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Global Cloud Gaming Market 2018-2022

Global Cloud Gaming Market 2018-2022

About Cloud Gaming

Cloud gaming is a form of online gaming in which the gamers can play a game via internet-connected devices for free or by paying a subscription fee. The game is stored, executed, and rendered on the remote servers or game company’s servers.

Technavio’s analysts forecast the Global Cloud Gaming Market to grow at a CAGR of 30.48% during the period 2018-2022.

Covered in this report

The report covers the present scenario and the growth prospects of the global cloud gaming market. To calculate the market size, the report considers the revenue generated based on the type of cloud gaming, which includes video and file streaming.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, global cloud gaming market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • LiquidSky
  • NVIDIA
  • Sony
  • Valve
Market driver
  • Easy availability of updated gaming versions
  • For a full, detailed list, view our report
Market challenge
  • Privacy and security concerns in the gaming industry
  • For a full, detailed list, view our report
Market trend
  • Cross-platform gaming experience
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


  • Executive summary
  • Scope of the report
  • Research methodology
  • Market landscape
    • Market ecosystem
      • Table Parent market
      • Table Global gaming market: Segmentation
    • Market characteristics
      • Table Market characteristics
    • Market segmentation analysis
      • Table Market segments
  • Market sizing
    • Market definition
      • Table Market definition - Inclusions and exclusions checklist
    • Market sizing 2017
      • Table Market size 2017
      • Table Validation techniques employed for market sizing 2017
    • Market size and forecast 2017-2022
      • Table Global cloud gaming market - Market size and forecast 2017-2022 ($ mn)
      • Table Global cloud gaming market - Year-over-year growth 2018-2022 (%)
  • Five forces analysis
    • Table Five forces analysis 2017
    • Table Five forces analysis 2022
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2017
  • Market segmentation by type
    • Segmentation by type
      • Table Type - Market share 2017-2022 (%)
    • Comparison by type
      • Table Comparison by type
    • Video streaming - Market size and forecast 2017-2022
      • Table Video streaming - Market size and forecast 2017-2022 ($ mn)
      • Table Video streaming - Year-over-year growth 2018-2022 (%)
    • File streaming - Market size and forecast 2017-2022
      • Table File streaming - Market size and forecast 2017-2022 ($ mn)
      • Table File streaming - Year-over-year growth 2018-2022 (%)
    • Market opportunity by type
      • Table Market opportunity by type
  • Market segmentation by platform
    • Segmentation by platform
      • Table Platform - Market share 2017-2022 (%)
    • Comparison by platform
      • Table Comparison by platform
    • Gaming consoles - Market size and forecast 2017-2022
      • Table Gaming consoles - Market size and forecast 2017-2022 ($ mn)
      • Table Gaming consoles - Year-over-year growth 2018-2022 (%)
    • Computing devices - Market size and forecast 2017-2022
      • Table Computing devices - Market size and forecast 2017-2022 ($ mn)
      • Table Computing devices - Year-over-year growth 2018-2022 (%)
    • Smart TVs - Market size and forecast 2017-2022
      • Table Smart TVs - Market size and forecast 2017-2022 ($ mn)
      • Table Smart TVs - Year-over-year growth 2018-2022 (%)
    • Mobile devices - Market size and forecast 2017-2022
      • Table Mobile devices - Market size and forecast 2017-2022 ($ mn)
      • Table Mobile devices - Year-over-year growth 2018-2022 (%)
    • Market opportunity by platform
      • Table Market opportunity by platform
  • Customer landscape
    • Table Customer landscape
  • Regional landscape
    • Geographical segmentation
      • Table Global cloud gaming market - Market share by geography 2017-2022 (%)
    • Regional comparison
      • Table Regional comparison
    • Americas - Market size and forecast 2017-2022
      • Table Americas - Market size and forecast 2017-2022 ($ mn)
      • Table Americas - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in Americas
    • APAC - Market size and forecast 2017-2022
      • Table APAC - Market size and forecast 2017-2022 ($ mn)
      • Table APAC - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in APAC
    • EMEA - Market size and forecast 2017-2022
      • Table EMEA - Market size and forecast 2017-2022 ($ mn)
      • Table EMEA - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in EMEA
    • Market opportunity
      • Table Market opportunity
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
    • Penetration of cloud gaming in a multiplayer scenario
    • Increasing use of cloud gamification
    • Cross-platform gaming experience
  • Vendor landscape
    • Overview
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
  • Vendor analysis
    • Vendors covered
      • Table Vendors covered
    • Vendor classification
      • Table Vendor classification
    • Market positioning of vendors
      • Table Market positioning of vendors
    • LiquidSky
      • Table LiquidSky - Vendor overview
      • Table LiquidSky - Organizational developments
      • Table LiquidSky - Key offerings
    • NVIDIA
      • Table NVIDIA - Vendor overview
      • Table NVIDIA - Business segments
      • Table NVIDIA - Organizational developments
      • Table NVIDIA - Geographical focus
      • Table NVIDIA - Segment focus
      • Table NVIDIA - Key offerings
    • Sony
      • Table Sony: Vendor overview
      • Table Sony - Business segments
      • Table Sony - Organizational developments
      • Table Sony - Geographical focus
      • Table Sony - Segment focus
      • Table Sony - Key offerings
    • Valve
      • Table Valve - Vendor overview
      • Table Valve - Organizational developments
      • Table Valve - Key offerings
  • Appendix
    • List of abbreviations
  • Explore Technavio

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