The Retail Market for Toys
Despite recovering disposable income levels, total revenue for The Retail Market for Toys has declined over the five years to 2018 due primarily to changing consumer preferences alongside the growing use of smartphone apps and similar technologies. Overall, revenue is anticipated to decline over the five years to 2018. Online retailers are expected to account for an even larger portion of the market over the five years to 2023, encouraging further competition and consolidation activity. Moreover, though consolidated businesses will likely need to lay off redundant workers, wage costs will continue to rise due to the necessity of hiring higher-wage tech workers to operate in the online space.
Companies in this industry sell new and used toys, games (including computer and console video games) and hobby goods. This reflects the size of the retail market for these products and includes sales from all major retail channels, including specialty stores, merchandisers and internet retailers.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.
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