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Global Board Games Market 2018-2022

Global Board Games Market 2018-2022

About Board Games

Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.Technavio’s analysts forecast the global board games market's CAGR is expected to be close to 23%, however, the market's growth momentum will decelerate owing to a decrease in the year over year growth.Covered in this report The report covers the present scenario and the growth prospects of the global board games market for 2018-2022. To calculate the market size, the report presents a detailed picture of the market by way of study, synthesis, and summation of data from multiple sources.The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Board Games Market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Asmodée Editions
  • Goliath B.V.
  • Grand Prix International
  • Hasbro
  • Ravensburger
Market driver
  • Increasing demand for board games among millennials
  • For a full, detailed list, view our report
Market challenge
  • Board games are time consuming and cannot be resumed
  • For a full, detailed list, view our report
Market trend
  • Growing developments of apps based on board games
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2022 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?


Press Release

Technavio Announces the Publication of its Research Report – Global Board Games Market 2018-2022

Technavio recognizes the following companies as the key players in the global board games market: Asmodée Editions, Goliath B.V., Grand Prix International, Hasbro, and Ravensburger.

Commenting on the report, an analyst from Technavio’s team said: “One trend in the market is growing developments of apps based on board games. With the growing penetration of smartphones, board games manufacturers are focusing on developing applications based on board games. Furthermore, companies in the board games industry are leveraging various new digital technologies such as using a timer or assistants to develop games including mobile application as a part of their gameplay.”

According to the report, one driver in the market is increasing demand for board games among millennials. With the increasing number of millennials preferring playing board games like Monopoly and Scrabble for socializing purposes, several game-based cafes and bars have evolved in the recent years.

Further, the report states that one challenge in the market is board games are time consuming and cannot be resumed. Board games are time consuming, which is a major drawback over other games. Nowadays, casual players do not prefer investing nearly 2-6 long hours in board games due to their busy schedule.

Companies Mentioned

Apple

Bose

SAMSUNG

Sennheiser electronic

Skullcandy

SONY

  • Executive summary
  • Scope of the report
  • Research methodology
  • Market landscape
    • Market ecosystem
      • Table Parent market
      • Table Global gaming market
    • Market characteristics
      • Table Market characteristics
    • Market segmentation analysis
      • Table Market segments
  • Market sizing
    • Market definition
      • Table Market definition - Inclusions and exclusions checklist
    • Market sizing 2017
      • Table Market size 2017
      • Table Validation techniques employed for market sizing 2017
    • Market size and forecast 2017-2022
      • Table Global - Market size and forecast 2017-2022 ($ bn)
      • Table Global - Year-over-year growth 2018-2022 (%)
  • Five forces analysis
    • Table Five forces analysis 2017
    • Table Five forces analysis 2022
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2017
  • Market segmentation by distribution channel
    • Segmentation by distribution channel
      • Table Distribution channel - Market share 2017-2022 (%)
    • Comparison by distribution channel
      • Table Comparison by distribution channel
    • Offline - Market size and forecast 2017-2022
      • Table Offline - Market size and forecast 2017-2022 ($ bn)
      • Table Offline - Year-over-year growth 2018-2022 (%)
    • Online - Market size and forecast 2017-2022
      • Table Online - Market size and forecast 2017-2022 ($ bn)
      • Table Online - Year-over-year growth 2018-2022 (%)
    • Market opportunity by distribution channel
      • Table Market opportunity by distribution channel
  • Market segmentation by product
    • Segmentation by product
      • Table Product - Market share 2017-2022 (%)
    • Comparison by product
      • Table Comparison by product
    • Tabletop board games - Market size and forecast 2017-2022
      • Table Tabletop board games - Market size and forecast 2017-2022 ($ bn)
      • Table Tabletop board games - Year-over-year growth 2018-2022 (%)
    • Card and dice games - Market size and forecast 2017-2022
      • Table Card and dice games - Market size and forecast 2017-2022 ($ bn)
      • Table Card and dice games - Year-over-year growth 2018-2022 (%)
    • RPGs - Market size and forecast 2017-2022
      • Table RPGs - Market size and forecast 2017-2022 ($ bn)
      • Table RPGs - Year-over-year growth 2018-2022 (%)
    • Market opportunity by product
      • Table Market opportunity by product
  • Customer landscape
    • Table Customer landscape
  • Regional landscape
    • Geographical segmentation
      • Table Global - Market share by geography 2017-2022 (%)
    • Regional comparison
      • Table Regional comparison
    • EMEA - Market size and forecast 2017-2022
      • Table EMEA - Market size and forecast 2017-2022 ($ bn)
      • Table EMEA - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in EMEA
    • Americas - Market size and forecast 2017-2022
      • Table Americas - Market size and forecast 2017-2022 ($ bn)
      • Table Americas - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in Americas
    • APAC - Market size and forecast 2017-2022
      • Table APAC - Market size and forecast 2017-2022 ($ bn)
      • Table APAC - Year-over-year growth 2018-2022 (%)
      • Table Top 3 countries in APAC
    • Key leading countries
      • Table Key leading countries
    • Market opportunity
      • Table Market opportunity
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
    • Growing development of apps based on board games
    • Increasing number of projects funded by crowdfunding platforms
    • Sharing through social media
  • Vendor landscape
    • Overview
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
  • Vendor analysis
    • Vendors covered
      • Table Vendors covered
    • Vendor classification
      • Table Vendor classification
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Asmodée Editions
      • Table Asmodée Editions - Overview
      • Table Asmodée Editions - Business segments
      • Table Asmodée Editions - Organizational developments
      • Table Asmodée Editions - Geographic focus
      • Table Asmodée Editions - Key offerings
    • Goliath B.V.
      • Table Goliath B.V. - Overview
      • Table Goliath B.V. - Business segments
      • Table Goliath B.V. - Organizational developments
      • Table Goliath B.V. - Geographic focus
      • Table Goliath B.V. - Key offerings
    • Grand Prix International
      • Table Grand Prix International - Overview
      • Table Grand Prix International - Business segments
      • Table Grand Prix International - Organizational developments
      • Table Grand Prix International - Geographic focus
      • Table Grand Prix International - Segment focus
      • Table Grand Prix International - Key offerings
    • Hasbro
      • Table Hasbro - Overview
      • Table Hasbro - Business segments
      • Table Hasbro - Organizational developments
      • Table Hasbro - Geographic focus
      • Table Hasbro - Segment focus
      • Table Hasbro - Key offerings
    • Ravensburger
      • Table Ravensburger - Overview
      • Table Ravensburger - Business segments
      • Table Ravensburger - Organizational developments
      • Table Ravensburger - Geographic focus
      • Table Ravensburger - Segment focus
      • Table Ravensburger - Key offerings
  • Appendix
    • List of abbreviations
  • Explore Technavio

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