Global Animation Collectibles Market 2020-2024

Global Animation Collectibles Market 2020-2024

Technavio has been monitoring the global animation collectibles market and it is poised to grow by $ 1.30 bn during 2020-2024, progressing at a CAGR of 4% during the forecast period. Our reports on global animation collectibles market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the growing fan base for gaming and animation characters and immense popularity of TV shows and movies. In addition, growing fan base for gaming and animation characters is anticipated to boost the growth of the market as well.

The global animation collectibles market analysis includes the distribution channel segment and geographical landscapes.

Technavio's global animation collectibles market is segmented as below:

By Distribution Channel

  • Specialty stores
  • Hypermarkets and supermarkets
  • Department stores
  • Online retailers
By Geographic Landscapes
  • North America
  • Europe
  • APAC
  • South America
  • MEA
This study identifies the rising awareness of characters and properties through promotions as one of the prime reasons driving the global animation collectibles market growth during the next few years.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our global animation collectibles market covers the following areas:
  • Global animation collectibles market sizing
  • Global animation collectibles market forecast
  • Global animation collectibles market industry analysis
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading global animation collectibles market vendors that include Hasbro Inc., JAKKS Pacific Inc., LEGO System AS, Mattel Inc., MGA Entertainment Inc., Moose Enterprise Pty. Ltd., Ravensburger AG, Spin Master Corp., TOMY Co. Ltd., and VTech Holdings Ltd. Also, the global animation collectibles market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.


