MMOG (Massively Multiplayer Online Games)

MMOG (Massively Multiplayer Online Games)

Global MMOG (Massively Multiplayer Online Games) Market to Reach $55.5 Billion by 2027

Amid the COVID-19 crisis, the global market for MMOG (Massively Multiplayer Online Games) estimated at US$36.9 Billion in the year 2020, is projected to reach a revised size of US$55.5 Billion by 2027, growing at a CAGR of 6% over the period 2020-2027.

The U.S. Market is Estimated at $10 Billion, While China is Forecast to Grow at 9.1% CAGR

The MMOG (Massively Multiplayer Online Games) market in the U.S. is estimated at US$10 Billion in the year 2020. China, the world`s second largest economy, is forecast to reach a projected market size of US$11.8 Billion by the year 2027 trailing a CAGR of 9.1% over the analysis period 2020 to 2027. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 3.3% and 5.4% respectively over the 2020-2027 period. Within Europe, Germany is forecast to grow at approximately 3.8% CAGR.We bring years of research experience to this 16th edition of our report. The 219-page report presents concise insights into how the pandemic has impacted production and the buy side for 2020 and 2021. A short-term phased recovery by key geography is also addressed.

Competitors identified in this market include, among others,

  • Activision Blizzard, Inc.
  • Aeria Games GmbH
  • Ankama
  • CCP HF
  • Changyou.com Ltd.
  • CipSoft GmbH
  • Cryptic Studios Inc.
  • eGames.com
  • Electronic Arts, Inc.
  • GungHo Online Entertainment, Inc.
  • Jagex Limited
  • King.com Ltd.
  • Konami Gaming, Inc.
  • NCSOFT Corporation
  • NetEase, Inc.
  • NEXON Corporation
  • Perfect World Entertainment, Inc.
  • Riot Games, Inc.
  • SEGA Holdings Co., Ltd.
  • Shanda Interactive Entertainment Ltd.
  • Softnyx Ltd.
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Cloud
  • The Walt Disney Company
  • Webzen Inc.


