Arcade, Food & Entertainment Complexes in the US
The Arcade, Food and Entertainment Complexes industry's evolution has continued over the five years to 2019. Rapid technological change and shifting preferences have triggered a structural shift within the industry since its heyday in the 1980s. As the home console rose in prominence, coin-operated games fell in popularity. Substitute products, including game consoles, offer convenience and long-term cost savings, while online and mobile games can largely be played at a nominal cost or for free. An improving economic outlook has spurred increased consumer spending, which has helped encourage consumers to spend more liberally on out-of-home entertainment without operators significantly lowering prices to buoy sales volumes. Over the five years to 2024, these trends are expected to continue. Game rooms are no longer the primary market for video game consumption, so developers dedicate far less funding to the creation of arcade games. This lack of resources stifles innovation, diminishing the ability of industry operators to draw in patrons with state-of-the-art offerings.
This industry includes businesses that primarily operate video game arcades and game-focused family entertainment centers, which typically sell food and beverages. Industry operators rent or purchase debit card- or coin-operated arcade games that customers play for a fee. Establishments that primarily focus on gambling games, billiards, miniature golf and other larger-scale or outdoor amusements are not included in this industry.
This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry key players and their market shares.
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