Virtual Reality (VR) in Healthcare Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

Virtual Reality (VR) in Healthcare Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2022-2027

The global virtual reality (VR) in healthcare market size reached US$ 454.02 Million in 2021. Looking forward, IMARC Group expects the market to reach US$ 2,582.93 Million by 2027, exhibiting a growth rate (CAGR) of 31.50% during 2022-2027. Keeping in mind the uncertainties of COVID-19, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.

In healthcare, virtual reality (VR) is used as a diagnostic tool that allows doctors and surgeons to reach a diagnosis in conjunction with other methods, such as magnetic resonance imaging (MRI). This approach involves simulation, expertise training, enabling the use of minimally invasive surgery and eliminating the need for invasive procedures. The utilization of virtual reality headsets assists patients in dealing with mental health issues and depression in real time, making them feel safer and more comfortable. Additionally, a combination of wearable gadgets and virtual reality allows patients and doctors to communicate from anywhere while evaluating medical progress in real-time. This technology is mostly used for robotic surgeries and remote telesurgeries. Apart from this, virtual reality in healthcare is widely used to plan, diagnose, and treat phobia, autism, depression, and addiction.

Virtual Reality (VR) in Healthcare Market Trends:
The market is majorly driven by the escalating adoption of connected devices in the healthcare industry. This can be attributed to the growing incorporation of virtual reality (VR) and augmented reality (AR) with intricate medical procedures, including pain management, social cognition training, and damage evaluation and rehabilitation. In addition to this, continual advancements in dependable medical hardware and software development are providing an impetus to the market growth. Moreover, the introduction of smart wearable VR devices, such as rings, fit bands, fitness trackers, goggles, and headsets, is further creating a positive outlook for the market. Apart from this, the growing incidences of health disorders among the masses, particularly the geriatric population, is also contributing to the market. Some of the other factors providing a boost to the market include continuous developments in mobile applications and telemedicine, expanding medical expenditure and extensive research and development (R&D) activities.

Key Market Segmentation:
IMARC Group provides an analysis of the key trends in each sub-segment of the global virtual reality (VR) in healthcare market report, along with forecasts at the global, regional and country level from 2022-2027. Our report has categorized the market based on component, technology, product, application and end user.

Breakup by Component:

Software and Services

Breakup by Technology:

Projector and Display Walls

Breakup by Product:

VR Semiconductor Components
VR Devices
VR Sensors

Breakup by Application:

Pain Management
Medical Training and Education
Patient Care Management
Rehabilitation and Therapy Procedures

Breakup by End User:

Hospitals and Clinics
Research Laboratories

Breakup by Region:

North America
United States
South Korea
United Kingdom
Latin America
Middle East and Africa

Competitive Landscape:
The competitive landscape of the industry has also been examined along with the profiles of the key players being AppliedVR Inc., EchoPixel Inc., EON Reality, Firsthand Technology Inc., ImmersiveTouch Inc., Koninklijke Philips N.V., Microsoft Corporation, Siemens Healthineers AG (Siemens AG), Surgical Science Sweden AB, SyncThink Inc., Virtually Better Inc. and XRHealth.

Key Questions Answered in This Report:
How has the global virtual reality (VR) in healthcare market performed so far and how will it perform in the coming years?
What has been the impact of COVID-19 on the global virtual reality (VR) in healthcare market?
What are the key regional markets?
What is the breakup of the market based on the component?
What is the breakup of the market based on the technology?
What is the breakup of the market based on the product?
What is the breakup of the market based on the application?
What is the breakup of the market based on the end user?
What are the various stages in the value chain of the industry?
What are the key driving factors and challenges in the industry?
What is the structure of the global virtual reality (VR) in healthcare market and who are the key players?
What is the degree of competition in the industry?

