Video Games Sector Scorecard - Thematic Research
Summary
The video games industry is booming, driven by a combination of trends including the popularity of relatively new platforms like the Nintendo Switch and advances in technology that have enabled the development of bigger, more immersive games. A measure of the broad reach that the industry now enjoys can be found in the audience for esports (organized multiplayer video game competitions), which is expected to surpass 400 million worldwide in 2019. The introduction of reliable, high-quality streaming services is likely to be the most important technology theme for video games companies in the coming year. Streaming has already caused major disruption in the music, film and TV industries, and it could have just as big an impact on the video games sector. As with any significant upheaval, there will be winners and losers, with content ownership likely to be a major factor in deciding which companies come out on top.
Our thematic scoring methodology is designed to identify tomorrow’s leaders rather than today’s incumbents, based on their competitive position in the most important themes impacting their industry.
To do this, we score the top 600 TMT companies against 60 investment themes, creating a database of 36,000 thematic scores - our thematic engine - to help us identify the strongest and weakest players in each sector over the next two years, once all relevant themes have been taken into account.
Scope
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