About Classroom Wearables Technology Market in the US
Wearable technology has changed the way data is communicated, collected, and analyzed. Wearable devices come in various shapes and sizes and can be mounted anywhere on the body of the user depending on user requirements. The majority of the wearable devices are either wrist-worn or act as head gear.
Smart wearable devices can easily be synchronized with smartphones and tablets to enhance user accessibility. These devices are not only actively adopted in the education sector but also find applications in various industries such as logistics and health care.
Technavio’s analysts forecast the classroom wearable technology market in the US to grow at a CAGR of 45.52% during the period 2016-2020.
Covered in this report
The report covers the present scenario and the growth prospects of the classroom wearable technology market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smartwatches, fitness trackers, wearable cameras, and virtual reality headgears.
The market is divided into the following segments based on product:
Technavio Announces the Publication of its Research Report – Classroom Wearables Technology Market in the US 2016-2020
Technavio recognizes the following companies as the key players in the Classroom Wearables Technology Market in the US: Apple, Google, Microsoft, and Samsung.
Other Prominent Vendors in the market are: ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.
Commenting on the report, an analyst from Technavio’s team said: “The soaring popularity of smartphones is one of the key market drivers for wearable computing. The global smartphone shipments increased from 173.5 million units in 2009 to 1,200.4 million units in 2014. The growth of the consumer market for wearables technology largely depends on how rapidly existing smartphone users integrate wearable accessories and alternative devices with their smartphones.”
According to the report, various technology companies are investing heavily in R&D to remain competitive. This is resulting in the incorporation of innovative functionalities, such as gesture recognition and augmented reality, in classroom wearable technology devices. Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped with such modern features. Fin is a smart wearable device worn on the thumb; its functioning is based on finger gestures.
Further, the report states that there is a threat of data security. Since wearable devices have wireless capability, it may challenge the security of institutional data. Data access protocols and physical controls may be compromised by students and teachers either intentionally or inadvertently.
Apple, Google, Microsoft, Samsung, ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, Sony.
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