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Asia-Pacific Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023

Asia-Pacific Cloud Gaming Market by Manufacturers, Regions, Type and Application, Forecast to 2023

Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

Scope of the Report:
This report focuses on the Cloud Gaming in Asia-Pacific market, especially in China, Japan, Korea, Taiwan, Southeast Asia, India and Australia. This report categorizes the market based on manufacturers, countries/Regions, type and application.

Market Segment by Manufacturers, this report covers
Sony
GameFly (PlayCast)
Nvidia
Ubitus
PlayGiga
Crytek GmbH
PlayKey
Utomik (Kalydo)
51ias.com (Gloud)
Cyber Cloud
Yunlian Technology
Liquidsky
Blacknut SAS
Alibaba Cloud
Baidu
Tencent Cloud
Ksyun (Kingsoft)
LeCloud

Market Segment by Countries, covering
China
Japan
Korea
Taiwan
Southeast Asia
India
Australia

Market Segment by Type, covers

Market Segment by Applications, can be divided into
PC
Connected TV
Tablet
Smartphone

There are 19 Chapters to deeply display the Asia-Pacific Cloud Gaming market.

Chapter 1, to describe Cloud Gaming Introduction, product type and application, market overview, market analysis by countries, market opportunities, market risk, market driving force;

Chapter 2, to analyze the manufacturers of Cloud Gaming, with profile, main business, news, sales, price, revenue and market share in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the Asia-Pacific market by countries, covering China, Japan, Korea, Southeast Asia, Taiwan, India and Australia, with sales, price, revenue and market share of Cloud Gaming, for each country, from 2013 to 2018;

Chapter 5 and 6, to show the market by type and application, with sales, price, revenue, market share and growth rate by type, application, from 2013 to 2018;

Chapter 7, 8, 9, 10, 11, 12 and 13 to analyze the key countries by manufacturers, Type and Application, covering 7 Regin, with sales, revenue and market share by manufacturers, types and applications;

Chapter 14, Cloud Gaming market forecast, by countries, type and application, with sales, price, revenue and growth rate forecast, from 2018 to 2023;

Chapter 15, to analyze the manufacturing cost, key raw materials and manufacturing process, etc.

Chapter 16, to analyze the industrial chain, sourcing strategy and downstream end users (buyers);

Chapter 17, to describe sales channel, distributors, traders, dealers, etc.

Chapter 18 and 19, to describe the research findings and conclusion, appendix, methodology and data source.


