Global Casino Gaming Equipment Market 2021-2025

Global Casino Gaming Equipment Market 2021-2025

Technavio has been monitoring the casino gaming equipment market and it is poised to grow by $ 10.53 bn during 2021-2025, progressing at a CAGR of about 4% during the forecast period. Our report on the casino gaming equipment market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by growing vendor involvement in the market and favorable regulatory policies. In addition, growing vendor involvement in market is anticipated to boost the growth of the market as well.

The casino gaming equipment market analysis includes the type segment and geographic landscape.

Technavio's casino gaming equipment market is segmented as below:

By Type

  • Casino tables
  • Slot machines
  • Gaming chips
  • Video poker machines
  • Others
By Geographical Landscape
  • North America
  • APAC
  • Europe
  • South America
  • MEA
This study identifies the expansion of casinos as one of the prime reasons driving the casino gaming equipment market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our report on casino gaming equipment market covers the following areas:
  • Casino gaming equipment market sizing
  • Casino gaming equipment market forecast
  • Casino gaming equipment market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading casino gaming equipment market vendors that include Ainsworth Game Technology Ltd., AMATIC Industries GmbH, APEX pro gaming AS, Aristocrat Leisure Ltd., Eclipse Gaming Systems LLC, International Game Technology plc, KONAMI HOLDINGS CORP., NOVOMATIC AG, Scientific Games Corp., and Universal Entertainment Corp. Also, the casino gaming equipment market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.


