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Global 3D Glasses Market 2017-2021

Global 3D Glasses Market 2017-2021

About 3D Glasses

3D glasses offer stereoscopic appearance of images. The viewing or appearance of the objects is as if in three-dimensions. In 1838, Sir Charles Wheatstone developed the first 3D viewing device called stereoscope by applying the principals of stereopsis. The stereoscope was a flat board fitted with mirrors and lenses and was enhanced by removing mirrors to make the view easier through lenses. This resulted in a device called lenticular scope, which was the first portable 3D viewing device.Technavio’s analysts forecast the global 3D glasses market to decline at a CAGR of 4.47% during the period 2017-2021.

Covered in this report

The report covers the present scenario and the growth prospects of the global 3D glasses market for 2017-2021. To calculate the market size, the report considers the shipment numbers of 3D TVs and the number of 3D screens across the world.The market is divided into the following segments based on geography:

  • Americas
  • APAC
  • EMEA
Technavio's report, Global 3D Glasses Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Epson America
  • NVIDIA
  • Panasonic
  • SAMSUNG
  • Sony
Other prominent vendors
  • American Paper Optics
  • eDimensional
  • LG Electronics
  • Optoma
  • Quantum3D
  • RealD
  • truedepth3D
Market driver
  • Reduction in 3D TV prices driving adoption of 3D glasses
  • For a full, detailed list, view our report
Market challenge
  • Loss of light resulting in dark 3D content
  • For a full, detailed list, view our report
Market trend
  • Emergence of glasses-free technology for 3D TVs
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2021 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Releases

Technavio Announces the Publication of its Research Report – Global 3D Glasses Market 2017-2021

Technavio recognizes the following companies as the key players in the global 3D glasses market: Epson America, NVIDIA, Panasonic, SAMSUNG, and Sony.

Other Prominent Vendors in the market are: American Paper Optics, eDimensional, LG Electronics, Optoma, Quantum3D, RealD, and truedepth3D.

Commenting on the report, an analyst from Technavio’s team said: “One trend in the market is emergence of glasses-free technology for 3D TVs. Owing to the declining preference of customers for 3D TVs that use 3D glasses, researchers around the world have come up with the right combination of technology and timing to manufacture displays that do not require 3D glasses to view 3D content.”

According to the report, one driver in the market is reduction in 3D TV prices driving adoption of 3D glasses. The fall in the prices of 3D TVs in recent years has led to the growth of 3D TV sales. The main reason behind the fall in the prices is the entry of many vendors in the 3D TV market. The entry of fresh players has resulted in intense competition and price wars. With the increase in investments in R&D, new and advanced technologies have been introduced, which helped in lowering the prices of 3D TVs.

Further, the report states that one challenge in the market is loss of light resulting in dark 3D content. In 3D viewing, the use of 3D glasses results in the darkening of content as these glasses are coated with a polarized filter. 3D glasses, whether active or passive, work by filtering the light. The use of 3D passive glasses filters out light of certain wavelengths, which results in a picture that is darker because of filtering the light. Using a 3D active shutter glass where the polarizing element has the opposite polarization orientation from a projector will result in loss of light because the projection screen retains some amount of that polarization.

Companies Mentioned

Epson America, NVIDIA, Panasonic, SAMSUNG, Sony, American Paper Optics, eDimensional, LG Electronics, Optoma, Quantum3D, RealD, and truedepth3D.

  • Executive summary
  • Scope of the report
  • Research Methodology
  • Introduction
    • Market outline
  • Market landscape
    • Market overview
      • Table Overview of global 3D glasses market
    • Market size and forecast
      • Table Global 3D glasses market 2016-2021 (million units)
      • Table Global 3D glasses market 2016-2021 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by type
    • Global 3D glasses market by type
      • Table Global 3D glasses market by type 2016 and 2021 (% share in shipment volumes)
      • Table Global 3D glasses market by type 2016-2021 (million units)
    • Global anaglyph 3D glasses market
      • Table Global anaglyph 3D glasses market 2016-2021 (million units)
    • Global polarized 3D glasses market
      • Table Global polarized 3D glasses market 2016-2021 (million units)
    • Global active shutter 3D glasses market
      • Table Global active shutter 3D glasses market 2016-2021 (million units)
  • Market segmentation by application
    • Global 3D glasses market by application
      • Table Global 3D glasses market by application 2016 and 2021 (% share in shipment volumes)
    • Global 3D glasses market in media
      • Table Global 3D glasses market in media 2016-2021 (million units)
    • Global 3D glasses market in cinemas
      • Table Global 3D glasses market in cinemas 2016-2021 (million units)
      • Table Growth rate in number of 3D cinema screens worldwide 2011-2016
    • Global 3D glasses market in other applications
      • Table Global 3D glasses market in other applications 2016-2021 (million units)
  • Geographical segmentation
    • Global 3D glasses market by geography
      • Table Global 3D glasses market by geography 2016 and 2021 (% share of shipment volumes)
      • Table Global 3D glasses market by geography 2016-2021 (million units)
    • 3D glasses market in APAC
      • Table 3D glasses market in APAC 2016-2021 (million units)
      • Table 3D glasses market in APAC 2016-2021 ($ billions)
    • 3D glasses market in the Americas
      • Table 3D glasses market in the Americas 2016-2021 (million units)
      • Table 3D glasses market in the Americas 2016-2021 ($ billions)
    • 3D glasses market in EMEA
      • Table 3D glasses market in EMEA 2016-2021 (million units)
      • Table Growth rate of digital 3D cinema screens in EMEA 2011-2016
      • Table 3D glasses market in EMEA 2016-2021 ($ billions)
  • Key leading countries
    • Table Market share of key leading countries 2016 (share of total unit shipment)
    • China
      • Table 3D glasses market in China 2016-2021 (million units)
    • US
      • Table 3D glasses market in the US 2016-2021 (million units)
    • Japan
      • Table 3D glasses market in Japan 2016-2021 (million units)
    • Germany
      • Table 3D glasses market in Germany 2016-2021 (million units)
  • Decision framework
  • Drivers and challenges
    • Market drivers
      • Table Number of global 3D movie releases 2010-2016
      • Table Growth rate of digital 3D screens worldwide 2012-2016
    • Market challenges
      • Table Global 3D TV market 2013-2016
  • Market trends
    • Emergence of glasses-free technology for 3D TVs
    • BYO personal 3D glasses
    • Growing consumer interest in 3D viewing in emerging nations
  • Vendor landscape
    • Competitive scenario
    • Epson America
      • Table Epson America: Product overview
    • NVIDIA
    • Panasonic
    • SAMSUNG
    • Sony
    • Other prominent vendors
      • Table Other prominent vendors
  • Appendix
    • List of abbreviations
  • Explore Technavio

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