1 Market Overview
1.1 Cloud Gaming Introduction
1.2 Market Analysis by Type
1.3 Market Analysis by Applications
1.3.1 PC
1.3.2 Connected TV
1.3.3 Tablet
1.3.4 Smartphone
1.4 Market Analysis by Countries
1.4.1 China Status and Prospect (2013-2023)
1.4.2 Korea Status and Prospect (2013-2023)
1.4.3 Japan Status and Prospect (2013-2023)
1.4.4 Taiwan Status and Prospect (2013-2023)
1.4.5 Southeast Asia Status and Prospect (2013-2023)
1.4.6 India Status and Prospect (2013-2023)
1.4.7 Australia Status and Prospect (2013-2023)
1.5 Market Dynamics
1.5.1 Market Opportunities
1.5.2 Market Risk
1.5.3 Market Driving Force
2 Manufacturers Profiles
2.1 Sony
2.1.1 Business Overview
2.1.2 Cloud Gaming Type and Applications
2.1.2.1 Type 1
2.1.2.2 Type 2
2.1.3 Sony Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.2 GameFly (PlayCast)
2.2.1 Business Overview
2.2.2 Cloud Gaming Type and Applications
2.2.2.1 Type 1
2.2.2.2 Type 2
2.2.3 GameFly (PlayCast) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.3 Nvidia
2.3.1 Business Overview
2.3.2 Cloud Gaming Type and Applications
2.3.2.1 Type 1
2.3.2.2 Type 2
2.3.3 Nvidia Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.4 Ubitus
2.4.1 Business Overview
2.4.2 Cloud Gaming Type and Applications
2.4.2.1 Type 1
2.4.2.2 Type 2
2.4.3 Ubitus Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.5 PlayGiga
2.5.1 Business Overview
2.5.2 Cloud Gaming Type and Applications
2.5.2.1 Type 1
2.5.2.2 Type 2
2.5.3 PlayGiga Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.6 Crytek GmbH
2.6.1 Business Overview
2.6.2 Cloud Gaming Type and Applications
2.6.2.1 Type 1
2.6.2.2 Type 2
2.6.3 Crytek GmbH Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.7 PlayKey
2.7.1 Business Overview
2.7.2 Cloud Gaming Type and Applications
2.7.2.1 Type 1
2.7.2.2 Type 2
2.7.3 PlayKey Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.8 Utomik (Kalydo)
2.8.1 Business Overview
2.8.2 Cloud Gaming Type and Applications
2.8.2.1 Type 1
2.8.2.2 Type 2
2.8.3 Utomik (Kalydo) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.9 51ias.com (Gloud)
2.9.1 Business Overview
2.9.2 Cloud Gaming Type and Applications
2.9.2.1 Type 1
2.9.2.2 Type 2
2.9.3 51ias.com (Gloud) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.10 Cyber Cloud
2.10.1 Business Overview
2.10.2 Cloud Gaming Type and Applications
2.10.2.1 Type 1
2.10.2.2 Type 2
2.10.3 Cyber Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.11 Yunlian Technology
2.11.1 Business Overview
2.11.2 Cloud Gaming Type and Applications
2.11.2.1 Type 1
2.11.2.2 Type 2
2.11.3 Yunlian Technology Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.12 Liquidsky
2.12.1 Business Overview
2.12.2 Cloud Gaming Type and Applications
2.12.2.1 Type 1
2.12.2.2 Type 2
2.12.3 Liquidsky Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.13 Blacknut SAS
2.13.1 Business Overview
2.13.2 Cloud Gaming Type and Applications
2.13.2.1 Type 1
2.13.2.2 Type 2
2.13.3 Blacknut SAS Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.14 Alibaba Cloud
2.14.1 Business Overview
2.14.2 Cloud Gaming Type and Applications
2.14.2.1 Type 1
2.14.2.2 Type 2
2.14.3 Alibaba Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.15 Baidu
2.15.1 Business Overview
2.15.2 Cloud Gaming Type and Applications
2.15.2.1 Type 1
2.15.2.2 Type 2
2.15.3 Baidu Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.16 Tencent Cloud
2.16.1 Business Overview
2.16.2 Cloud Gaming Type and Applications
2.16.2.1 Type 1
2.16.2.2 Type 2
2.16.3 Tencent Cloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.17 Ksyun (Kingsoft)
2.17.1 Business Overview
2.17.2 Cloud Gaming Type and Applications
2.17.2.1 Type 1
2.17.2.2 Type 2
2.17.3 Ksyun (Kingsoft) Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
2.18 LeCloud
2.18.1 Business Overview
2.18.2 Cloud Gaming Type and Applications
2.18.2.1 Type 1
2.18.2.2 Type 2
2.18.3 LeCloud Cloud Gaming Sales, Price, Revenue, Gross Margin and Market Share (2016-2017)
3 Asia-Pacific Cloud Gaming Market Competition, by Manufacturer
3.1 Asia-Pacific Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
3.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
3.2.1 Asia-Pacific Cloud Gaming Revenue by Manufacturer (2016-2017)
3.2.2 Asia-Pacific Cloud Gaming Revenue Market Share by Manufacturer (2016-2017)
3.3 Asia-Pacific Cloud Gaming Price by Manufacturers (2016-2017)
3.4 Market Concentration Rate
3.4.1 Top 3 Cloud Gaming Manufacturer Market Share (2016-2017)
3.4.2 Top 6 Cloud Gaming Manufacturer Market Share (2016-2017)
3.5 Market Competition Trend
4 Asia-Pacific Cloud Gaming Market Analysis by Countries/Regions
4.1 Asia-Pacific Cloud Gaming Sales Market Share by Countries/Regions
