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IDC's Worldwide Semiannual Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2018

IDC's Worldwide Semiannual Augmented Reality and Virtual Reality Spending Guide Taxonomy, 2018

This IDC study provides details of IDC's Worldwide Semiannual Augmented Reality and Virtual Reality (AR/VR) Spending Guide taxonomy. It should be used as a companion piece for the spending forecast. Technology suppliers can use this forecast structure to help them build an industry-focused outlook to pursue AR/VR market opportunities. The research methodology used to develop the Worldwide Semiannual AR/VR Spending Guide is also referenced."In a rapidly growing market, up-to-date spending is critical to making effective product strategy and partner development for business success," said Marcus Torchia, research director, IDC's Customer Insights and Analysis Group. "IDC's Worldwide Semiannual AR/VR Spending Guide provides that comprehensive spending forecast across 20 industries, 39 named use cases, 9 regions, and 11 technologies."


IDC'S WORLDWIDE SEMIANNUAL AUGMENTED REALITY AND VIRTUAL REALITY SPENDING GUIDE TAXONOMY
Augmented Reality and Virtual Reality Spending Guide Taxonomy Changes for 2018
What Is Augmented Reality and Virtual Reality
What Is a Vertical Industry?
Economic Entities, Enterprises, and Establishments
IDC's Sector and Associated Primary Vertical Markets
What Is a Sector?
Exchange Rates
Defining the Augmented Reality/Virtual Reality
Addressable Market
Technology View of the AR/VR Market
Geographic Scope
Learn More
Methodology
Primary Data Sources
Secondary Data Sources
Related Research
Synopsis

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