Market Research Logo

IDC FutureScape: Worldwide Wearables and Augmented Reality/Virtual Reality 2017 Predictions

IDC FutureScape: Worldwide Wearables and Augmented Reality/Virtual Reality 2017 Predictions

This IDC study discusses the worldwide wearables and augmented reality/virtual reality 2017 predictions."Wearables and augmented/virtual reality stand to positively affect productivity," said Ramon T. Llamas, research manager for IDC's Wearables and Augmented/Virtual Reality teams. "Wearables will allow immediate sharing of information between and among workers through smartwatches, smart clothing, and smart earwear, allowing for quicker decisions and action to be taken. Meanwhile, augmented reality and virtual reality will slowly move from testing to deployment over the next three years as companies experiment with new platforms and design use cases. IT buyers and administrators should consider what steps they need to take now in order to leverage these next-generation technologies."

Please Note: Extended description available upon request.


IDC FutureScape Figure
Executive Summary
IDC FutureScape Predictions
Summary of External Drivers
Predictions: Impact on Technology Buyers
Prediction 1: Companies Will Pilot Smartwatches to Augment or Replace Enterprise-Use Smartphones in 2017 to Communicate Time-Sensitive Data
Associated Drivers
IT Impact
Guidance
Prediction 2: By 2018, 10% of Enterprises Will Deploy Smart Clothing Among Workers to Increase Productivity, Monitor Health and Safety, and Reduce Healthcare-Related Costs
Associated Drivers
IT Impact
Guidance
Prediction 3: In 2019, Companies Will Pilot Earworn Wearable Devices That Work as Digital Assistants to Improve In-Person, Customer-Facing Roles
Associated Drivers
IT Impact
Guidance
Prediction 4: Triggered by a Major Security Breach, by 2018, Security for Wearables Will Become a Top Priority
Associated Drivers
IT Impact
Guidance
Prediction 5: By the End of 2017, 25% of Enterprise IT Organizations Will Be Testing Augmented Reality Business Applications for Use on Smartphones
Associated Drivers
IT Impact
Guidance
Prediction 6: In 2017, Retail Industry Spending on AR/VR Hardware, Software, and Services Will Increase by 145% to More Than $1 Billion
Associated Drivers
IT Impact
Guidance
Prediction 7: 3 Out of 10 Consumer-Facing Fortune 5000 Companies Will Experiment with AR or VR as Part of Their Marketing Efforts in 2017
Associated Drivers
IT Impact
Guidance
Prediction 8: In Late 2017, 35% of Global Manufacturers Will Deploy Smart Eyewear Platforms to Improve Operational Efficiency and Productivity
Associated Drivers
IT Impact
Guidance
Prediction 9: In 2018, 5% of Enterprise IT Organizations Will Begin Testing the First Virtual Reality Standalone Head-Mounted Displays (HMDs) Based on Intel's Alloy Reference Design
Associated Drivers
IT Impact
Guidance
Prediction 10: By 2019, 10% of All Web-Based Meetings Will Include an AR Component, Driving Disruption of the $3 Billion Web Conferencing Market
Associated Drivers
IT Impact
Guidance
Advice for Technology Buyers
External Drivers: Detail
DX: Technology-Centric Transformation Altering Business and Society
Disruptive Fault Lines: Security, Privacy, and Regulation
Shifting Economics: Data as Digital Capital
Talent Crunch: Global Demand for Digital Workers
Innovation Impasse: Systems of Record Constrain Evolution
Materialization: Revolutionizing Industrial and Commercial Processes
Everything, Everywhere: The Rise of Computer-Based Intelligence
Learn More
Related Research

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report