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I. INTRODUCTION, METHODOLOGY & REPORT SCOPE
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Global Competitor Market Shares
MMOG (Massively Multiplayer Online Games) Competitor Market Share Scenario Worldwide (in %): 2019 & 2028
Impact of Covid-19 and a Looming Global Recession
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: MMOG (Massively Multiplayer Online Games) Global Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 2: MMOG (Massively Multiplayer Online Games) Global Retrospective Market Scenario in US$ Million by Region/Country: 2012-2019
TABLE 3: MMOG (Massively Multiplayer Online Games) Market Share Shift across Key Geographies Worldwide: 2012 VS 2020 VS 2027
III. MARKET ANALYSIS
GEOGRAPHIC MARKET ANALYSIS
UNITED STATES
Market Facts & Figures
Market Analytics
TABLE 4: United States MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to 2027
TABLE 5: MMOG (Massively Multiplayer Online Games) Market in the United States: A Historic Review in US$ Million for 2012-2019
CANADA
TABLE 6: Canadian MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to 2027
TABLE 7: Canadian MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012-2019
JAPAN
TABLE 8: Japanese Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 9: MMOG (Massively Multiplayer Online Games) Market in Japan: Historic Sales Analysis in US$ Million for the Period 2012-2019
CHINA
TABLE 10: Chinese MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020-2027
TABLE 11: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in China in US$ Million: 2012-2019
EUROPE
Market Facts & Figures
Market Analytics
TABLE 12: European MMOG (Massively Multiplayer Online Games) Market Demand Scenario in US$ Million by Region/Country: 2020-2027
TABLE 13: MMOG (Massively Multiplayer Online Games) Market in Europe: A Historic Market Perspective in US$ Million by Region/Country for the Period 2012-2019
TABLE 14: European MMOG (Massively Multiplayer Online Games) Market Share Shift by Region/Country: 2012 VS 2020 VS 2027
FRANCE
TABLE 15: MMOG (Massively Multiplayer Online Games) Market in France: Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 16: French MMOG (Massively Multiplayer Online Games) Historic Market Scenario in US$ Million: 2012-2019
GERMANY
TABLE 17: MMOG (Massively Multiplayer Online Games) Market in Germany: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 18: German MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
ITALY
TABLE 19: Italian MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020-2027
TABLE 20: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in Italy in US$ Million: 2012-2019
UNITED KINGDOM
TABLE 21: United Kingdom Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 22: MMOG (Massively Multiplayer Online Games) Market in the United Kingdom: Historic Sales Analysis in US$ Million for the Period 2012-2019
SPAIN
TABLE 23: Spanish MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to 2027
TABLE 24: Spanish MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012-2019
RUSSIA
TABLE 25: Russian MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to 2027
TABLE 26: MMOG (Massively Multiplayer Online Games) Market in Russia: A Historic Review in US$ Million for 2012-2019
REST OF EUROPE
TABLE 27: Rest of Europe MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020-2027
TABLE 28: MMOG (Massively Multiplayer Online Games) Market in Rest of Europe in US$ Million: A Historic Review for the Period 2012-2019
ASIA-PACIFIC
TABLE 29: Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 30: MMOG (Massively Multiplayer Online Games) Market in Asia-Pacific: Historic Market Analysis in US$ Million by Region/Country for the Period 2012-2019
TABLE 31: Asia-Pacific MMOG (Massively Multiplayer Online Games) Market Share Analysis by Region/Country: 2012 VS 2020 VS 2027
AUSTRALIA
TABLE 32: MMOG (Massively Multiplayer Online Games) Market in Australia: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 33: Australian MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
INDIA
TABLE 34: Indian MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020 to 2027
TABLE 35: Indian MMOG (Massively Multiplayer Online Games) Historic Market Review in US$ Million: 2012-2019
SOUTH KOREA
TABLE 36: MMOG (Massively Multiplayer Online Games) Market in South Korea: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 37: South Korean MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
REST OF ASIA-PACIFIC
TABLE 38: Rest of Asia-Pacific Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 39: MMOG (Massively Multiplayer Online Games) Market in Rest of Asia-Pacific: Historic Sales Analysis in US$ Million for the Period 2012-2019
LATIN AMERICA
TABLE 40: Latin American MMOG (Massively Multiplayer Online Games) Market Trends by Region/Country in US$ Million: 2020-2027
TABLE 41: MMOG (Massively Multiplayer Online Games) Market in Latin America in US$ Million by Region/Country: A Historic Perspective for the Period 2012-2019
TABLE 42: Latin American MMOG (Massively Multiplayer Online Games) Market Percentage Breakdown of Sales by Region/Country: 2012, 2020, and 2027
ARGENTINA
TABLE 43: Argentinean MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020-2027
TABLE 44: MMOG (Massively Multiplayer Online Games) Market in Argentina in US$ Million: A Historic Review for the Period 2012-2019
BRAZIL
TABLE 45: MMOG (Massively Multiplayer Online Games) Market in Brazil: Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 46: Brazilian MMOG (Massively Multiplayer Online Games) Historic Market Scenario in US$ Million: 2012-2019
MEXICO
TABLE 47: MMOG (Massively Multiplayer Online Games) Market in Mexico: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 48: Mexican MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
REST OF LATIN AMERICA
TABLE 49: Rest of Latin America MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to 2027
TABLE 50: MMOG (Massively Multiplayer Online Games) Market in Rest of Latin America: A Historic Review in US$ Million for 2012-2019
MIDDLE EAST
TABLE 51: The Middle East MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million by Region/Country: 2020-2027
TABLE 52: MMOG (Massively Multiplayer Online Games) Market in the Middle East by Region/Country in US$ Million: 2012-2019
TABLE 53: The Middle East MMOG (Massively Multiplayer Online Games) Market Share Breakdown by Region/Country: 2012, 2020, and 2027
IRAN
TABLE 54: Iranian Market for MMOG (Massively Multiplayer Online Games): Annual Sales Estimates and Projections in US$ Million for the Period 2020-2027
TABLE 55: MMOG (Massively Multiplayer Online Games) Market in Iran: Historic Sales Analysis in US$ Million for the Period 2012-2019
ISRAEL
TABLE 56: Israeli MMOG (Massively Multiplayer Online Games) Market Estimates and Forecasts in US$ Million: 2020-2027
TABLE 57: MMOG (Massively Multiplayer Online Games) Market in Israel in US$ Million: A Historic Review for the Period 2012-2019
SAUDI ARABIA
TABLE 58: Saudi Arabian MMOG (Massively Multiplayer Online Games) Market Growth Prospects in US$ Million for the Period 2020-2027
TABLE 59: MMOG (Massively Multiplayer Online Games) Historic Market Analysis in Saudi Arabia in US$ Million: 2012-2019
UNITED ARAB EMIRATES
TABLE 60: MMOG (Massively Multiplayer Online Games) Market in the United Arab Emirates: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 61: United Arab Emirates MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
REST OF MIDDLE EAST
TABLE 62: MMOG (Massively Multiplayer Online Games) Market in Rest of Middle East: Recent Past, Current and Future Analysis in US$ Million for the Period 2020-2027
TABLE 63: Rest of Middle East MMOG (Massively Multiplayer Online Games) Historic Market Analysis in US$ Million: 2012-2019
AFRICA
TABLE 64: African MMOG (Massively Multiplayer Online Games) Market Estimates and Projections in US$ Million: 2020 to 2027
TABLE 65: MMOG (Massively Multiplayer Online Games) Market in Africa: A Historic Review in US$ Million for 2012-2019
IV. COMPETITION
Total Companies Profiled: 123

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