4.2 Asia-Pacific Cloud Gaming Sales by Countries/Regions (2013-2018)
4.2.1 Asia-Pacific Cloud Gaming Sales by Countries/Regions (2013-2018)
4.2.2 Asia-Pacific Cloud Gaming Sales Market Share by Countries (2013-2018)
4.3 Asia-Pacific Cloud Gaming Revenue (Value) by Countries (2013-2018)
4.3.1 Asia-Pacific Cloud Gaming Revenue and Growth Rate (2013-2018)
4.3.2 Asia-Pacific Cloud Gaming Revenue Market Share by Countries (2013-2018)
5 Asia-Pacific Market Segmentation Cloud Gaming by Type
5.1 Asia-Pacific Cloud Gaming Sales, Revenue and Market Share by Type (2013-2018)
5.1.1 Asia-Pacific Cloud Gaming Sales and Market Share by Type (2013-2018)
5.1.2 Asia-Pacific Cloud Gaming Revenue and Market Share by Type (2013-2018)
5.2 Type 1 Sales Growth Rate and Price (2013-2018)
5.2.1 Asia-Pacific Type 1 Sales Growth Rate (2013-2018)
5.2.2 Asia-Pacific Type 1 Price (2013-2018)
5.3 Type 2 Sales Growth Rate and Price (2013-2018)
5.3.1 Asia-Pacific Type 2 Sales Growth Rate (2013-2018)
5.3.2 Asia-Pacific Type 2 Price (2013-2018)
5.4 Type 3 Sales Growth Rate and Price (2013-2018)
5.4.1 Asia-Pacific Type 3 Sales Growth Rate (2013-2018)
5.4.2 Asia-Pacific Type 3 Price (2013-2018)
5.5 Type 4 Sales Growth Rate and Price (2013-2018)
5.5.1 Asia-Pacific Type 4 Sales Growth Rate (2013-2018)
5.5.2 Asia-Pacific Type 4 Price (2013-2018)
5.6 Type 5 Sales Growth Rate and Price (2013-2018)
5.6.1 Asia-Pacific Type 5 Sales Growth Rate (2013-2018)
5.6.2 Asia-Pacific Type 5 Price (2013-2018)
6 Asia-Pacific Market Segmentation Cloud Gaming by Application
6.1 Asia-Pacific Cloud Gaming Sales Market Share by Application (2013-2018)
6.2 PC Sales Growth (2013-2018)
6.3 Connected TV Sales Growth (2013-2018)
6.4 Tablet Sales Growth (2013-2018)
6.5 Smartphone Sales Growth (2013-2018)
7 China Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
7.1 China Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
7.2 China Cloud Gaming Sales and Market Share by Type (2013-2018)
7.2.1 China Cloud Gaming Sales by Type (2013-2018)
7.2.2 China Cloud Gaming Sales Market Share by Type (2013-2018)
7.3 China Cloud Gaming Sales and Market Share by Application (2013-2018)
7.3.1 China Cloud Gaming Sales by Application (2013-2018)
7.3.2 China Cloud Gaming Sales Market Share by Application (2013-2018)
7.4 China Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
7.4.1 China Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
7.4.2 China Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
7.5 China Cloud Gaming Export and Import (2013-2018)
8 Japan Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
8.1 Japan Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
8.2 Japan Cloud Gaming Sales and Market Share by Type (2016-2017)
8.2.1 Japan Cloud Gaming Sales by Type (2013-2018)
8.2.2 Japan Cloud Gaming Sales Market Share by Type (2013-2018)
8.3 Japan Cloud Gaming Sales and Market Share by Application (2013-2018)
8.3.1 Japan Cloud Gaming Sales by Application (2013-2018)
8.3.2 Japan Cloud Gaming Sales Market Share by Application (2013-2018)
8.4 Japan Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
8.4.1 Japan Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
8.4.2 Japan Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
8.5 Japan Cloud Gaming Export and Import (2013-2018)
9 Korea Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
9.1 Korea Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
9.2 Korea Cloud Gaming Sales and Market Share by Type (2013-2018)
9.2.1 Korea Cloud Gaming Sales by Type (2013-2018)
9.2.2 Korea Cloud Gaming Sales Market Share by Type (2013-2018)
9.3 Korea Cloud Gaming Sales and Market Share by Application (2013-2018)
9.3.1 Korea Cloud Gaming Sales by Application (2013-2018)
9.3.2 Korea Cloud Gaming Sales Market Share by Application (2013-2018)
9.4 Korea Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
9.4.1 Korea Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
9.4.2 Korea Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
9.5 Korea Cloud Gaming Export and Import (2013-2018)
10 Taiwan Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
10.1 Taiwan Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
10.2 Taiwan Cloud Gaming Sales and Market Share by Type (2013-2018)
10.2.1 Taiwan Cloud Gaming Sales by Type (2013-2018)
10.2.2 Taiwan Cloud Gaming Sales Market Share by Type (2013-2018)
10.3 Taiwan Cloud Gaming Sales and Market Share by Application (2013-2018)
10.3.1 Taiwan Cloud Gaming Sales by Application (2013-2018)
10.3.2 Taiwan Cloud Gaming Sales Market Share by Application (2013-2018)
10.4 Taiwan Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
10.4.1 Taiwan Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