1 Preface
2 Scope and Methodology
2.1 Objectives of the Study
2.2 Stakeholders
2.3 Data Sources
2.3.1 Primary Sources
2.3.2 Secondary Sources
2.4 Market Estimation
2.4.1 Bottom-Up Approach
2.4.2 Top-Down Approach
2.5 Forecasting Methodology
3 Executive Summary
4 Introduction
4.1 Overview
4.2 Key Industry Trends
5 Global Virtual Reality (VR) in Healthcare Market
5.1 Market Overview
5.2 Market Performance
5.3 Impact of COVID-19
5.4 Market Forecast
6 Market Breakup by Component
6.1 Hardware
6.1.1 Market Trends
6.1.2 Market Forecast
6.2 Software and Services
6.2.1 Market Trends
6.2.2 Market Forecast
7 Market Breakup by Technology
7.1 Head-Mounted
7.1.1 Market Trends
7.1.2 Market Forecast
7.2 Gesture-Tracking
7.2.1 Market Trends
7.2.2 Market Forecast
7.3 Projector and Display Walls
7.3.1 Market Trends
7.3.2 Market Forecast
8 Market Breakup by Product
8.1 VR Semiconductor Components
8.1.1 Market Trends
8.1.2 Market Forecast
8.2 VR Devices
8.2.1 Market Trends
8.2.2 Market Forecast
8.3 VR Sensors
8.3.1 Market Trends
8.3.2 Market Forecast
8.4 Others
8.4.1 Market Trends
8.4.2 Market Forecast
9 Market Breakup by Application
9.1 Pain Management
9.1.1 Market Trends
9.1.2 Market Forecast
9.2 Medical Training and Education
9.2.1 Market Trends
9.2.2 Market Forecast
9.3 Surgery
9.3.1 Market Trends
9.3.2 Market Forecast
9.4 Patient Care Management
9.4.1 Market Trends
9.4.2 Market Forecast
9.5 Rehabilitation and Therapy Procedures
9.5.1 Market Trends
9.5.2 Market Forecast
9.6 Others
9.6.1 Market Trends
9.6.2 Market Forecast
10 Market Breakup by End User
10.1 Hospitals and Clinics
10.1.1 Market Trends
10.1.2 Market Forecast
10.2 Research Laboratories
10.2.1 Market Trends
10.2.2 Market Forecast
10.3 Others
10.3.1 Market Trends
10.3.2 Market Forecast
11 Market Breakup by Region
11.1 North America
11.1.1 United States Market Trends Market Forecast
11.1.2 Canada Market Trends Market Forecast
11.2 Asia-Pacific
11.2.1 China Market Trends Market Forecast
11.2.2 Japan Market Trends Market Forecast
11.2.3 India Market Trends Market Forecast
11.2.4 South Korea Market Trends Market Forecast
11.2.5 Australia Market Trends Market Forecast
11.2.6 Indonesia Market Trends Market Forecast
11.2.7 Others Market Trends Market Forecast
11.3 Europe
11.3.1 Germany Market Trends Market Forecast
11.3.2 France Market Trends Market Forecast
11.3.3 United Kingdom Market Trends Market Forecast
11.3.4 Italy Market Trends Market Forecast
11.3.5 Spain Market Trends Market Forecast
11.3.6 Russia Market Trends Market Forecast
11.3.7 Others Market Trends Market Forecast
11.4 Latin America
11.4.1 Brazil Market Trends Market Forecast
11.4.2 Mexico Market Trends Market Forecast
11.4.3 Others Market Trends Market Forecast
11.5 Middle East and Africa
11.5.1 Market Trends
11.5.2 Market Breakup by Country
11.5.3 Market Forecast
12 SWOT Analysis
12.1 Overview
12.2 Strengths
12.3 Weaknesses
12.4 Opportunities
12.5 Threats
13 Value Chain Analysis
14 Porters Five Forces Analysis
14.1 Overview
14.2 Bargaining Power of Buyers
14.3 Bargaining Power of Suppliers
14.4 Degree of Competition
14.5 Threat of New Entrants
14.6 Threat of Substitutes
15 Price Analysis
16 Competitive Landscape
16.1 Market Structure
16.2 Key Players
16.3 Profiles of Key Players
16.3.1 AppliedVR Inc. Company Overview Product Portfolio
16.3.2 EchoPixel Inc. Company Overview Product Portfolio
16.3.3 EON Reality Company Overview Product Portfolio
16.3.4 Firsthand Technology Inc. Company Overview Product Portfolio
16.3.5 ImmersiveTouch Inc. Company Overview Product Portfolio
16.3.6 Koninklijke Philips N.V. Company Overview Product Portfolio Financials SWOT Analysis
16.3.7 Microsoft Corporation Company Overview Product Portfolio Financials SWOT Analysis
16.3.8 Siemens Healthineers AG (Siemens AG) Company Overview Product Portfolio Financials SWOT Analysis
16.3.9 Surgical Science Sweden AB Company Overview Product Portfolio Financials
16.3.10 SyncThink Inc. Company Overview Product Portfolio
16.3.11 Virtually Better Inc. Company Overview Product Portfolio
16.3.12 XRHealth Company Overview Product Portfolio

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