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Classroom Wearables Technology Market In The US 2016-2020

About Classroom Wearables Technology Market in the US

Wearable technology has changed the way data is communicated, collected, and analyzed. Wearable devices come in various shapes and sizes and can be mounted anywhere on the body of the user depending on user requirements. The majority of the wearable devices are either wrist-worn or act as head gear.

Smart wearable devices can easily be synchronized with smartphones and tablets to enhance user accessibility. These devices are not only actively adopted in the education sector but also find applications in various industries such as logistics and health care.

Technavio’s analysts forecast the classroom wearable technology market in the US to grow at a CAGR of 45.52% during the period 2016-2020.

Covered in this report

The report covers the present scenario and the growth prospects of the classroom wearable technology market in the US for 2016-2020. To calculate the market size, the report considers the revenue generated from sales of classroom wearables technology devices such as smart glasses, smartwatches, fitness trackers, wearable cameras, and virtual reality headgears.

The market is divided into the following segments based on product:

  • Wrist-worn equipment
  • Headgear
Technavio's report, Classroom Wearables Technology Market in the US 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
  • Apple
  • Google
  • Microsoft
  • Samsung
Other prominent vendors
  • ASUS
  • Fitbit
  • Garmin
  • Jawbone
  • Motorola
  • Nike
  • Pebble
  • Sony
Market driver
  • Product innovations
  • For a full, detailed list, view our report
Market challenge
  • Data security and privacy limitations
  • For a full, detailed list, view our report
Market trend
  • Increased popularity of smartphones
  • For a full, detailed list, view our report
Key questions answered in this report
  • What will the market size be in 2020 and what will the growth rate be?
  • What are the key market trends?
  • What is driving this market?
  • What are the challenges to market growth?
  • Who are the key vendors in this market space?
  • What are the market opportunities and threats faced by the key vendors?
  • What are the strengths and weaknesses of the key vendors?


Press Release

Technavio Announces the Publication of its Research Report – Classroom Wearables Technology Market in the US 2016-2020

Technavio recognizes the following companies as the key players in the Classroom Wearables Technology Market in the US: Apple, Google, Microsoft, and Samsung.

Other Prominent Vendors in the market are: ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, and Sony.

Commenting on the report, an analyst from Technavio’s team said: “The soaring popularity of smartphones is one of the key market drivers for wearable computing. The global smartphone shipments increased from 173.5 million units in 2009 to 1,200.4 million units in 2014. The growth of the consumer market for wearables technology largely depends on how rapidly existing smartphone users integrate wearable accessories and alternative devices with their smartphones.”

According to the report, various technology companies are investing heavily in R&D to remain competitive. This is resulting in the incorporation of innovative functionalities, such as gesture recognition and augmented reality, in classroom wearable technology devices. Devices such as Fin, Ring, Kapture, and Myo are some of the products equipped with such modern features. Fin is a smart wearable device worn on the thumb; its functioning is based on finger gestures.

Further, the report states that there is a threat of data security. Since wearable devices have wireless capability, it may challenge the security of institutional data. Data access protocols and physical controls may be compromised by students and teachers either intentionally or inadvertently.

Companies Mentioned

Apple, Google, Microsoft, Samsung, ASUS, Fitbit, Garmin, Jawbone, Motorola, Nike, Pebble, Sony.

  • Executive summary
    • Highlights
  • Scope of the report
    • Market overview
    • Top-vendor offerings
      • Table Product offerings
  • Market research methodology
    • Research methodology
    • Economic indicators
  • Introduction
    • Key market highlights
  • Market landscape
    • Market overview
      • Table Global wearable devices by category 2014
      • Table Wearable technology market in the US 2015-2020 ($ billions)
      • Table Wearable technology devices shipments in the US 2015-2020 (millions)
      • Table Classroom wearable technology versus others in the US 2015
      • Table Classroom wearable technology versus others in the US 2020
      • Table Classroom wearable technology market in the US 2015-2020 ($ billions)
    • Five forces analysis
      • Table Five forces analysis
  • Market segmentation by product
    • Market overview
      • Table Classroom wearable devices market in the US by product 2015
      • Table Classroom wearable devices market in the US by product 2020
      • Table Classroom wearable devices market in the US by product 2015-2020 ($ millions)
      • Table Classroom wearable devices market in the US by product 2015-2020
    • Classroom wearable technology by wrist-worn equipment
      • Table Classroom wearable technology market by wrist-worn equipment 2015-2020 ($ millions)
      • Table Features of a smartwatch
    • Classroom wearables by head gear
      • Table Classroom wearable technology market by smart headgear 2015-2020 ($ millions)
    • Classroom wearable technology market in the US by other accessories
      • Table Classroom wearable technology market by other accessories 2015-2020 ($ millions)
  • Market segmentation by end-user
    • Classroom wearable market in the US by end-user
      • Table Classroom wearable market in the US by end-user 2015
      • Table Classroom wearable market in the US by end-user 2020
      • Table Classroom wearable market in the US by end-user 2015-2020 ($ million)
      • Table Classroom wearable market in the US by end-user 2015-2020
    • Classroom wearable technology market in the US by higher education institutions
      • Table Classroom wearable technology market in the US by higher education institutions 2015-2020 ($ millions)
      • Table Classroom wearable technology market in the US in higher education institutions by functional use
    • Classroom wearables market in the US by K-12 schools
      • Table Classroom wearable technology market in the US by K-12 schools 2015-2020 ($ millions)
      • Table Classroom wearable technology market in the US in K-12 schools by functional use
  • Market drivers
    • Product innovations
    • Government initiatives
    • Enhanced student engagement
    • Improved collaboration
  • Impact of drivers
    • Table Impact of drivers
  • Market challenges
    • Obligatory professional development
    • Data security and privacy limitations
    • Safety issues
    • Integration challenges
  • Impact of drivers and challenges
    • Table Impact of drivers and challenges
  • Market trends
    • Increased popularity of smartphones
      • Table Smartphone shipments in North America 2013-2015 (millions of units)
    • Strategic alliances
    • Entry of new players
    • Decreasing prices of wearable devices
  • Vendor landscape
    • Competitive scenario
    • Market vendor analysis 2014
  • Other prominent vendors
    • ASUS
    • Fitbit
    • Garmin
    • Jawbone
    • Motorola
    • Nike
    • Pebble
    • Sony
  • Key vendor analysis
    • Apple
      • Table Apple: Business segmentation by revenue 2015
      • Table Apple: Business segmentation by revenue 2014 and 2015 ($ billions)
      • Table Apple: Product segmentation by revenue 2014
    • Google
      • Table Google: Comparison of advertising revenues and other revenues 2014 and 2015 ($ billions)
      • Table Google: Geographical segmentation by revenue 2014
    • Microsoft
      • Table Microsoft: Business segmentation by revenue 2015
      • Table Microsoft: Business segmentation by revenue 2014 and 2015 ($ billions)
      • Table Microsoft: Geographical segmentation by revenue 2015
    • Samsung
      • Table Samsung: Business segmentation by revenue 2015
  • Appendix
    • List of abbreviations
  • Explore Technavio

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