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The World Market for Video Games for Use with a Television Receiver: A 2016 Global Trade Perspective

The World Market for Video Games for Use with a Television Receiver: A 2016 Global Trade Perspective

This report was created for strategic planners, international executives and import/export managers who are concerned with the market for video games for use with a television receiver. With the globalization of this market, managers can no longer be contented with a local view. Nor can managers be contented with out-of-date statistics that appear several years after the fact. I have developed a methodology, based on macroeconomic and trade models, to estimate the market for video games for use with a television receiver for those countries serving the world market via exports or supplying from various countries via imports. I do so for the current year based on a variety of key historical indicators and econometric models.

On the demand side, exporters and strategic planners approaching the world market face a number of questions. Which countries are supplying video games for use with a television receiver? What is the dollar value of these imports? How much do the imports of video games for use with a television receiver vary from one country to another? Do exporters serving the world market have similar market shares across the importing countries? Which countries supply the most exports of video games for use with a television receiver? Which countries are buying their exports? What is the value of these exports and which countries are the largest buyers?


1 METHODOLOGY
1.1 Our Approach
2 THE WORLD MARKET
2.1 Exports
2.2 Imports
3 EXPORTS
3.1 Africa: Export Supplies of Video Games for Use with a Television Receiver
3.2 Asia: Export Supplies of Video Games for Use with a Television Receiver
3.3 Europe: Export Supplies of Video Games for Use with a Television Receiver
3.4 Latin America: Export Supplies of Video Games for Use with a Television Receiver
3.5 North America & the Caribbean: Export Supplies of Video Games for Use with a Television Receiver
3.6 Oceana: Export Supplies of Video Games for Use with a Television Receiver
3.7 the Middle East: Export Supplies of Video Games for Use with a Television Receiver
4 IMPORTS
4.1 Africa: Video Games for Use with a Television Receiver Imports in 2016
4.2 Asia: Video Games for Use with a Television Receiver Imports in 2016
4.3 Europe: Video Games for Use with a Television Receiver Imports in 2016
4.4 Latin America: Video Games for Use with a Television Receiver Imports in 2016
4.5 North America & the Caribbean: Video Games for Use with a Television Receiver Imports in 2016
4.6 Oceana: Video Games for Use with a Television Receiver Imports in 2016
4.7 the Middle East: Video Games for Use with a Television Receiver Imports in 2016
5 DISCLAIMERS, WARRANTEES, AND USER AGREEMENT PROVISIONS
5.1 Disclaimers & Safe Harbor
5.2 ICON Group International, Inc. User Agreement Provisions

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