Video Games in the US
The Video Games industry has experienced strong returns to spending on industry products during the latter half of the five-year period to 2018. While the emergence of low-cost games for mobile devices has slowed demand for other games and may continue to temper growth opportunities in the foreseeable future, industry revenue has picked up amid stronger sales in games, downloadable content (DLC), consoles and their corresponding products. Future growth expectations for the Video Games industry have been somewhat moderated as the understanding of the mobile gaming market becomes clearer. Since mobile games are sold at a much lower price compared with traditional console and PC games, their rise may foretell a slowdown of the video game market in the United States. Nonetheless, IBISWorld anticipates growth over the five years to 2023, due to an expanding population and an increased percentage of Americans that play video games, as the game-playing generation ages.
The Video Games industry includes the broader operations of all video games industries in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.