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Video Game Software Publishing in the US - Industry Market Research Report

Video Game Software Publishing in the US

The popularity of smartphone video games and established game franchises has boosted industry revenue over the five years to 2019. The growing number of mobile internet and broadband connections, coupled with direct marketing to gamers via internet-connected consoles, has facilitated a rise in direct game downloads. As publishers adapt their products to a greater variety of technologies, such as smartphones, streaming gaming services and interconnected TVs, video games will appeal to an even greater audience. Industry revenue is forecast to continue growing as new platforms, blockbuster releases and rereleases of previous hits keep video game sales high, while consumers continue to benefit from increasing disposable income.

Companies in this industry primarily publish video game software. These establishments produce and distribute video games, including design, documentation, installation and support services. Operators may design, develop and publish games, or may solely be involved in publishing.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.


  • About this Industry
  • Industry at a Glance
    • Table Key Statistics Snapshot
    • Table Revenue vs. employment growth
    • Table Products and services segmentation (2019)
    • Table Industry Structure
  • Industry Performance
    • Table Number of broadband connections
    • Table Industry revenue
    • Table Life Cycle Stage
  • Products & Markets
    • Table KEY BUYING INDUSTRIES
    • Table KEY SELLING INDUSTRIES
    • Table Products and services segmentation (2019)
    • Table Major market segmentation (2019)
    • Table Business Locations 2019
    • Table Distribution of establishments vs. population
  • Competitive Landscape
    • Table Sector vs. Industry Costs
    • Table Barriers to Entry checklist
  • Major Companies
    • Table Major Players
    • Table Activision Blizzard Inc. (US industry-specific segment) - financial performance*
    • Table Microsoft Corporation (US industry-specific segment) - financial performance*
    • Table Electronic Arts Inc. (US industry-specific segment) - financial performance*
  • Operating Conditions
    • Table Capital Intensity
    • Table Tools of the Trade: Growth Strategies for Success
    • Table Volatility vs. growth
  • Key Statistics
    • Table Industry Data
    • Table Annual Change
    • Table Key Ratios
    • Table Industry Financial Ratios
  • Jargon & Glossary

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