10.4.2 Taiwan Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
10.5 Taiwan Cloud Gaming Export and Import (2013-2018)
11 Southeast Asia Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
11.1 Southeast Asia Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
11.2 Southeast Asia Cloud Gaming Sales and Market Share by Type (2013-2018)
11.2.1 Southeast Asia Cloud Gaming Sales by Type (2013-2018)
11.2.2 Southeast Asia Cloud Gaming Sales Market Share by Type (2013-2018)
11.3 Southeast Asia Cloud Gaming Sales by Application (2013-2018)
11.3.1 Southeast Asia Cloud Gaming Sales by Application (2013-2018)
11.3.2 Southeast Asia Cloud Gaming Sales Market Share by Application (2013-2018)
11.4 Southeast Asia Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
11.4.1 Southeast Asia Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
11.4.2 Southeast Asia Cloud Gaming Revenue and Market Share by Manufacturer
11.5 Southeast Asia Cloud Gaming Export and Import (2013-2018)
12 India Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
12.1 India Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
12.2 India Cloud Gaming Sales and Market Share by Type (2013-2018)
12.2.1 India Cloud Gaming Sales by Type (2013-2018)
12.2.2 India Cloud Gaming Sales Market Share by Type (2013-2018)
12.3 India Cloud Gaming Sales and Market Share by Application (2013-2018)
12.3.1 India Cloud Gaming Sales by Application (2013-2018)
12.3.2 India Cloud Gaming Sales Market Share by Application (2013-2018)
12.4 India Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
12.4.1 India Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
12.4.2 India Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
12.5 India Cloud Gaming Export and Import (2013-2018)
13 Australia Cloud Gaming Sales, Revenue, by Type, Application and Manufacturers
13.1 Australia Cloud Gaming Revenue, Sales and Growth Rate (2013-2018)
13.2 Australia Cloud Gaming Sales and Market Share by Type (2013-2018)
13.2.1 Australia Cloud Gaming Sales by Type (2013-2018)
13.2.2 Australia Cloud Gaming Sales Market Share by Type (2013-2018)
13.3 Australia Cloud Gaming Sales by Application (2013-2018)
13.3.1 Australia Cloud Gaming Sales by Application (2013-2018)
13.3.2 Australia Cloud Gaming Sales Market Share by Application (2013-2018)
13.4 Australia Cloud Gaming Sales, Revenue and Market Share by Manufacturer (2016-2017)
13.4.1 Australia Cloud Gaming Sales and Market Share by Manufacturer (2016-2017)
13.4.2 Australia Cloud Gaming Revenue and Market Share by Manufacturer (2016-2017)
13.5 Australia Cloud Gaming Export and Import (2013-2018)
14 Cloud Gaming Market Forecast (2018-2023)
14.1 Asia-Pacific Cloud Gaming Sales, Revenue and Growth Rate (2018-2023)
14.2 Cloud Gaming Market Forecast by Countries/Regions (2018-2023)
14.2.1 China Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.2 Japan Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.3 Korea Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.4 Taiwan Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.5 Southeast Asia Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.6 India Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.2.7 Australia Cloud Gaming Sales and Growth Rate Forecast (2018-2023)
14.3 Cloud Gaming Market Forecast by Type (2018-2023)
14.3.1 Asia-Pacific Cloud Gaming Sales Forecast by Type (2018-2023)
14.3.2 Asia-Pacific Cloud Gaming Market Share Forecast by Type (2018-2023)
14.4 Cloud Gaming Market Forecast by Application (2018-2023)
14.4.1 Asia-Pacific Cloud Gaming Sales Forecast by Application (2018-2023)
14.4.2 Asia-Pacific Cloud Gaming Market Share Forecast by Application (2018-2023)
15 Cloud Gaming Manufacturing Cost Analysis
15.1 Cloud Gaming Key Raw Materials Analysis
15.1.1 Key Raw Materials
15.1.2 Price Trend of Key Raw Materials
15.1.3 Key Suppliers of Raw Materials
15.1.4 Market Concentration Rate of Raw Materials
15.2 Proportion of Manufacturing Cost Structure
15.2.1 Raw Materials
15.2.2 Labor Cost
15.2.3 Manufacturing Expenses
15.3 Manufacturing Process Analysis of Cloud Gaming
16 Industrial Chain, Sourcing Strategy and Downstream Buyers
16.1 Cloud Gaming Industrial Chain Analysis
16.2 Upstream Raw Materials Sourcing
16.3 Raw Materials Sources of Cloud Gaming Major Manufacturers in 2017
16.4 Downstream Buyers
17 Sales Channel, Distributors, Traders and Dealers
17.1 Sales Channel
17.1.1 Direct Marketing
17.1.2 Indirect Marketing
17.1.3 Marketing Channel Future Trend
17.2 Distributors, Traders and Dealers
18 Research Findings and Conclusion
19 Appendix
19.1 Methodology
19.2 Data Source

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