Game-based Learning Market in the US 2018-2022
About Game-based Learning
Game-based learning (GBL) is a type of gameplay that has defined learning outcomes. GBL is designed to balance subject matter with gameplay and enable players to retain and apply the learnings to the real world.
Technavio’s analysts forecast the Game-based Learning Market in the US to grow at a CAGR of 17.09% during the period 2017-2022.
Covered in this report
The report covers the present scenario and the growth prospects of the Game-based Learning Market in the US 2018-2022. To calculate the market size, the report considers the revenue generated from the by the vendors from their game-based learning solutions, which include the products and services offered to various customers in the academic and non-academic segments in the US.
The market is divided into the following segments based on geography:
Technavio Announces the Publication of its Research Report – Game-based Learning Market in the US 2018-2022
Technavio recognizes the following companies as the key players in the Game-based Learning Market in the US.
Commenting on the report, an analyst from Technavio’s team said: “One trend that is affecting the market is increasing popularity of mobile technologies
According to the report, one driver that is affecting the market is increasing investments from venture capitalists
Further, the report states that one challenge that is affecting the market is high development costs
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