U.S. Doll, Toy, And Game Market. Analysis And Forecast to 2025
The report provides an in-depth analysis of the U.S. doll, toy, and game market. It presents the latest data of the market size and volume, domestic production, exports and imports, price dynamics and turnover in the industry. In addition, the report contains insightful information about the industry, including industry life cycle, business locations, productivity, employment and many other crucial aspects. The Company Profiles section contains relevant data on the major players in the industry.
Dolls, action figures, toy animals, and stuffed toys, including parts and accessories; Baby carriages and children's vehicles (including parts for children's vehicles sold separately), excluding bicycles with pneumatic tires; Models (operating and static), craft kits and supplies, natural science kits and sets, and collectors' miniatures; Nonelectronic games and puzzles, including parts; Other nonelectronic, nonriding toys, including parts and pet toys; Other electronic toys and games (including home video games), excluding cartridges, disks, and tapes; Doll, toy, and game manufacturing, nsk, total
Mattel, Hasbro, Hobby Lobby Stores, Lego Systems, Leapfrog Enterprises, Jakks Pacific, Wizards of The Coast, Kids II, Excelligence Learning Corporation, Britax Child Safety, Arrow International, Evenflo Company, The Ergo Baby Carrier, The Vermont Teddy Bear Co Inc, Gaming Partners International Corporation, American Plastic Toys, Delta Education, Konami Gaming, Alex Toys, Cosco, Plaid Enterprises, Imperial Toy, The Little Tikes Company, Lionel L.L.C., Mega Brands America, Multimedia Games Holding Company, Progressive Gaming International Corporation, Shelcore, Hasbro International, Dorel U.S.A., Toysrus.com, Cartamundi East Long Meadow
Doll, toy and game market size;
Doll, toy and game production, value of shipments;
Key market players and their profiles;
Exports, imports and trade balance;
Import and export prices;
Forecast of the market dynamics in the medium term;
Key industry statistics;
Life cycle of the doll, toy and game industry;
Number of establishments and their locations;
Doll, toy and game industry productivity.
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