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E3 2018: VR and AR Had a Low Profile But Showed Pragmatic Maturation

E3 2018: VR and AR Had a Low Profile But Showed Pragmatic Maturation

This IDC Market Note reviews VR- and AR-related takeaways from this year's E3 conference, which wrapped up in mid-June in Los Angeles, and considers where these markets are likely to trend from a consumer entertainment perspective in late 2018 and into 2019."The combination of foveated rendering, eye tracking, and real-time graphics rendering has the potential to greatly improve the experience of gaming and digital environment and object manipulation in the next 12 months, while also making it easier and less expensive for developers to produce quality VR and AR content for PCs, home game consoles, and stand-alone headsets." — Lewis Ward, IDC's director of Gaming and VR/AR


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