Mobile Gaming - Thematic Research

Mobile Gaming - Thematic Research

Summary

Mobile gaming is already bigger than the console and PC gaming markets combined, contributing nearly 57% of the $173bn global video games revenue in 2020. Worth $98bn in 2020, the mobile gaming market will grow to $272bn by 2030, at a compound annual growth rate (CAGR) of 11% over the period, according to GlobalData forecasts.

Key Highlights

  • Traditional console and PC game publishers like Activision Blizzard and Electronic Arts are increasingly focused on mobile gaming due to its popularity with gamers worldwide and lucrative revenue opportunities. They compete with companies like Tencent, Sea, and Perfect World, which primarily focus on mobile gaming. Social media platforms (e.g., ByteDance) and online advertisers (e.g., AppLovin) are also moving into mobile games publishing.
  • 5G networks allow games to be downloaded faster than current 4G networks and aid the development of mobile-based cloud gaming services and augmented reality (AR) games. With the ability to support one million devices within a single square kilometer, 5G will drive more users towards mobile gaming, especially multiplayer titles. This, in turn, will boost the growth of mobile esports.
Scope
  • This report provides an overview of the mobile gaming theme.
  • It identifies the key trends impacting growth of the theme over the next 12 to 24 months, split into three categories: technology trends, macroeconomic trends, and regulatory trends.
  • It contains a comprehensive industry analysis, including global market size and growth forecasts for mobile gaming, details of M&A deals driven by the mobile gaming theme, and a timeline highlighting milestones in the development of mobile gaming.
  • The detailed value chain shows comprises four layers: creation, monetization, distribution, and device. Leading and challenging vendors are identified across three of the four layers.
Reasons to Buy
  • The growing maturity of streaming (supported by 5G), cloud gaming services, and mobile esports, combined with the fact that mobile platforms are close to technical parity with PCs and consoles, means most gamers will embrace mobile gaming in the next few years.
  • This report will tell readers everything they need to know about this significant and dynamic theme.


  • Executive summary
  • Players
    • Table Figure 1: Who are the leading players in the mobile gaming theme, and where do they sit in the value chain?
  • Technology briefing
    • What is mobile gaming?
      • Table Figure 2: Two main types of devices are used in mobile gaming
    • Hardware
      • Processors
      • Displays
        • Table Figure 3: Refresh rate is the count of how many times the device' screen is redrawn each second
      • Audio
    • Connectivity
      • Telecom networks
      • Cloud services
    • Software
      • Game engines
      • Frame rate
      • Live operations (LiveOps)
        • Table Figure 4: The live operations (LiveOps) lifecycle
  • Trends
    • Technology trends
      • Table Technology trends
    • Macroeconomic trends
      • Table Macroeconomic trends
    • Regulatory trends
      • Table Regulatory trends
  • Industry analysis
    • Market size and growth forecasts
      • Table Figure 5: Mobile gaming will generate $272bn in revenue by 2030
      • Table Figure 6: Smartphones are the dominant mobile gaming platform by revenue
      • Table Figure 7: Asia-Pacific contributed nearly 60% of global mobile gaming revenue in 2020
      • Table Figure 8: Five countries generated 75% of global mobile gaming revenue in 2020
      • Table Figure 9: The video games market will be worth $470bn by 2030, up from $173bn in 2020
      • Competitive analysis
        • Table Figure 10: Five companies accounted for nearly 50% of the mobile gaming market in 2020
    • Mergers and acquisitions
      • Table Mergers and acquisitions
    • Timeline
      • Table Figure 11: The mobile gaming story
  • Value chain
    • Table Figure 12: The mobile gaming value chain
    • Creation layer
      • Game developers and publishers
      • Game engine providers
        • Table Figure 13: Mobile gaming value chain – creation layer
    • Monetization layer
      • Payment service providers
      • Ad networks
    • Distribution layer
      • Cloud service providers
      • Content delivery networks
      • Telecom networks
      • App stores
      • Social platforms
        • Table Figure 14: Mobile gaming value chain – distribution layer
    • Device layer
      • Table Figure 15: Mobile gaming value chain – device layer
  • Companies
    • Table Companies
  • Sector scorecard
    • Gaming sector scorecard
      • Who's who
        • Table Figure 16: Who does what in the gaming space?
      • Thematic screen
        • Table Figure 17: . Thematic screen
      • Valuation screen
        • Table Figure 18: Valuation screen
      • Risk screen
        • Table Figure 19: Risk screen
  • Glossary
    • Table Glossary
  • Further reading
    • GlobalData reports
      • Table GlobalData reports
  • Our thematic research methodology
    • Table Figure 20: Our five-step approach for generating a sector scorecard
  • About GlobalData
  • Contact Us

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