Subscription Market 2014-2019 (US$ billion)
      • Streaming
        • Table Global Audio Streaming Market 2014-2019 (US$ billion)
  • Market Segmentation by Device
    • Global Digital Content Market Segmentation by Device 2014-2019
      • Table Global Digital Content Market Segmentation by Device 2014
      • Table Global Digital Content Market Segmentation by Device 2019
    • Global Digital Non-mobile Content Market
      • Market Size and Forecast
        • Table Global Digital Non-mobile Content Market 2014-2019 (US$ billion)
    • Global Digital Mobile Content Market
      • Market Size and Forecast
        • Table Global Digital Mobile Content Market 2014-2019 (US$ billion)
  • Digitization of Content in Different Segments
    • Table Digitization of Content in Different Segments 2014 and 2019
  • Geographical Segmentation
    • Global Digital Content Market by Geographical Segmentation 2014-2019
      • Table Global Digital Content Market by Geographical Segmentation 2014
      • Table Global Digital Content Market by Geographical Segmentation 2014-2019 (US$ billion)
      • Table Global Digital Content Market by Geographical Segmentation 2014-2019
    • Digital Content Market in North America
      • Market Size and Forecast
        • Table Digital Content Market in North America 2014-2019 (US$ billion)
    • Digital Content Market in APAC Region
      • Market Size and Forecast
        • Table Digital Content Market in APAC Region 2014-2019 (US$ billion)
    • Digital Content Market in Europe
      • Market Size and Forecast
        • Table Digital Content Market in Europe 2014-2019 (US$ billion)
    • Digital Content Market in ROW
      • Market Size and Forecast
        • Table Digital Content Market in ROW 2014-2019 (US$ billion)
  • Key Leading Countries
    • US
      • US: Economic Indicators
        • Table US GDP 2008-2013 (US$ billion)
        • Table US: Contribution of Various Sectors to GDP 2013
        • Table US: GDP per Capita 2008-2013 (US$)
      • Digital Content Market in US
    • Japan
      • Economic Overview
        • Table Japan: GDP per Capita 2008-2013 (US$ billion)
      • Inflation in Japan
        • Table CPI Inflation in Japan 2008-2013
      • Digital Content Market in Japan
  • Buying Criteria
  • Market Growth Drivers
    • Table Internet Users across Various Geographies 2014 (million)
    • Table Per Capita Disposable Income of Leading Countries 2009-2014 (US$)
    • Table Shipment of Smartphones and Tablets 2013-2018 (million units)
    • Table Smartphone Users among Cellphone Users 2014-2019 (billion users)
    • Table Global Smartphone and Tablet Penetration 2013-2018 (percentage of global population)
    • Table Global Internet Penetration 2014
    • Table Cellphone Internet Users 2014-2019 (billion)
    • Table Average Time Spent by US Adults on Media Consumption 2010 and 2013
  • Drivers and their Impact
  • Market Challenges
  • Impact of Drivers and Challenges
  • Market Trends
    • Table Global Mobile App Downloads 2013-2018 (billion)
    • Table Time Spent by Users on Mobile Apps 2013
    • Table Global Mobile Ad Spending Market 2014-2019 (US$ billion)
    • Table Global 3G/4G Subscriptions (billion) and Mobile Data Consumption (petabytes) 2013 and 2018
    • Table Number of 2G, 3G, and 4G Global Mobile Connections 2014-2019
  • Trends and their Impact
  • Vendor Landscape
    • Competitive Scenario
      • Key News
    • Other Prominent Vendors
  • Key Vendor Analysis
    • Activision Blizzard
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Activision Blizzard: Business Segmentation by Revenue 2013
      • Product Segmentation
        • Table Activision Blizzard: Product Segmentation
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Amazon.com
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table Amazon.com: Business Segmentation 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Amazon.com: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
      • Geographical Segmentation by Revenue 2013
        • Table Amazon.com: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Apple
      • Key Facts
      • Business Overview
      • Product Segmentation by Revenue
        • Table Product Segmentation of Apple by Revenue 2013
        • Table Product Segmentation of Apple by Revenue 2012 and 2013 (US$ billion)
      • Geographical Segmentation by Revenue
        • Table Geographical Segmentation of Apple by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Bloomberg
      • Key Facts
      • Business Overview
      • Product Segmentation
        • Table Bloomberg: Product Segmentation 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • CBS
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table Business Segmentation of CBS by Revenue 2013
      • Business Strategy
      • Key Information
      • SWOT Analysis
    • Comcast
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Comcast: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Comcast: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Deezer
      • Key Facts
      • Business Overview
      • Key Applications
        • Table Deezer: Key Applications
      • Geographical Segmentation
        • Table Deezer: Geographical Segmentation
      • Recent Developments
      • SWOT Analysis
    • DirecTV
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table DIRECTV: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table DIRECTV: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table DIRECTV: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Dish Network
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Dish Network: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Dish Network: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Electronic Arts
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Electronic Arts: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
      • Geographical Segmentation by Revenue 2014
        • Table Electronic Arts: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • EMI Music Publishing
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table EMI Music Publishing: Business Segmentation
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Fairfax Media
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Fairfax Media: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Fairfax Media: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Fairfax Media: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • SWOT Analysis
    • Fox Music Publishing
      • Key Facts
      • Business Overview
      • Clients
        • Table Fox Music Publishing: Clients
      • Business Strategy
      • SWOT Analysis
    • Gannett
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Gannett: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Gannett: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Giant Interactive