  • Executive Summary
  • Market Landscape
    • Market ecosystem
      • Table Parent market
      • Table Market characteristics
    • Value chain analysis
      • Table Value Chain Analysis - Casinos and gaming market
      • Inputs
      • Operations
      • Services
      • Marketing and sales
      • Support activities
      • Innovations
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2020
    • Market outlook: Forecast for 2020 - 2025
      • Table Global - Market size and forecast 2020 - 2025 ($ million)
      • Table Global market: Year-over-year growth 2020 - 2025 (%)
  • Five Forces Analysis
    • Five forces summary
      • Table Five forces analysis 2020 & 2025
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2020
  • Market Segmentation by Type
    • Market segments
      • Table Type - Market share 2020-2025 (%)
    • Comparison by Type
      • Table Comparison by Type
    • Casino tables - Market size and forecast 2020-2025
      • Table Casino tables - Market size and forecast 2020-2025 ($ million)
      • Table Casino tables - Year-over-year growth 2020-2025 (%)
    • Slot machines - Market size and forecast 2020-2025
      • Table Slot machines - Market size and forecast 2020-2025 ($ million)
      • Table Slot machines - Year-over-year growth 2020-2025 (%)
    • Gaming chips - Market size and forecast 2020-2025
      • Table Gaming chips - Market size and forecast 2020-2025 ($ million)
      • Table Gaming chips - Year-over-year growth 2020-2025 (%)
    • Video poker machines - Market size and forecast 2020- 2025
      • Table Video poker machines - Market size and forecast 2020-2025 ($ million)
      • Table Video poker machines - Year-over-year growth 2020-2025 (%)
    • Others - Market size and forecast 2020-2025
      • Table Others - Market size and forecast 2020-2025 ($ million)
      • Table Others - Year-over-year growth 2020-2025 (%)
    • Market opportunity by Type
      • Table Market opportunity by Type
  • Customer landscape
    • Table Customer landscape
  • Geographic Landscape
    • Geographic segmentation
      • Table Market share by geography 2020-2025 (%)
    • Geographic comparison
      • Table Geographic comparison
    • North America - Market size and forecast 2020-2025
      • Table North America - Market size and forecast 2020-2025 ($ million)
      • Table North America - Year-over-year growth 2020-2025 (%)
    • APAC - Market size and forecast 2020-2025
      • Table APAC - Market size and forecast 2020-2025 ($ million)
      • Table APAC - Year-over-year growth 2020-2025 (%)
    • Europe - Market size and forecast 2020-2025
      • Table Europe - Market size and forecast 2020-2025 ($ million)
      • Table Europe - Year-over-year growth 2020-2025 (%)
    • South America - Market size and forecast 2020-2025
      • Table South America - Market size and forecast 2020-2025 ($ million)
      • Table South America - Year-over-year growth 2020-2025 (%)
    • MEA - Market size and forecast 2020-2025
      • Table MEA - Market size and forecast 2020-2025 ($ million)
      • Table MEA - Year-over-year growth 2020-2025 (%)
    • Key leading countries
      • Table Key leading countries
    • Market opportunity by geography
      • Table Market opportunity by geography ($ million)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Growing vendor involvement in market
      • Expansion of casinos
      • Favorable regulatory policies
    • Market challenges
      • Restrictions on gambling in many countries
      • Ban on gambling advertisements
      • Complex design of casino gaming equipment
        • Table Impact of drivers and challenges
    • Market trends
      • Advent of innovative display solutions
      • Use of bitcoins in gambling
      • Growing number of M&A activities
  • Vendor Landscape
    • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
      • Table Industry risks
    • Competitive scenario
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Ainsworth Game Technology Ltd.
      • Table Ainsworth Game Technology Ltd. –Overview
      • Table Ainsworth Game Technology Ltd. - Product and service
      • Table Ainsworth Game Technology Ltd. –Key news
      • Table Ainsworth Game Technology Ltd. - Key offerings
      • Table Ainsworth Game Technology Ltd. - Segment focus
    • AMATIC Industries GmbH
      • Table AMATIC Industries GmbH – Overview
      • Table AMATIC Industries GmbH - Product and service
      • Table AMATIC Industries GmbH – Key news
      • Table AMATIC Industries GmbH - Key offerings
    • APEX pro gaming AS
      • Table APEX pro gaming AS – Overview
      • Table APEX pro gaming AS - Product and service
      • Table APEX pro gaming AS – Key news
      • Table APEX pro gaming AS - Key offerings
    • Aristocrat Leisure Ltd.
      • Table Aristocrat Leisure Ltd. –Overview
      • Table Aristocrat Leisure Ltd. - Business segments
      • Table Aristocrat Leisure Ltd. –Key news
      • Table Aristocrat Leisure Ltd. - Key offerings
      • Table Aristocrat Leisure Ltd. - Segment focus
    • Eclipse Gaming Systems LLC
      • Table Eclipse Gaming Systems LLC – Overview
      • Table Eclipse Gaming Systems LLC - Product and service
      • Table Eclipse Gaming Systems LLC – Key news
      • Table Eclipse Gaming Systems LLC - Key offerings
    • International Game Technology plc
      • Table International Game Technology plc – Overview
      • Table International Game Technology plc - Business segments
      • Table International Game Technology plc – Key news
      • Table International Game Technology plc - Key offerings
      • Table International Game Technology plc - Segment focus
    • KONAMI HOLDINGS CORP.
      • Table KONAMI HOLDINGS CORP. –Overview
      • Table KONAMI HOLDINGS CORP. - Business segments
      • Table KONAMI HOLDINGS CORP. –Key news
      • Table KONAMI HOLDINGS CORP. - Key offerings
      • Table KONAMI HOLDINGS CORP. - Segment focus
    • NOVOMATIC AG
      • Table NOVOMATIC AG – Overview
      • Table NOVOMATIC AG - Business segments
      • Table NOVOMATIC AG – Key news
      • Table NOVOMATIC AG - Key offerings
      • Table NOVOMATIC AG - Segment focus
    • Scientific Games Corp.
      • Table Scientific Games Corp. –Overview
      • Table Scientific Games Corp. - Business segments
      • Table Scientific Games Corp. –Key news
      • Table Scientific Games Corp. - Key offerings
      • Table Scientific Games Corp. - Segment focus
    • Universal Entertainment Corp.
      • Table Universal Entertainment Corp. –Overview
      • Table Universal Entertainment Corp. - Business segments
      • Table Universal Entertainment Corp. –Key news
      • Table Universal Entertainment Corp. - Key offerings
      • Table Universal Entertainment Corp. - Segment focus
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research Methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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