  • Executive Summary
  • Market Landscape
    • Market ecosystem
      • Table Parent market
      • Table Market characteristics
    • Value chain analysis
      • Table Value Chain Analysis: Apparel, Accessories, and Luxury Goods
      • Inputs
      • Inbound logistics
      • Operations
      • Outbound logistics
      • Marketing and sales
      • Service
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2019
    • Market outlook: Forecast for 2019 - 2024
      • Table Global - Market size and forecast 2019 - 2024 ($ billion)
      • Table Global animation collectibles market 2019-2024 ($ billion), exclusive of COVID- 19 impact
      • Table Global market: Year-over-year growth 2019 - 2024 (%)
  • Five Forces Analysis
    • Five force summary
      • Table Five forces analysis 2019 & 2024
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2019
  • Market Segmentation by Distribution channel
    • Market segments
      • Table Distribution channel - Market share 2019-2024 (%)
    • Comparison by Distribution channel
      • Table Comparison by Distribution channel
    • Specialty stores - Market size and forecast 2019- 2024
      • Table Specialty stores - Market size and forecast 2019-2024 ($ billion)
      • Table Specialty stores - Market size and forecast 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table Specialty stores - Year-over-year growth 2019-2024 (%)
    • Hypermarkets and supermarkets - Market size and forecast 2019-2024
      • Table Hypermarkets and supermarkets - Market size and forecast 2019-2024 ($ billion)
      • Table Hypermarket and supermarket - Market size and forecast 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table Hypermarkets and supermarkets - Year-over-year growth 2019-2024 (%)
    • Department stores - Market size and forecast 2019-2024
      • Table Department stores - Market size and forecast 2019-2024 ($ billion)
      • Table Department stores - Market size and forecast 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table Department stores - Year-over-year growth 2019-2024 (%)
    • Online retailers - Market size and forecast 2019- 2024
      • Table Online retailers - Market size and forecast 2019-2024 ($ billion)
      • Table Online retailers - Market size and forecast 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table Online retailers - Year-over-year growth 2019-2024 (%)
    • Market opportunity by Distribution channel
      • Table Market opportunity by Distribution channel
  • Customer landscape
    • Table Customer landscape
  • Geographic Landscape
    • Geographic segmentation
      • Table Market share by geography 2019-2024 (%)
    • Geographic comparison
      • Table Geographic comparison
    • North America - Market size and forecast 2019- 2024
      • Table North America - Market size and forecast 2019-2024 ($ billion)
      • Table Animation collectibles market in North America 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table North America - Year-over-year growth 2019-2024 (%)
    • Europe - Market size and forecast 2019-2024
      • Table Europe - Market size and forecast 2019-2024 ($ billion)
      • Table Animation collectibles market in Europe 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table Europe - Year-over-year growth 2019-2024 (%)
    • APAC - Market size and forecast 2019-2024
      • Table APAC - Market size and forecast 2019-2024 ($ billion)
      • Table Animation collectibles market in APAC 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table APAC - Year-over-year growth 2019-2024 (%)
    • South America - Market size and forecast 2019- 2024
      • Table South America - Market size and forecast 2019-2024 ($ billion)
      • Table Animation collectibles market in South America 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table South America - Year-over-year growth 2019-2024 (%)
    • MEA - Market size and forecast 2019-2024
      • Table MEA - Market size and forecast 2019-2024 ($ billion)
      • Table Animation collectibles market in MEA 2019-2024 ($ billion), exclusive of COVID-19 impact
      • Table MEA - Year-over-year growth 2019-2024 (%)
    • Key leading countries
      • Table Key leading countries
    • Market opportunity by geography
      • Table Market opportunity by geography ($ billion)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Growing number of gaming and animation character fan base
      • Immense popularity of TV shows and movies
      • Rising awareness of characters and properties through promotions
    • Market challenges
      • Seasonal demand and short life of merchandise
      • Increase in number of counterfeit collectibles
      • Market fragmentation
        • Table Impact of drivers and challenges
    • Market trends
      • Emergence of 3D printing
      • Use of licensed merchandise for marketing and branding
      • Increase in development of environment-friendly products
      • Growing market for franchise movies and shows
  • Vendor Landscape
    • Overview
    • Vendor landscape
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
      • Table Industry risks
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Hasbro Inc.
      • Table Hasbro Inc. - Overview
      • Table Hasbro Inc. - Business segments
      • Table Hasbro Inc. - Key news
      • Table Hasbro Inc. - Key offerings
      • Table Hasbro Inc. - Segment focus
    • JAKKS Pacific Inc.
      • Table JAKKS Pacific Inc. - Overview
      • Table JAKKS Pacific Inc. - Business segments
      • Table JAKKS Pacific Inc.- Key news
      • Table JAKKS Pacific Inc. - Key offerings
      • Table JAKKS Pacific Inc. - Segment focus
    • LEGO System AS
      • Table LEGO System AS - Overview
      • Table LEGO System AS - Product and service
      • Table LEGO System AS - Key news
      • Table LEGO System AS - Key offerings
    • Mattel Inc.
      • Table Mattel Inc. - Overview
      • Table Mattel Inc. - Business segments
      • Table Mattel Inc. - Key news
      • Table Mattel Inc. - Key offerings
      • Table Mattel Inc. - Segment focus
    • MGA Entertainment Inc.
      • Table MGA Entertainment Inc. - Overview
      • Table MGA Entertainment Inc. - Product and service
      • Table MGA Entertainment Inc. - Key offerings
    • Moose Enterprise Pty. Ltd.
      • Table Moose Enterprise Pty. Ltd. - Overview
      • Table Moose Enterprise Pty. Ltd. - Product and service
      • Table Moose Enterprise Pty. Ltd. - Key offerings
    • Ravensburger AG
      • Table Ravensburger AG - Overview
      • Table Ravensburger AG - Product and service
      • Table Ravensburger AG - Key offerings
    • Spin Master Corp.
      • Table Spin Master Corp. - Overview
      • Table Spin Master Corp. - Business segments
      • Table Spin Master Corp. - Key offerings
      • Table Spin Master Corp. - Segment focus
    • TOMY Co. Ltd.
      • Table TOMY Co. Ltd. - Overview
      • Table TOMY Co. Ltd. - Business segments
      • Table TOMY Co. Ltd. - Key news
      • Table TOMY Co. Ltd. - Key offerings
      • Table TOMY Co. Ltd. - Segment focus
    • VTech Holdings Ltd.
      • Table VTech Holdings Ltd. - Overview
      • Table VTech Holdings Ltd. - Business segments
      • Table VTech Holdings Ltd. - Key news
      • Table VTech Holdings Ltd. - Key offerings
      • Table VTech Holdings Ltd. - Segment focus
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research Methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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