      • Key Facts
      • Business Overview
      • Product Segmentation
        • Table Giant Interactive: Product Segmentation
      • Business Segmentation by Revenue 2013
        • Table Giant Interactive: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Giant Interactive: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Google
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Google: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Google: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Google: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • GungHo Online
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table GungHo Online : Business Segmentation 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Hachette Livre
      • Key Facts
      • Business Overview
      • Editorial Segmentation by Revenue 2013
        • Table Hachette Livre: Editorial Segmentation by Revenue 2013
      • Geographical Segmentation by Revenue 2013
        • Table Hachette Livre: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • HarperCollins
      • Key Facts
      • Business Overview
      • Recent Developments
      • SWOT Analysis
    • Hulu
      • Key Facts
      • Business Overview
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Hungama Digital Media Entertainment
      • Key Facts
      • Business Overview
      • Product Segmentation
        • Table Hungama Digital Media Entertainment: Product Segmentation 2013
      • Key Locations
        • Table Hungama Digital Media Entertainment : Key Locations
      • Recent Developments
      • SWOT Analysis
    • King Digital Entertainment
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table King: Business Segmentation 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table King: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table King: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Microsoft
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Microsoft: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Microsoft: Business Segmentation by Revenue 2012 and 2013 (US$ billion)
      • Geographical Segmentation by Revenue 2013
        • Table Microsoft: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • NCSOFT
      • Key Facts
      • Business Overview
      • Product Segmentation
        • Table NCSOFT: Product Segmentation
      • Geographical Segmentation by Revenue 2013
        • Table NCSOFT: Geographical Segmentation by Revenue 2013
      • Recent Developments
      • SWOT Analysis
    • News
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table News: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table News: Business Segmentation by Revenue 2013 and 2014 (US$ million)
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Nintendo
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Nintendo: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Nintendo: Business Segmentation by Revenue 2013 and 2014 (US$ million)
      • Geographical Segmentation by Revenue 2014
        • Table Nintendo: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Penguin Random House
      • Key Facts
      • Business Overview
      • Recent Developments
      • SWOT Analysis
    • Reed Elsevier
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Reed Elsevier: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Reed Elsevier: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Reed Elsevier: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Schibsted
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Schibsted: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Schibsted: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Schibsted: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Sony
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue
        • Table Sony: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue
        • Table Sony: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
      • Geographical Segmentation by Revenue
        • Table Sony: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Spotify
      • Key Facts
      • Business Overview
      • Geographical Presence
        • Table Spotify: Geographical Presence
      • SWOT Analysis
    • Take-Two Interactive Software
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2014
        • Table Take-Two Interactive Software: Business Segmentation by Revenue 2014
      • Business Segmentation by Revenue 2013 and 2014
        • Table Take-Two Interactive Software: Business Segmentation by Revenue 2013 and 2014 (US$ billion)
      • Geographical Segmentation by Revenue 2014
        • Table Take-Two Interactive Software: Geographical Segmentation by Revenue 2014
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Tencent
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Tencent: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Tencent: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Tencent: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • The New York Times Company
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table The New York Times Company: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table The New York Times Company: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Business Strategy
      • SWOT Analysis
    • Thomson Reuters
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Thomson Reuters: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Thomson Reuters : Business Segmentation by Revenue 2012 and 2013 (US$ billion)
      • Geographical Segmentation by Revenue 2013
        • Table Thomson Reuters: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Ubisoft Entertainment
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Business Segmentation by Revenue 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Ubisoft Entertainment: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Universal Music Group
      • Key Facts
      • Business Overview
      • Recent Developments
      • SWOT Analysis
    • Wolters Kluwer
      • Key Facts
      • Business Overview
      • Business Segmentation
        • Table Wolters Kluwer: Business Segmentation 2013
      • Geographical Segmentation by Revenue 2013
        • Table Wolters Kluwer: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
    • Zynga
      • Key Facts
      • Business Overview
      • Business Segmentation by Revenue 2013
        • Table Zynga: Business Segmentation by Revenue 2013
      • Business Segmentation by Revenue 2012 and 2013
        • Table Zynga: Business Segmentation by Revenue 2012 and 2013 (US$ million)
      • Geographical Segmentation by Revenue 2013
        • Table Zynga: Geographical Segmentation by Revenue 2013
      • Business Strategy
      • Recent Developments
      • SWOT Analysis
  • Other Reports in this Series

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