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Global Arcade Gaming Market 2017-2021

Global Arcade Gaming Market 2017-2021

About Arcade Gaming

Arcade games are one of the primary sources of entertainment in the gaming industry. The popularity of electronic devices and PCs aided by the rise of the Internet have led to the commercialization of alternative form of gaming. Arcade games have different genres and offer different user experiences with evolving technology across a wide variety of platforms. Arcade games are predominantly played on TV screens and less on PC screens. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the global arcade gaming market growth is not going to be stagnant.

Technavio’s analysts forecast the global arcade gaming market to decline at a CAGR of (9.28%) during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global arcade gaming market for 2017-2021. To calculate the market size, the report considers the revenue generated from consumer spending toward playing games.

The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global Arcade Gaming Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • CXC Simulations
  • Eleetus
  • NAMCO
  • SEGA
Other prominent vendors
  • D-BOX Technologies
  • Vesaro
  • Taito
  • BRUNSWICK GROUP
  • Gold Standard Games
  • Rene Pierre
Market driver
  • High scope for monetization
  • For a full, detailed list, view our report
Market challenge
  • High maintenance cost
  • For a full, detailed list, view our report
Market trend
  • 360-degree camera being accepted as next-generation technology
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?


Press Release

Technavio Announces the Publication of its Research Report – Global Arcade Gaming Market 2017-2021

Technavio recognizes the following companies as the key players in the global arcade gaming market: CXC Simulations, Eleetus, NAMCO, and SEGA

Other Prominent Vendors in the market are: D-BOX Technologies, Vesaro, Taito, BRUNSWICK GROUP, Gold Standard Games, and Rene Pierre.

Commenting on the report, an analyst from Technavio’s team said: ““The latest trend gaining momentum in the market is 360-degree camera being accepted as next-generation technology. Advances in VR technologies have led to the introduction of VR 360-degree videos. VR is fast being considered as a mainstream gaming platform in the entertainment sphere, which is making its way to various digital arenas. As of 2016, the concept of VR with gaming simulators is rapidly growing and is one of the leading technological transformation in the gaming world.

According to the report, one of the major drivers for this market is High scope for monetization. Despite the global arcade gaming market being hindered by growing adoption of smartphones and tablets for gaming, an arcade machine still has target audience whose spending on gaming has only increased. Considering the enhanced gameplay experience, arcade gaming has limited substitutes available in the market. Over 80% of the total revenue is generated from gamers who have already played the game in the past. As the popularity of new age arcade machines increases, they will be accessible to the larger population. This will result in more gamers being hooked to the game and will result in increased revenue. As of 2016, less than 10% of the arcade gaming population had experienced gaming on simulators multiple times.

Further, the report states that one of the major factors hindering the growth of this market is High maintenance cost. Arcade business requires high investment like any other businesses. However, the bigger challenge that the arcade gaming vendors face is the high maintenance cost. Maintaining arcade gaming machines can be a tedious job. This is predominant in the case of gaming simulators. From the screens to the legs of the simulator, the hardware is prone to repairs considering the increased penetration of motion simulation and heavy usage. For optimal functioning of motion simulation, the simulator will require synchronous working of all four legs. These legs generate movement based on the feedback received from the haptic sensors.

Companies Mentioned

CXC Simulations, Eleetus, NAMCO, and SEGA

Other Prominent Vendors in the market are: D-BOX Technologies, Vesaro, Taito, BRUNSWICK GROUP, Gold Standard Games, and Rene Pierre.

  • Executive summary
  • Scope of the report
  • Research Methodology
  • Introduction
    • Market outline
  • Market landscape
    • Market overview
      • Table Global arcade gaming market segmentation
    • Market size and forecast
      • Table Global arcade gaming market 2016-2021 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by type
    • Global arcade gaming market segmentation by type
      • Table Global arcade gaming market segmentation by type 2016 and 2021 (% share of revenue)
    • Global arcade gaming market segmentation by video games
      • Table Global arcade gaming market segmentation by video games 2016-2021 ($ billions)
    • Global arcade gaming market segmentation by mechanical games
      • Table Global arcade gaming market segmentation by mechanical games 2016-2021 ($ billions)
    • Global arcade gaming market segmentation by simulation games
      • Table Global arcade gaming market segmentation by simulation games 2016-2021 ($ billions)
  • Market segmentation of mechanical arcade games
    • Global mechanical arcade gaming market segmentation by products
      • Table Global mechanical arcade gaming market segmentation by products 2016 and 2021 (% share of revenue)
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    • Global foosball equipment market
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    • Global air hockey equipment market
      • Table Global air hockey equipment market 2016-2021 ($ millions)
    • Other mechanical games equipment market
      • Table Other mechanical games equipment market 2016-2021 ($ millions)
  • Market segmentation by genre
    • Digital arcade gaming market by genre
      • Table Digital arcade gaming market by genre 2016 and 2021 (% share of revenue)
    • Global digital arcade gaming market by racing games
      • Table Global digital arcade gaming market by racing games ($ billions)
    • Global digital arcade gaming market by shooting games
      • Table Global digital arcade gaming market by shooting games ($ billions)
    • Global digital arcade gaming market by sports games
      • Table Global digital arcade gaming market by sports games ($ billions)
    • Global digital arcade gaming market by action games
      • Table Global digital arcade gaming market by action games ($ billions)
  • Market segmentation by end-users
    • Global arcade gaming market by end-users
      • Table Global arcade gaming market by end-users 2016 and 2021 (% share of revenue)
    • Global arcade gaming market in gaming hubs
      • Table Global arcade gaming market in gaming hubs ($ billions)
    • Global arcade gaming market in semi-commercial locations
      • Table Global arcade gaming market in semi-commercial locations ($ billions)
    • Global arcade gaming market in residential users
      • Table Global arcade gaming market in residential users ($ billions)
  • Market segmentation by geography
    • Global arcade gaming market segmentation by geography
      • Table Global arcade gaming market segmentation by geography 2016 and 2021 (% share of revenue)
    • Arcade gaming market in APAC
      • Table Arcade gaming market in APAC 2016-2021 ($ billions)
    • Arcade gaming market in Americas
      • Table Arcade gaming market in Americas 2016-2021 ($ billions)
    • Arcade gaming market in EMEA
      • Table Arcade gaming market in EMEA 2016-2021 ($ billions)
  • Key leading countries
    • Key leading countries in global arcade gaming market
      • Table Market share of top 10 countries in global arcade gaming market in 2016 (% share of revenue)
      • Table Market share and revenue of top 10 countries in global arcade gaming market in 2016
    • Arcade gaming market in US
      • Table Arcade gaming market in US 2016-2021 ($ billions)
    • Arcade gaming market in China
      • Table Arcade gaming market in China 2016-2021 ($ billions)
  • Decision framework
  • Drivers and challenges
    • Market drivers
    • Market challenges
  • Market trends
  • Vendor landscape
    • Competitive scenario
    • Other prominent vendors
      • Table Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

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