Global Digital Comic Book Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Global Digital Comic Book Market 2022 by Company, Regions, Type and Application, Forecast to 2028

The Digital Comic Book market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.
According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Digital Comic Book market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during review period. Retail Store accounting for % of the Digital Comic Book global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Paid Book segment is altered to a % CAGR between 2022 and 2028.
Global key companies of Digital Comic Book include Warner Bros, Image Comics, IDW Publishing, Boom! Studios, and Shueisha, etc. In terms of revenue, the global top four players hold a share over % in 2021.
Market segmentation
Digital Comic Book market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.
Market segment by Type, covers
Paid Book
Free Book
Market segment by Application, can be divided into
Retail Store
Bookstore
Online Sales
Market segment by players, this report covers
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Market segment by regions, regional analysis covers
North America (United States, Canada, and Mexico)
Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)
South America (Brazil, Argentina, Rest of South America)
Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)
The content of the study subjects, includes a total of 12 chapters:
Chapter 1, to describe Digital Comic Book product scope, market overview, market opportunities, market driving force and market risks.
Chapter 2, to profile the top players of Digital Comic Book, with revenue, gross margin and global market share of Digital Comic Book from 2019 to 2022.
Chapter 3, the Digital Comic Book competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.
Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.
Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Digital Comic Book market forecast, by regions, type and application, with revenue, from 2023 to 2028.
Chapter 11 and 12, to describe Digital Comic Book research findings and conclusion, appendix and data source.

Companies Mentioned

Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation


1 Market Overview
2 Company Profiles
3 Market Competition, by Players
4 Market Size Segment by Type
5 Market Size Segment by Application
6 North America by Country, by Type, and by Application
7 Europe by Country, by Type, and by Application
8 Asia-Pacific by Region, by Type, and by Application
9 South America by Country, by Type, and by Application
10 Middle East & Africa by Country, by Type, and by Application
11 Research Findings and Conclusion
12 Appendix

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