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IDATE

Founded in 1977, IDATE has gained a reputation as a leader in tracking telecom, Internet and media markets, thanks to the skills of its teams of specialized analysts. Now, with the support of close to 40 member companies – which include many of the digital economy’s most influential players – the newly rebranded DigiWorld Institute has entered into a new stage of its development, structured around three main areas of activity:

• IDATE Research, an independent observatory whose task is to keep a close and continual watch on digital world industries, collect relevant data and provide benchmark analyses on market developments and innovations in the telecom, Internet and media sectors – through its comprehensive collection of market reports and market watch services.

• IDATE Consulting, time-tested analysis and consultancy solutions: Our multi-disciplinary teams of economists and engineers established their credibility and independence through the hundreds of research and consulting assignments they perform every year on behalf of top industry players and public authorities.

• DigiWorld Institute, a European forum open on the world: The DigiWorld Institute will take existing IDATE initiatives, such as the DigiWorld Summit, the DigiWorld Yearbook and the monthly clubs in Paris, London and Brussels, to the next level. Members have the opportunity to participate in think tanks on the core issues that will shape the industry’s future, drawing on the knowledge of outside experts and our own teams.
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113 Reports from IDATE

   
  • Satellite's Growth Engines

    ... satellite orders per year are anticipated until 2020. This study aims to analyse the growth potential of three market segments that seem particularly promising sources of innovation and growth: UHDTV, inflight broadband Internet connectivity and ... Read More

  • Advertising and the second screen

    ... status as top mass medium. It compares the way ad revenue is progressing for both TV and the Internet, and looks at the rapid changes in TV viewers' behaviour. The report examines whether live TV ... Read More

  • Video Games in the Cloud

    ... (smartphones, phablets & tablets) and TV sets. This report aims to measure the degree of dematerialisation affecting distribution in each of the market segments above, independently of the technology used. We take into account services ... Read More

  • Digital Innovation in Retail

    ... an overview of the major issues and opportunities for retailers around technologies The second part presents the technologies seen as key to respond to changes in customer purchase behaviour. The third and final part outlines ... Read More

  • Audiovisual industry going global

    ... of internationalisation. There has been a marked escalation of transnational mergers over the recent period, indicating a new phase in globalisation of the industry. There is now pressure coming from two main angles: producers are ... Read More

  • Commercial and Consumer Drones

    ... being conducted with professional drones, and the first major contracts should not be far behind. Applications are many and various. The use of UAV in all industry sectors is opening up an array of new ... Read More

  • WiFi-first

    ... a low-cost solution to provide nomadic access. Despite remaining technological hurdles, Wifi has gained traction for many players willing to eat into MNOs' revenues by jumping into the cellular-nomadic business. This report presents the state-of-the ... Read More

  • Public Safety Spectrum & Systems

    ... narrowband systems. At the WRC-15 in November 2015, a decision is to be taken on allocation of frequencies for broadband PPDR spectrum. The 700 MHz is the best candidate at world level, with distinct scenarios ... Read More

  • Cloud TV - Video embraces IT

    ... along the image distribution chain need become more flexible and agile, to keep up with the growing complexity of video distribution. IDATE explores the concept of cloud TV and its role in TV and video ... Read More

  • The Future of STBs

    ... we are seeing in how video is consumed. With the growth of IP and competitive OTT offerings, technological advances in both software and hardware, and the emergence of new competitors, the future role of STBs ... Read More

  • Consolidation in Europe

    ... Major transactions have been finalized in a number of markets and new ones have been announced since IDATE published its latest report on consolidation in Europe in 1Q 2014. This new edition studies the reasons ... Read More

  • World Gaming - Crushing it

    ... been heavily influenced by innovations in interactivity and gameplay. It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing ... Read More

  • World video games market

    ... indicators for the sector over five years and makes an appraisal of the key segments: Home consoles Handheld consoles Offline computer games Online computer games Smartphone Game Market Tablet Game Market Digital Video Game Market Read More

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