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Worldwide Digital PC and Mac Gaming Forecast, 2018–2022

Worldwide Digital PC and Mac Gaming Forecast, 2018–2022

This IDC study forecasts digital PC/Mac/Linux gaming worldwide through 2022 in four global regions. The study includes an assessment of gamers, spending on PC game software and services distributed through digital/online channels, and the share of display ad outlays going to PC game developers/publishers. Gamers and revenue are divided into three client-based segments (subscriptions, prepaid digital games and add-ons/DLC, and free to play), plus web browser–based gaming (any business model). ARPU or ARPPU is calculated by gamer segment, and many of today's leading developers/publishers and related market trends are noted and assessed."The combination of the free-to-play business model and live player-versus-player gameplay has continued to be a powerful driver of market growth over the past year, and it doesn't appear that this juggernaut will lose much steam through 2019 at a minimum." — Lewis Ward, research director, IDC's Gaming and VR/AR


IDC Market Forecast Figure
Executive Summary
Advice for Technology Suppliers
Market Forecast
Worldwide Forecast
Forecast by Region
North America
Western Europe
Asia/Pacific
ROW Forecast
Market Context
Drivers and Inhibitors
Drivers
eSports
Growth in Emerging Economies
Inhibitors
Smartphone Gaming Cannibalization
Increased Regulatory Scrutiny
Significant Market Developments
Changes from Prior Forecast
Market Definition
Methodology
Related Research

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